"go to hell"
Summary
- Title
- "go to hell"
- Author(s)
- Michael Krause
- WAD ID
- SHA1
- SHA256
Guesses
AI Analysis
This WAD contains a single, large and complex map (MAP31) designed for Doom II and requires the Boom engine for proper play. The level features a high count of linedefs (3146) and sectors (550), indicating a sprawling, detailed environment with heavy use of Boom features. Monster and item counts suggest a challenging experience with moderate to high difficulty, suitable for skill level 4. The theme is predominantly hellish, with textures like SLIME14 and FIREBLU1, and includes technical elements such as doors and gates. The progression is likely linear with some key hunting, typical of Boom-compatible maps. Resources and combat style lean toward a balanced but demanding fight, with no new graphics or music added. The WAD is not vanilla compatible and may cause slowdown in some areas.
Files
- Name(s)
- go2hell.wad
- Type
- PWAD
- Size
- 668 KiB
- URL
- Download
