Raw model (for completeness)
{
"meta": {
"id": "fe16a70b-d95e-4692-a4dc-64931bd670d1",
"sha1": "0fccb0f1053328cf108709de869f26379924ca32",
"sha256": "3098a1971934724c3b067ae3d30071b26aa95caf1708a235247414457366ac5c",
"title": "Floor/Ceiling Sector Translations",
"authors": [
"Kara \"Nanami\" Rader"
],
"filenames": [
"marble.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2018-04-16 08:30:53",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Floor/Ceiling Sector Translations",
"description": "An exmple wad showing two examples of sector coloring.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-04-16 08:30:53",
"file": {
"type": "PWAD",
"size": 23088,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0fccb0f1053328cf108709de869f26379924ca32/0fccb0f1053328cf108709de869f26379924ca32.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : ZDoom\nPrimary purpose : Example for ZDoom's wiki\n===========================================================================\nTitle : Floor/Ceiling Sector Translations\nFilename : marble.wad, bluemarble.wad\nRelease date : January 4th\nAuthor : Kara \"Nanami\" Rader\nEmail Address : Kara@xfury.net\nOther Files By Author : Grind.wad, Grind2.wad, Grind2X.wad, UAC.wad,\n Gatika.wad, Ill.wad, Hanoi.wad, Dream.wad, Mock2\nIn Progress : ZooM, Doom:Enigma\n\nDescription : An exmple wad showing two examples of sector coloring.\n\nAdditional Credits to : Randy Heit, Cyb\n===========================================================================\n* What is included *\n\nNew levels : Yes.\nSounds : No.\nMusic : No.\nGraphics : No.\nDehacked/BEX Patch : No.\nDemos : No.\nOther : No.\nOther files required : No.\n\n* Play Information *\n\nGame : Doom2\nMap # : MAP01\nSingle Player : Yes.\nCooperative 2-4 Player : No.\nDeathmatch 2-4 Player : No.\nOther game styles : No.\nDifficulty Settings : No.\n\n* Construction *\n\nBase : Scratch.\nBuild Time : A day or so.\nEditor(s) used : Registered DeePsea\nKnown Bugs : Slight bleeding occasionally.\nMay Not Run With... : N/A\n\n* Copyright / Permissions *\n\nDistrubute or whatever.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: No.\nFTP sites: No."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "hexen",
"stats": {
"things": 1,
"linedefs": 128,
"sidedefs": 240,
"vertices": 197,
"sectors": 12,
"segs": 324,
"ssectors": 234,
"nodes": 233,
"textures": {
"FLOOR4_8": 2,
"TLITE6_5": 3,
"CEIL5_1": 4,
"FLOOR7_2": 45,
"MARBLE1": 4,
"FLAT4": 2
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "b2bbd72f-37ef-4765-b2be-a31a6b2da730",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0fccb0f1053328cf108709de869f26379924ca32/MAP01/images/0.webp",
"type": null
},
{
"id": "0625fc29-dc03-4130-bc5d-93bfbd1080c5",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0fccb0f1053328cf108709de869f26379924ca32/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Floor/Ceiling Sector Translations",
"description": "A tiny ZDoom/Hexen-format demonstration map built to showcase floor/ceiling sector color translations rather than gameplay. There are no monsters, weapons, ammo, or pickups, and progression is straightforward with no keys or special navigation. Expect a simple techbase-like test environment focused on visual effects, with essentially no combat difficulty.",
"tags": [
"demo_map",
"doom2",
"hexen_format",
"linear",
"no_items",
"no_keys",
"no_monsters",
"non_combat",
"small",
"techbase",
"visual_showcase",
"zdoom"
]
}
}
]
}