coopctest.wad

PWAD 193 KiB 7 map(s)

Counts

endoom0
graphics0
lumps77
maps7
palettes0

Totals (across maps)

Things1699
Linedefs1267
Sectors288
Monsters1625
Items36
Raw model (for completeness)
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    "sha256": "30e405dcd1bdddd8d140f17178671c2f4364dc672eb0cc671f4bcee116480e07",
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      "engines": [
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      "filename": null,
      "added": "2015-01-06 21:43:50",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png"
      },
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  "maps": [
    {
      "map": "MAP01",
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        "textures": {
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      },
      "monsters": {
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        "by_type": {
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        "description": "A compact Doom II techbase built around gray industrial textures and low ceilings. Combat is immediately intense and very hitscanner-heavy, featuring a large crowd of chaingunners backed up by many cacodemons for constant ranged pressure. With only a few weapons placed and no explicit ammo pickups, UV play is likely punishing and resource-tight unless infighting is leveraged. Progression appears straightforward with no keys, secrets, or teleport-driven navigation.",
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    {
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          "DOORRED": 2,
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        "description": "A compact Doom II techbase-style map dominated by GRAYBIG/CEIL5 textures and simple, straightforward progression with no keys or teleports. Combat is extremely focused and projectile-heavy, featuring an overwhelming concentration of arachnotrons with little enemy variety. With only four weapon pickups and no ammo items placed, UV play is likely very hard and resource-starved, pushing careful infighting and efficient kills over sustained firefights.",
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    {
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        "nodes": 29,
        "textures": {
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        "by_type": {
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        "description": "A compact, gray techbase-style map built around key-locked progression (all three keys) with no teleport navigation. Combat is extremely monster-dense and dominated by huge lost soul swarms backed by multiple pain elementals, revenants, and a notable arch-vile presence, capped off with several cyberdemons. With only three weapons placed and no ammo pickups listed, this plays like a punishing challenge map where survival hinges on infighting and careful positioning rather than resource abundance.",
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        "htr_monsters": 114,
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        "description": "A compact techbase-style map dominated by gray industrial textures and standard key-locked doors, requiring all three keys to progress. Combat is extremely projectile-focused and high-pressure, featuring a huge concentration of arch-viles backed by many cacodemons, with very little hitscanner presence. For UV players this plays hard due to the sustained arch-vile threat and the low number of item pickups, though powerful weapons (including BFG and plasma) are available to compensate. Progression is straightforward and key-driven with no teleport navigation.",
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      "stats": {
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          "melee": 0,
          "projectile": 292
        }
      },
      "items": {
        "total": 4,
        "by_type": {
          "plasma_rifle": 4
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "plasma_rifle"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 308,
        "hmp_monsters": 308,
        "htr_monsters": 308,
        "uv_items": 4,
        "hmp_items": 4,
        "htr_items": 4
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "c897ea64-da9a-433f-afff-0cfa33b187a6",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7fd726c6d164f8bff7f424725c17e1cef2017424/MAP07/images/0.webp",
          "type": null
        },
        {
          "id": "97167906-86fe-4a8d-919c-a07eedc57460",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7fd726c6d164f8bff7f424725c17e1cef2017424/MAP07/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP07",
        "description": "A very compact, mostly gray techbase-style map built around a blue key/blue door setup. Combat is extremely intense and projectile-heavy, featuring huge numbers of hell knights backed by many arch-viles and multiple cyberdemons, with virtually no hitscanners. Resources are minimal (only plasma rifles are placed and no ammo pickups are indicated), making this a very hard, endurance-style slaughter/arena scenario for UV.",
        "tags": [
          "ammo_tight",
          "arena_fights",
          "blue_key",
          "boss_encounter",
          "compact",
          "doom2",
          "monster_heavy",
          "plasma_focus",
          "projectile_heavy",
          "techbase",
          "vanilla_compatible",
          "very_hard"
        ]
      }
    }
  ]
}

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