Raw model (for completeness)
{
"meta": {
"id": "eeaffa56-32c9-43c1-8e6c-c1de2107d256",
"sha1": "8bd1fc2889801a4e3726ec354261df7e68d30a0f",
"sha256": "a1a81005c6702fbd300e08a22dd364f59ede9a99cb8fe84ef649ddf67d809b38",
"filenames": [
"gotohell.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 20:10:34",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": "A tidy little level, specifically designed for deathmatch. Happy frags, and traps for everyone. This wad is designed for people who like to ambush from all points, and who really enjoy a mad, freeforall dash for the toughest weapons on the level. Killing as they go.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 20:10:34",
"file": {
"type": "PWAD",
"size": 55908,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8bd1fc2889801a4e3726ec354261df7e68d30a0f/8bd1fc2889801a4e3726ec354261df7e68d30a0f.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
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]
},
"analysis": {
"title": "Gotohell",
"description": "Gotohell is a single-map WAD designed specifically for deathmatch play, featuring one compact but trap-filled level. The map includes a moderate number of monsters to keep players engaged, with an emphasis on ambush tactics and frantic weapon grabs. The environment uses a mix of brown and gray stone textures with some techbase and industrial elements, creating a gritty atmosphere. Progression is freeform and non-linear, encouraging fast-paced, chaotic combat rather than key hunting or teleport navigation. It is compatible with DOOM II and the Boom engine, with no new graphics or sounds added. Resources and weapons are balanced to promote risk-reward play, with powerful weapons guarded by traps.",
"authors": [
"Wayne Radford"
],
"tags": [
"ambush",
"ammo_tight",
"boom_compatible",
"brown_stone",
"deathmatch",
"doom2",
"hard",
"nonlinear",
"short_maps",
"trap_filled"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "DOOM Version : II\nTitle : Gotohell (10/02/95)\nFilename : gotohell.wad\nAuthor : Wayne Radford\nEmail Address : wayner6@iceonline.com\nMisc. Author Info :\n\nDescription : A tidy little level, specifically\n designed for deathmatch.\n\n Happy frags, and traps for everyone.\n This wad is designed for people who\n like to ambush from all points, and\n who really enjoy a mad, freeforall\n dash for the toughest weapons on the\n level. Killing as they go.\n\n Warning! The most powerful weapons\n place you in direct peril. Get them\n at your own risk. All of the traps\n can be maneuvered safely... but I\n won't tell you how, here.\n\n Note: This level can also be played\n in single mode, but it is more fun\n in deathmatch. Either way, there are\n enough monsters to keep you busy.\n\n ** Try NIGHTMARE level if you are psychotic.\n All weapons are available.\n\nAdditional Credits to : Lee Patterson, Hank Leukhart, Raphael Quinet,\n the author of DCK 2.0, and those gods at ID.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DEU 5.2c for Doom II, and DCK 2.0\n\nKnown Bugs : None! (I'm shit-happy proud about this.)\n Especially the aligned textures and traps.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 452,
"sidedefs": 724,
"vertices": 452,
"sectors": 77,
"segs": 816,
"ssectors": 268,
"nodes": 267,
"textures": {
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"FLAT14": 1,
"RROCK06": 3,
"COMPBLUE": 1,
"SP_DUDE5": 1,
"FLOOR0_3": 47,
"FLAT5_4": 1,
"MARBFAC4": 1,
"BROWNHUG": 52,
"GSTONE2": 4,
"BSTONE2": 7,
"GSTSATYR": 1,
"NUKAGE3": 2,
"SW1GARG": 1,
"SFALL4": 1,
"BROWN144": 2,
"DOORRED2": 2,
"SW1COMM": 3,
"BIGDOOR3": 2,
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"STEP2": 4,
"BIGDOOR2": 2,
"BROWN96": 221,
"RROCK20": 1,
"SW1DIRT": 2,
"GRAY4": 13,
"BROWNGRN": 2,
"EXITSIGN": 2,
"FLAT5_3": 4,
"GRAY1": 39,
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"MARBGRAY": 4,
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"SPCDOOR1": 6,
"SW1LION": 2,
"STEP1": 4,
"SHAWN2": 10,
"ASHWALL4": 34,
"FLAT18": 64,
"SKINFACE": 3,
"FWATER1": 8,
"FLAT10": 5,
"ROCKRED2": 4,
"STONE2": 3,
"FLOOR1_6": 5,
"BFALL4": 1
}
},
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"by_type": {
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"baron": 3,
"chaingun_guy": 5,
"cyberdemon": 2
},
"by_category": {
"boss": 2,
"hitscanner": 5,
"melee": 0,
"projectile": 5
}
},
"items": {
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"by_type": {
"ammo_box": 2,
"backpack": 2,
"bfg9000": 1,
"blue_armor": 2,
"cell": 4,
"cell_pack": 1,
"chaingun": 2,
"chainsaw": 2,
"green_armor": 1,
"invisibility": 4,
"light_amp_goggles": 1,
"medikit": 2,
"megasphere": 1,
"plasma_rifle": 4,
"rocket_box": 6,
"rocket_launcher": 4,
"shell_box": 6,
"shells": 2,
"soulsphere": 4,
"stimpack": 5,
"super_shotgun": 3
},
"ammo_by_category": {
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"cells": 5,
"rockets": 6,
"shells": 8
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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],
"secret_exit": false
},
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"uv_monsters": 12,
"hmp_monsters": 5,
"htr_monsters": 0,
"uv_items": 37,
"hmp_items": 39,
"htr_items": 53
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": null
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/8bd1fc2889801a4e3726ec354261df7e68d30a0f/MAP01/pano/pano_0.webp",
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}