Raw model (for completeness)
{
"meta": {
"id": "fe6e10ab-6090-4c36-a58a-626c0733c9fb",
"sha1": "f9cf69d3bbe9fa604cf45b4ec3c69c9683f00cdc",
"sha256": "fa866d4be7e9998abe60027c271eca7f1a678dec6cedbac03fff43106fc137b7",
"title": "Infiltration of the Sewage Control Headquarters",
"filenames": [
"iotsch.wad"
],
"additional": {
"engines": [
"GZDOOM",
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-24 17:40:43",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Infiltration of the Sewage Control Headquarters",
"description": "This is a 6-level wad for play in GZDoom. I spent a whole lot of time on this so please play it. I'm sure you will like it! Story: A new Icon of Sin has established itself in the Sewage Contol Headquarters (SCH). While spawning demons, it has also infected the cistern there in order to gain zombie soldiers. A squad was later sent, and you are one of them. Get into the Sewage Control Headquarters and defeat the new Icon of Sin!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-24 17:40:43",
"file": {
"type": "PWAD",
"size": 5653687,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f9cf69d3bbe9fa604cf45b4ec3c69c9683f00cdc/f9cf69d3bbe9fa604cf45b4ec3c69c9683f00cdc.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 1176,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"GZDOOM",
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Infiltration of the Sewage Control Headquarters",
"description": "This WAD contains 6 maps designed for GZDoom and ZDoom, requiring advanced engine features beyond vanilla. It features a moderate to challenging difficulty with a focus on single-player gameplay. The setting is a sewage control facility infested by demons, reflected in industrial and sewer-themed textures. Combat involves a mix of demon types including an Icon of Sin boss encounter, with balanced resources and some minor bugs noted in two maps. Progression is likely linear through the facility, emphasizing exploration and combat in a cohesive thematic environment. The WAD is built from scratch for Doom 2 and includes custom sounds, music, and graphics.",
"authors": [
"Alexander Dowd"
],
"tags": [
"boom_compatible",
"boss_encounters",
"exploration_heavy",
"industrial",
"linear",
"medium_maps",
"moderate"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Any ZDoom port. I recommend GZDoom though.\nPrimary purpose : Single play\n===========================================================================\nTitle : Infiltration of the Sewage Control Headquarters\nFilename : IotSCH.wad\nRelease date : March 25th 2013\nAuthor : Alexander Dowd\nEmail Address : daemons91@inbox.it\nOther Files By Author : The text file.\nMisc. Author Info : Not much about me.\n\nDescription : This is a 6-level wad for play in GZDoom. I spent\n a whole lot of time on this so please play it.\n I'm sure you will like it!\n\n Story: A new Icon of Sin has established itself\n in the Sewage Contol Headquarters (SCH). While\n spawning demons, it has also infected the cistern\n there in order to gain zombie soldiers.\n\n A squad was later sent, and you are one of them.\n Get into the Sewage Control Headquarters and\n defeat the new Icon of Sin!\n\nAdditional Credits to : iD software for this awesome game, ZDoom coders,\n Scuba Steve and Cyb for some sounds.\n===========================================================================\n* What is included *\n\nNew levels : 6\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 7 Months. Work is a bitch sometimes.\nKnown Bugs : Some minor bugs in MAP05 and MAP02\nMay Not Run With... : Any non ZDoom port.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
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{
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"title": "MAP01",
"format": "hexen",
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"linedefs": 525,
"sidedefs": 899,
"vertices": 580,
"sectors": 98,
"segs": 1123,
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"nodes": 395,
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"FIREBLU1": 6,
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"DOORSTOP": 4,
"DOORRED": 2,
"BROWNHUG": 43,
"F_SKY1": 24,
"PIPEWAL2": 30,
"SPCDOOR3": 1,
"SW2TEK": 1,
"SILVER3": 3,
"FLOOR0_2": 12,
"SHAWN2": 16,
"WOOD1": 76,
"SUPPORT2": 24,
"DOORTRAK": 6
}
},
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},
"items": {
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"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f9cf69d3bbe9fa604cf45b4ec3c69c9683f00cdc/MAP01/images/0.webp",
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{
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