Raw model (for completeness)
{
"meta": {
"id": "5048c129-394f-43fb-aa89-551be2adc120",
"sha1": "4b1e4915a52ac773773d9353502bfa45b8fbec6a",
"sha256": "d938e5ba8596524bd0315fcb17075e1cbc144fffd54d0738d8fc02f28df8be76",
"title": "Stadel",
"authors": [
"Rick Clark"
],
"filenames": [
"stadel.wad"
],
"additional": {
"engines": [
"EDGE"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-29 17:01:40",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Stadel",
"description": "This is a small entry-sized map. I basically used this to figure out the three-d stuff. This may not run well on slower machines. Try less res if you are having problems. Hopefully they will fix this. Lots of 3D in this one.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-29 17:01:40",
"file": {
"type": "PWAD",
"size": 2288998,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4b1e4915a52ac773773d9353502bfa45b8fbec6a/4b1e4915a52ac773773d9353502bfa45b8fbec6a.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 286,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"EDGE"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Stadel",
"description": "Stadel is a single, entry-sized map designed as a technical experiment with extensive 3D geometry, requiring the EDGE engine and based on the DOOM2 IWAD. The map features a modest monster count with a mix of hitscanners and projectile enemies, leaning towards moderate difficulty. Resources include a generous number of health bonuses but limited item variety. The environment uses the Malice texture set with a blend of techbase and natural textures, emphasizing complex 3D architecture rather than traditional level design. Progression is linear and straightforward, focusing on exploration within a compact space. Compatibility is limited to EDGE due to advanced rendering features.",
"authors": [
"Rick Clark"
],
"tags": [
"doom2",
"edge_compatible",
"generous_health",
"hitscanner_heavy",
"linear",
"moderate",
"short_maps",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Stadel\nFilename : stadel.wad\nAuthor : Rick Clark\nEmail Address : rickclark@rickclark.20m.com\nDescription : This is a small entry-sized map. I\n basically used this to figure out the\n three-d stuff. This may not run well\n on slower machines. Try less res if\n you are having problems. Hopefully\n they will fix this.\n Lots of 3D in this one.\n================================================================\nEdge Required. To run: edge32 -file stadel.wad -truebsp -warp map01\n================================================================\n* Play Information *\n\nEpisode and Level # : Doom2, Map01\nSingle Player : Yes.\nCooperative 2-4 Player : No.\nDeathmatch 2-8 Player : Yes. Haven't tried it though.\nDifficulty Settings : Yes.\nNew Sounds : No.\nNew Graphics : Yes. I used the Malice texture set\n converted by Nick Baker. (BTW, there\n are errors in this texture wad. I fixed them.)\nNew Music : No.\nDemos Replaced : No. Make me some. :)\n\n* Construction *\n\nBase : All new levels from scratch.\nEditor(s) used : WadAuthor\n\n* Copyright / Permissions *\n================================================================\nAuthors may NOT use this level as a base to build additional\nlevels."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 67,
"linedefs": 619,
"sidedefs": 909,
"vertices": 623,
"sectors": 131,
"segs": 1022,
"ssectors": 307,
"nodes": 306,
"textures": {
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"F_SKY1": 29,
"BIGDOOR1": 1,
"ALIGHT3": 6,
"FCIT3": 3,
"FCIT6": 1,
"LWALL1": 115,
"RIVDBL_3": 21,
"SLIME01": 2,
"F_CIRCLS": 20,
"RIVR_1": 38,
"FOP1": 30,
"DOORTRAK": 6,
"DOORBLU": 2,
"SPCDOOR1": 2,
"ADOOR1": 2,
"FMANHOLE": 2,
"LITE6": 4,
"NAT_BRK1": 93,
"OP1": 68,
"MARBLE1": 14,
"BEDGE_1": 4,
"BFLOOR_1": 41,
"MANHOLE1": 2,
"ZZWOLF11": 15,
"CANFACE1": 18,
"FLOOR_5": 2,
"SW2BLUE": 1,
"AWALL3": 44,
"A_SLITE2": 2,
"LAVA1": 2,
"FC_PUZZ1": 6,
"CEIL1_2": 13,
"MFLR8_2": 12,
"MET_1": 29,
"FC_GRID2": 1,
"BFLOOR_5": 13,
"BLIGHTS1": 10,
"FLAT1": 3,
"FLOOR5_1": 1,
"FLOOR_9": 10,
"FNAT_BK1": 39,
"BEDGE_4": 36,
"FLOOR_12": 2,
"FTECHP_1": 2,
"FLWALL1": 34
}
},
"monsters": {
"total": 26,
"by_type": {
"demon": 1,
"imp": 9,
"shotgun_guy": 6,
"spectre": 2,
"zombieman": 8
},
"by_category": {
"boss": 0,
"hitscanner": 14,
"melee": 3,
"projectile": 9
}
},
"items": {
"total": 24,
"by_type": {
"health_bonus": 15,
"megasphere": 1,
"shells": 5,
"stimpack": 3
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 5
},
"weapons_present": []
},
"mechanics": {
"teleports": false,
"keys": [
"blue"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 26,
"hmp_monsters": 24,
"htr_monsters": 13,
"uv_items": 24,
"hmp_items": 24,
"htr_items": 22
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "e599c204-6e1f-4053-bfe4-524b0f96ff66",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/4b1e4915a52ac773773d9353502bfa45b8fbec6a/MAP01/images/0.webp",
"type": null
},
{
"id": "4f619551-e5e7-4bb7-854f-142f7c97ef8e",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/4b1e4915a52ac773773d9353502bfa45b8fbec6a/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}