Raw model (for completeness)
{
"meta": {
"id": "805d78c5-9d16-4f62-951f-1cb8a3f76e41",
"sha1": "785f2f55da8e2074e1ec8ba0733dd994fc6d32f0",
"sha256": "15adeacc19c9e61029c1433587d82fc8f3de23564c905399be921f417243c80e",
"title": "\"go to hell\"",
"authors": [
"Michael Krause"
],
"filenames": [
"go2hell.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-24 19:05:13",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "\"go to hell\"",
"description": "1 level WAD.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP31": "MAP31.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-24 19:05:13",
"file": {
"type": "PWAD",
"size": 683638,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/785f2f55da8e2074e1ec8ba0733dd994fc6d32f0/785f2f55da8e2074e1ec8ba0733dd994fc6d32f0.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP31"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 33,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "go to hell",
"description": "This WAD contains a single, large and complex map (MAP31) designed for Doom II and requires the Boom engine for proper play. The level features a high count of linedefs (3146) and sectors (550), indicating a sprawling, detailed environment with heavy use of Boom features. Monster and item counts suggest a challenging experience with moderate to high difficulty, suitable for skill level 4. The theme is predominantly hellish, with textures like SLIME14 and FIREBLU1, and includes technical elements such as doors and gates. The progression is likely linear with some key hunting, typical of Boom-compatible maps. Resources and combat style lean toward a balanced but demanding fight, with no new graphics or music added. The WAD is not vanilla compatible and may cause slowdown in some areas.",
"authors": [
"Michael Krause"
],
"tags": [
"ammo_tight",
"boom_compatible",
"hard",
"hell",
"key_hunt",
"large_megawad",
"linear",
"monster_swarms"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : \"go to hell\"\nFilename : GO2HELL.WAD\nDate Finished : July 1998\nAuthor : Michael Krause\nEmail Address : Michael.Krause@Koeln.Netsurf.de\n\nOther WADS : ANICEDAY.WAD\n : GO2KILL.WAD\n : IRONHALL.WAD\n : ILOVEYOU.WAD\n : RUN4EVER.WAD\n : IPRAY4U.WAD\n : GOTHEWAY.WAD\n : DOTHEJOB.WAD\n : ABIGJOB.WAD\n : ADAY2DIE.WAD\n : MOON2000.WAD\n : RUNBUDDY.WAD\n\nDescription : 1 level WAD.\n\nAdditional Credits : ID for DOOM 2.\n Team TNT for the great Boom engine.\n Ben Morris for DCK.\n Massimo Ciano for the great sound conversion from\n Quake to DOOM 2. Please check out his great WAD\n castleof.wad.\n Chris Dale for playtesting and a lot of tips.\n\n==========================================================================\n\nHow to play this PWAD file:\n\nAttention!\nThis PWAD file will not run with the original Doom2 engine! You will get\nHOM's or VP errors.\n\nThis PWAD runs well with the Boom engine!\n\nUnzip it into your Boom directory, then start like this:\n\nBOOM -FILE GO2HELL.WAD -WARP 31 -SKILL 4\n\n===========================================================================\n\n* Play Information *\n\nLevel # : Map 31\nSingle Player : Yes\nCooperative 2-4 Player : Added but not testet\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes, 1,2,3 for beginner, 4 for all the other\nNew Sounds : Yes\nNew Graphics : No\nNew Music : No\nDemos Replaced : No\n\nPlease do not flame me, some areas will slow down the game a lot. I do\nnot really see a reason for this, if you have an idea please drop me a\nline. Thanks. This level is RMB'ed.\n\n* Construction *\n\nBase : New level from scratch.\n\nEditor used : DCK v2.2 by Ben Morris.\n\nTime used : 5 hours, ...? no that's a joke\n\nKnown Bugs : Small texture misalignments here and there,\n but not really noticable unless you look for them.\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels as long as\nyou credit me for them (email me a copy of it, I'd love to see it).\n\nYou may distribute this file in any electronic format (BBS, Diskette, CD) as\nlong as you include these files intact."
}
]
},
"maps": [
{
"map": "MAP31",
"title": "MAP31",
"format": "doom",
"stats": {
"things": 264,
"linedefs": 3146,
"sidedefs": 5219,
"vertices": 3379,
"sectors": 550,
"segs": 5941,
"ssectors": 1990,
"nodes": 1989,
"textures": {
"NUKAGE1": 29,
"TLITE6_1": 4,
"SW1GARG": 12,
"LITE3": 208,
"SUPPORT3": 319,
"FLAT5_4": 1,
"SW1MET2": 1,
"BIGBRIK2": 12,
"DOORSTOP": 20,
"F_SKY1": 203,
"SHAWN3": 4,
"SFALL1": 56,
"SLIME14": 457,
"RROCK12": 45,
"GATE3": 3,
"GRASS1": 8,
"METAL7": 5,
"STEPLAD1": 68,
"PIPEWAL2": 77,
"SHAWN2": 348,
"FLOOR4_5": 7,
"FLAT14": 4,
"GSTONE1": 27,
"STEP2": 7,
"TLITE6_4": 68,
"BROWN144": 110,
"BRICK9": 591,
"FLAT19": 100,
"SUPPORT2": 32,
"TEKGREN2": 36,
"SW2COMM": 8,
"TEKGREN3": 4,
"BIGDOOR3": 4,
"METAL": 387,
"DOORTRAK": 4,
"FIREBLU1": 24,
"METAL2": 986,
"FLOOR3_3": 151,
"LITEBLU4": 16,
"SHAWN1": 1,
"STEP1": 1,
"TEKGREN1": 8,
"RROCK04": 12,
"SPACEW4": 166,
"DOORBLU": 16,
"EXITSIGN": 3,
"MARBFAC3": 2
}
},
"monsters": {
"total": 155,
"by_type": {
"arachnotron": 3,
"archvile": 1,
"cacodemon": 12,
"chaingun_guy": 18,
"cyberdemon": 2,
"hell_knight": 7,
"imp": 30,
"lost_soul": 33,
"mancubus": 6,
"revenant": 17,
"shotgun_guy": 20,
"zombieman": 6
},
"by_category": {
"boss": 2,
"hitscanner": 44,
"melee": 0,
"projectile": 109
}
},
"items": {
"total": 101,
"by_type": {
"backpack": 1,
"blue_armor": 1,
"invisibility": 1,
"medikit": 35,
"rocket_box": 30,
"rocket_launcher": 1,
"shell_box": 26,
"shotgun": 1,
"soulsphere": 4,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 30,
"shells": 26
},
"weapons_present": [
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 155,
"hmp_monsters": 120,
"htr_monsters": 120,
"uv_items": 101,
"hmp_items": 101,
"htr_items": 101
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/785f2f55da8e2074e1ec8ba0733dd994fc6d32f0/MAP31/images/0.webp",
"type": null
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{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/785f2f55da8e2074e1ec8ba0733dd994fc6d32f0/MAP31/pano/pano_0.webp",
"type": "pano"
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}