"go to hell"

PWAD 668 KiB 1 map(s)

Summary

Title
"go to hell"
Author(s)
Michael Krause
WAD ID
SHA1
SHA256

Guesses

Engines
DOOM2
IWADs
DOOM2

AI Analysis

This WAD contains a single, large and complex map (MAP31) designed for Doom II and requires the Boom engine for proper play. The level features a high count of linedefs (3146) and sectors (550), indicating a sprawling, detailed environment with heavy use of Boom features. Monster and item counts suggest a challenging experience with moderate to high difficulty, suitable for skill level 4. The theme is predominantly hellish, with textures like SLIME14 and FIREBLU1, and includes technical elements such as doors and gates. The progression is likely linear with some key hunting, typical of Boom-compatible maps. Resources and combat style lean toward a balanced but demanding fight, with no new graphics or music added. The WAD is not vanilla compatible and may cause slowdown in some areas.

Tags
ammo_tightboom_compatiblehardhellkey_huntlarge_megawadlinearmonster_swarms

Files

Name(s)
go2hell.wad
Type
PWAD
Size
668 KiB

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