Raw model (for completeness)
{
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"sha256": "c5e1a67727d78d3ac600f7bf5b604ad41e8b7866d3da1f8adce2bd5ad0bc2ecc",
"title": "MindScape Inc. (mind.wad)",
"authors": [
"Adam Jacob Czarnecki"
],
"filenames": [
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],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2015-09-14 20:37:27",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "MindScape Inc. (mind.wad)",
"description": "You are a marine sent in to investigate a building with strange reports of \"alien sightings.\" (I hope MindScape Inc. isn't a real company. If it is, please tell me, I'll change it, and things will be okay. :)",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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"MAP02": "MAP02.png",
"MAP03": "MAP03.png",
"MAP04": "MAP04.png",
"MAP05": "MAP05.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-14 20:37:27",
"file": {
"type": "PWAD",
"size": 152306,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2d33a8486615a388c76be431879c8fdd0d8e5ee7/2d33a8486615a388c76be431879c8fdd0d8e5ee7.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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"MAP03",
"MAP04",
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 57,
"maps": 5,
"palettes": 0
},
"engines_guess": [
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],
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : MindScape Inc. (mind.wad)\nDate Finished : August 14, 1998\nAuthor : Adam Jacob Czarnecki\nEmail Address : CyberAdam1@aol.com\nOther Files By Author : None so far.\nMisc. Author Info : This is my first WAD, but I think it's pretty good.\n\nDescription : You are a marine sent in to investigate a building\n\t\t\t with strange reports of \"alien sightings.\"\n\t\t\t (I hope MindScape Inc. isn't a real company. If it\n\t\t\t is, please tell me, I'll change it, and things will\n\t\t\t be okay. :)\n\nAdditional Credits to :\n===========================================================================\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : No\nRequired To Have In Dir : Doom II\n\n* Play Information *\n\nMap # : Map 01-05\nSingle Player : Yes\nCooperative 2-4 Player : Yes (untested)\nDeathmatch 2-4 Player : Yes (untested)\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : About 2 weeks.\nEditor(s) used : DMapEdit\nKnown Bugs : None that I caught.\nMay Not Run With... : I think it should run with anything.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\n(One of the following)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nOther: http://members.xoom.com/cyberadam1/"
}
]
},
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"sidedefs": 239,
"vertices": 157,
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"textures": {
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}
},
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},
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"sectors": 34,
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},
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{
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"nodes": 81,
"textures": {
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"EXITDOOR": 1,
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"CEIL1_2": 1,
"COMPBLUE": 110
}
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"by_type": {
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"imp": 7,
"shotgun_guy": 18,
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"hitscanner": 30,
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"hmp_items": 61,
"htr_items": 42
},
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"description": "A compact techbase/office-style map built around clean computer panels and door-heavy corridors. Combat is mostly against hitscanners (zombiemen and shotgun guys) with a few imps and demons mixed in, making positioning and quick target priority important. For UV it plays as moderate difficulty with plenty of stimpacks/medikits and steady bullet/shell supplies, including an early super shotgun. Progression is straightforward and key-driven, requiring both blue and red keys with no teleport navigation.",
"tags": [
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"industrial",
"key_hunt",
"linear",
"moderate",
"small",
"super_shotgun",
"techbase",
"vanilla_compatible"
]
}
},
{
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"title": "MAP04",
"format": "doom",
"stats": {
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"linedefs": 281,
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"vertices": 221,
"sectors": 70,
"segs": 358,
"ssectors": 87,
"nodes": 86,
"textures": {
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"CEIL3_5": 1,
"BIGDOOR2": 2,
"SW1BLUE": 1,
"COMPBLUE": 144,
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}
},
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"imp": 33,
"pain_elemental": 1,
"shotgun_guy": 16,
"zombieman": 23
},
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"hitscanner": 39,
"melee": 3,
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}
},
"items": {
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"shell_box": 12,
"stimpack": 23,
"super_shotgun": 1
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],
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"hmp_items": 54,
"htr_items": 41
},
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"analysis": {
"title": "MAP04",
"description": "A compact techbase/office-style map built around classic Doom II computer textures and keyed progression, requiring blue, red, and yellow keys. Combat leans heavily on hitscanners (zombiemen and shotgun guys) backed up by a large number of imps, with only a few melee threats and a single pain elemental. For a typical UV run it plays as moderate difficulty thanks to plentiful stimpacks/medikits and steady ammo, with the super shotgun as the main power spike. The layout appears mostly straightforward and corridor-driven with no teleporter navigation, focusing on room-to-room clearing while collecting keys.",
"tags": [
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"doom2",
"generous_health",
"hitscanner_heavy",
"incidental_combat",
"industrial",
"key_hunt",
"linear",
"medium_length",
"moderate",
"techbase",
"vanilla_compatible"
]
}
},
{
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"title": "MAP05",
"format": "doom",
"stats": {
"things": 78,
"linedefs": 50,
"sidedefs": 76,
"vertices": 55,
"sectors": 13,
"segs": 87,
"ssectors": 27,
"nodes": 26,
"textures": {
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"DOORTRAK": 6,
"CEIL3_5": 1,
"FLOOR1_1": 12,
"CEIL4_3": 12,
"COMPWERD": 2,
"ZZWOLF9": 20,
"COMPBLUE": 18,
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"SW1COMP": 1
}
},
"monsters": {
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"by_type": {
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"shotgun_guy": 3
},
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"hitscanner": 3,
"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
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"health_bonus": 16,
"invisibility": 1,
"medikit": 13,
"rocket_box": 3,
"rocket_launcher": 1,
"shell_box": 6,
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},
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},
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},
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"keys": [
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],
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},
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"hmp_monsters": 1,
"htr_monsters": 1,
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"htr_items": 47
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"source": "marker"
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],
"analysis": {
"title": "MAP05",
"description": "A compact techbase-style map built from classic computer-panel textures, with straightforward progression centered on a red key. Combat is very light overall, but it features a single Cyberdemon as the main threat alongside a few hitscanners. Health is extremely generous (lots of bonuses and stimpacks/medikits), while ammo and weapon variety are limited, so the boss fight may hinge on careful rocket use and infighting. No teleports are involved, and there is a secret exit to find.",
"tags": [
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"boss_encounter",
"easy",
"generous_health",
"hitscanner_light",
"key_hunt",
"linear",
"secret_exit",
"small",
"techbase",
"vanilla_compatible"
]
}
}
]
}