Raw model (for completeness)
{
"meta": {
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"sha1": "39202597a402ce000c972cb27ef20aba7c23d218",
"sha256": "4e8e75a4cf8e01bd2f739f44e0c687cd891a9f57454362a164a0e30e2d91e4ab",
"filenames": [
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],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2013-11-02 15:45:32",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:45:32",
"file": {
"type": "PWAD",
"size": 48764,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/39202597a402ce000c972cb27ef20aba7c23d218/39202597a402ce000c972cb27ef20aba7c23d218.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
}
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "This Zip archive contains the following files:\n\nHorror.wad - Wad file for use with DOOM\nHorror.txt - What you are reading now\nHorror.bat - Batch file that starts DOOM with Horror.wad in E1M1\n\n-------------\nCopy all three files into your DOOM directory and run Horror.bat\n -OR-\nCopy horror.wad into your DOOM directory and type the following:\n\nDoom -file horror.wad\n-------------\nSingle, Cooperative, and Deathmatch compatible. ;)\n\nThis level was created from scratch using Brendon Wyber and Raphael Quinet's\nDEU v.5.0 and Colin Reed's BSP v.1.0. Many thanks go out to all three of\nthese people for allowing all of us a chance to create our own custom levels.\n\n...and of course, thanks to id Software for creating DOOM. ;)\n\nPatrix\na.k.a Patrick Hipps\nCompuserve ID - 74212, 2075"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 378,
"sidedefs": 608,
"vertices": 323,
"sectors": 93,
"segs": 585,
"ssectors": 207,
"nodes": 206,
"textures": {
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"STEP6": 10,
"FLOOR7_2": 58,
"STONE3": 38,
"MARBFAC3": 3,
"GATE3": 1,
"MARBLE3": 15,
"TLITE6_1": 4,
"FLAT5_7": 1,
"NUKAGE1": 1,
"BLOOD1": 1,
"ASHWALL2": 19,
"DOORSTOP": 4,
"FLAT23": 4,
"BIGDOOR1": 2,
"BROWN96": 1,
"STONE2": 43,
"GRAY7": 29,
"DOOR3": 2,
"GRAY1": 69,
"GRAY5": 4,
"SHAWN2": 6,
"STEP4": 18,
"LITE3": 2,
"SW1COMM": 1,
"FLOOR6_2": 6,
"STEP5": 9,
"DOORTRAK": 2,
"CEIL3_5": 54,
"FLAT5_4": 2,
"LITE5": 2,
"MARBFACE": 6,
"MARBLE1": 69,
"FLOOR4_8": 54,
"MARBLE2": 14,
"METAL": 6,
"STEP2": 9
}
},
"monsters": {
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"by_type": {
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"demon": 5,
"imp": 45,
"lost_soul": 24,
"spectre": 12,
"zombieman": 12
},
"by_category": {
"boss": 0,
"hitscanner": 12,
"melee": 17,
"projectile": 75
}
},
"items": {
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"by_type": {
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"ammo_clip": 1,
"armor_bonus": 18,
"backpack": 1,
"berserk": 1,
"blue_armor": 1,
"cell": 2,
"chaingun": 1,
"chainsaw": 1,
"health_bonus": 23,
"invisibility": 2,
"invulnerability": 1,
"medikit": 3,
"plasma_rifle": 1,
"rocket": 2,
"rocket_box": 1,
"rocket_launcher": 2,
"shell_box": 2,
"shells": 2,
"shotgun": 2,
"soulsphere": 2
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"cells": 2,
"rockets": 3,
"shells": 4
},
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},
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"keys": [],
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"hmp_monsters": 104,
"htr_monsters": 104,
"uv_items": 72,
"hmp_items": 72,
"htr_items": 72
},
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"metadata": {
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"music": null,
"source": "marker"
},
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"type": null
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{
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"type": "pano"
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],
"analysis": {
"title": "MAP01",
"description": "A Doom 1-style map with a mixed tech-and-stone look (STARTAN/GRAY alongside MARBLE/STONE), featuring several interconnected rooms and teleport-driven movement. Combat leans heavily toward projectile enemies, with lots of imps plus a notable presence of lost souls and a handful of cacodemons, while hitscanners are relatively light. For a typical UV run it plays around moderate difficulty thanks to plentiful health/bonuses and strong weapon access (including plasma and rockets), though swarms of flyers can spike pressure in tighter spaces.",
"tags": [
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"cacos",
"demon_swarms",
"generous_health",
"lost_souls",
"medium_length",
"mixed_theme",
"moderate",
"nonlinear",
"projectile_heavy",
"teleport_navigation",
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]
}
}
]
}