Ossuary of Agony

PWAD 550 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things950
Linedefs4056
Sectors630
Monsters374
Items375
Raw model (for completeness)
{
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    "sha1": "c7dea1398b52afec535ee896fcd8ccf2ab51f293",
    "sha256": "bed699e9e725ad5999ec768a5dea56bf4676fc50a20c8abe28501bcf982a894d",
    "title": "Ossuary of Agony",
    "authors": [
      "mrthejoshmon"
    ],
    "filenames": [
      "agony.wad"
    ],
    "additional": {
      "engines": [
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      "filename": null,
      "added": "2015-12-29 15:32:35",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": "Ossuary of Agony",
      "description": "\"You don't know what this place is for or why the sands of Egypt held it in secrecy for so long, you only know that this place raised out from the sands around you and has nothing but ill intentions after the skies darkened to a deep blood red. Whatever this place is, you have no choice to go through it, hopefully there is enough firepower left over from your freshly crumpled military base... You know you will need it.\" Ossuary of Agony is a replacement of MAP25 for TNT, it pits you against the forces of hell in an Egyptian styled map with somewhat heavy resistance to encounter, it was supposed to appear in NOVA 2 but I couldn't finish it in time due to lack of inspiration... Conserve your ammo, pick your shots and most of all kick some ass!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP25": "MAP25.png"
      },
      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-12-29 15:32:35",
    "file": {
      "type": "PWAD",
      "size": 563151,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c7dea1398b52afec535ee896fcd8ccf2ab51f293/c7dea1398b52afec535ee896fcd8ccf2ab51f293.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP25"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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        "DOOM2"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Limit removing\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Ossuary of Agony\nFilename                : AGONY.zip\nRelease date            : 20th October 2015\nAuthor                  : mrthejoshmon\nEmail Address           : joshmon96@hotmail.co.uk\nOther Files By Author   : itwas.wad WOOO2.wad TPBM.wad wastes.wad Inc_V4.wad\n                          comp.wad WTP.wad 2spook.wad AIRBSE.wad WOOO.wad\n                          Temp.wad term.wad PRACT.wad TPBM.wad ASLT.wad\nMisc. Author Info       : No way to control it, Its totally automatic,\n                          whenever your around, I'm walking blindfolded,\n                          completely automatic...\n\nDescription             : \"You don't know what this place is for or why the\n                          sands of Egypt held it in secrecy for so long, you\n                          only know that this place raised out from the sands\n                          around you and has nothing but ill intentions after\n                          the skies darkened to a deep blood red. Whatever\n                          this place is, you have no choice to go through it,\n                          hopefully there is enough firepower left over from\n                          your freshly crumpled military base...\n\n                          You know you will need it.\"\n\n                          Ossuary of Agony is a replacement of MAP25 for TNT,\n                          it pits you against the forces of hell in an\n                          Egyptian styled map with somewhat heavy resistance\n                          to encounter, it was supposed to appear in NOVA 2\n                          but I couldn't finish it in time due to lack of\n                          inspiration...\n\n                          Conserve your ammo, pick your shots and most of all\n                          kick some ass!\n\nAdditional Credits to   : Team TNT for the IWAD, id Software for Doom,\n                          Feedback and forum posts from: scifista42, Memfis,\n                          dobu gabu maru, gaspe, Caleb13 and walter\n                          confalonieri\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Final Doom\nMap #                   : MAP25\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : A few months\nEditor(s) used          : Doobuilder, SLADE 3 and the dreaded XWE\nKnown Bugs              : Some cacodemons may get stuck, I think.\nMay Not Run With        : Vanilla, probably.\nTested With             : PrBoom, ZDoom (recent versions)\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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        "linedefs": 4056,
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        "vertices": 4058,
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          "SKIRTING": 14,
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          "pain_elemental": 5,
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          "zombieman": 17
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          "melee": 30,
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          "ammo_clip": 50,
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          "backpack": 4,
          "berserk": 1,
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          "invisibility": 2,
          "medikit": 5,
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          "radiation_suit": 3,
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          "rocket_launcher": 1,
          "shell_box": 10,
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          "shotgun": 1,
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          "stimpack": 40,
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          "rockets": 72,
          "shells": 46
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        "htr_monsters": 243,
        "uv_items": 375,
        "hmp_items": 375,
        "htr_items": 375
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        "music": null,
        "source": "marker"
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