Raw model (for completeness)
{
"meta": {
"id": "fdd59d49-bc4e-4263-b33e-12d312c508b4",
"sha1": "d4ba98a05953c67540e3480d27d11a3147f46429",
"sha256": "8ec8a8c646f12b1710ba2c52395f3b2f941f52159b44ba02c1cc9cc73206a9c4",
"title": "DARKER.WAD",
"authors": [
"MALCOLM SAILOR"
],
"filenames": [
"DARKER.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-06 22:41:49",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "DARKER.WAD",
"description": "A kick-ass wad for single player. Type doom2 -file darker.wad to play.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-06 22:41:49",
"file": {
"type": "PWAD",
"size": 109755,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d4ba98a05953c67540e3480d27d11a3147f46429/d4ba98a05953c67540e3480d27d11a3147f46429.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : DARKER.WAD\nAuthor : MALCOLM SAILOR\nEmail Address :\nMisc. Author Info : 12 years old\n\nDescription : A kick-ass wad for single player. Type doom2 -file darker.wad to\n\t\t\t play.\n\nAdditional Credits to : The makers of DCK\n\t\t\t ID for doom and heretic\n\t\t\t Parallax for descent\n\t\t\t (DOOM's still the best)\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Not implemented\nNew Sounds : No\nNew Graphics : No\nDemos Replaced : 1, on I'm To Young To Die, so it'll be harder when you play it.\n\t\t\t (Type doom2 -file darker.wad -playdemo darker -skill 1).\n\t\t\t Also I messed up on the last part, I'm better than that, believe me.\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : ?\nEditor(s) used : DCK22\nKnown Bugs : None that I know of.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther: Watch for Totaldm.wad or Tanrock3.wad (named after the most common texture in it)\n some time soon. Bye and happy DOOMing (or DESCENTing, or HERETICing, or whatever.)"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 158,
"linedefs": 921,
"sidedefs": 1391,
"vertices": 983,
"sectors": 184,
"segs": 1546,
"ssectors": 538,
"nodes": 537,
"textures": {
"DOORRED": 2,
"F_SKY1": 1,
"GATE4": 1,
"GSTONE1": 8,
"SHAWN2": 4,
"DOORBLU": 2,
"DOOR3": 42,
"DOORYEL": 2,
"RROCK03": 183,
"SLIME16": 183,
"SW1TEK": 23,
"TEKGREN2": 417,
"DOORTRAK": 57,
"COMPTALL": 35
}
},
"monsters": {
"total": 62,
"by_type": {
"archvile": 1,
"cacodemon": 4,
"chaingun_guy": 52,
"pain_elemental": 1,
"shotgun_guy": 1,
"zombieman": 3
},
"by_category": {
"boss": 0,
"hitscanner": 56,
"melee": 0,
"projectile": 6
}
},
"items": {
"total": 81,
"by_type": {
"ammo_box": 2,
"ammo_clip": 2,
"armor_bonus": 62,
"blue_armor": 1,
"cell_pack": 1,
"chaingun": 1,
"medikit": 10,
"plasma_rifle": 1,
"shells": 1
},
"ammo_by_category": {
"bullets": 4,
"cells": 1,
"rockets": 0,
"shells": 1
},
"weapons_present": [
"chaingun",
"plasma_rifle"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 62,
"hmp_monsters": 62,
"htr_monsters": 62,
"uv_items": 81,
"hmp_items": 81,
"htr_items": 81
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "537380a6-d70b-4585-8f86-c0b1bc258634",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d4ba98a05953c67540e3480d27d11a3147f46429/MAP01/images/0.webp",
"type": null
},
{
"id": "e940f964-a6f0-434b-a825-ab7babda99ed",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d4ba98a05953c67540e3480d27d11a3147f46429/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A compact-to-medium techbase/industrial map built around TEKGREN2 panels, rock, and slime accents, with all three keys required to progress. Combat is dominated by large packs of chaingunners, making it very hitscanner-heavy with frequent ambush-style pressure, plus a few floating threats and a lone arch-vile. For UV, it plays hard mainly due to sustained chip damage and limited ammo pickups, though the many armor bonuses and some medikits help you stay in the fight. Progression mixes key hunting with teleport-driven movement rather than a straight corridor run.",
"tags": [
"ammo_tight",
"doom2",
"generous_health",
"hard",
"hitscanner_heavy",
"industrial",
"key_hunt",
"medium_length",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}