Raw model (for completeness)
{
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"title": "DM2GM1.ZIP (dm2gm1.wad + .txt)",
"authors": [
"Eric C. Reuter"
],
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"DM2GM1.WAD",
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"added": "2013-11-02 15:37:54",
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"name": "DM2GM1.ZIP (dm2gm1.wad + .txt)",
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"added": "2013-11-02 15:37:54",
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{
"source": "readmes",
"name": null,
"contents": "================================================================Title\t\t\t\t: DM2GM1.ZIP (dm2gm1.wad + .txt)\nAuthor\t\t\t\t: Eric C. Reuter\nEmail Address\t\t\t: reuter@merck.com\n\t\t\t\t (All comments, suggestions and criticisms greatly \t\t\t\t\t\t appreciated; its way to quiet around here)\n\nMisc. Author Info\t\t: I'm Sysadmin for supercomputing with no time on my \t \t\t\t\t hands, but am totally controlled by demonic forces and\n\t\t\t\t have devoted myself to DOOM.\n\nDescription\t\t\t: A DOOM II combo deathmatch / single player wad, \t\t\t\t\t designed (deathmatch) to allow for mad dashes into the\n\t\t\t open under threat of sniper fire, as well as dark ambush \t\t\t\t\t sites. Small enough to allow for all-out slugfests as well.\n\t\t\t\t Requires 2 switches be thrown to exit (not cooperatively)\n\t\t\t There are no nasty tricks or unsolvable traps.\n\t\t\t\t This wad designed for use with DOOM II and replaces\n\t\t\t\t map01 (level 1).\n\n\t\t\t\t Hope you like it, if not please tell me why, so I can \t\t\t\t\t improve my pwad designs. \t\t\t\t ================================================================\n* Play Information *\n\nEpisode and Level #\t\t: Episode 1 (map01) of DOOM II\nSingle Player\t\t\t: Yes\nCooperative 2-4 Player\t: Yes (Untested)\nDeathmatch 2-4 Player\t: Yes\nDifficulty Settings\t\t: Yes\nNew Sounds\t\t\t: No\nNew Graphics\t\t\t: No\nNew Demos\t\t\t: No\n\n* Construction *\n\nBase\t\t\t\t: New level from scratch\n\t\t\t\t (Small area is coverted from one of\n\t\t\t\t my original DOOM pwads)\nBuild Time\t\t\t: Rediculously long, but who cares.\nEditor(s) Used\t\t\t: Doom Editor - The Real Thing (for windows)\n\t\t\t\t by Geoff Allan V 2.60b2 and 3.0 alpha.\n\t\t\t\t Edmap 1.21 (I have had NO problems with this pgm)\n\t\t\t\t Doom Construction Kit 1.1 (DCK11)\n\t\t\t\t idbsp 1.02\nKnown Bugs\t\t\t: None Known or Discovered.\n\t\t\t\t Please e-mail if you have any trouble.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\nAuthors/ Users MAY add or remove weapons, monsters and ammo\nto suit taste for playability.\n\nYou MAY distribute this WAD provided you include this file with no\nmodifications. You may distribute this file in any electronic format\n(BBS, Diskette CD, etc.) as long as you include this file intact.\n\n* Where to get this WAD *\n\nFTP sites : \tinfant2.sphs.indiana.edu\n\t\tftp.uwp.edu"
},
{
"source": "readmes",
"name": null,
"contents": "===================================================================================\nTitle\t\t\t\t: DM2GM1.ZIP (dm2gm1.wad + .txt)\nAuthor\t\t\t\t: Eric C. Reuter\nEmail Address\t\t\t: reuter@merck.com\n\t\t\t\t (All comments, suggestions and criticisms greatly\n appreciated; its way too quiet around here)\n\nMisc. Author Info\t\t: I'm Sysadmin for supercomputing with no time on my\n\t\t\t\t hands, but am totally controlled by demonic forces and\n\t\t\t\t have devoted myself to DOOM.\n\nDescription\t\t\t: A DOOM II combo deathmatch / single player wad,\n\t\t\t \t designed (deathmatch) to allow for mad dashes into the\n\t\t\t open under threat of sniper fire, as well as dark ambush\n\t\t\t\t sites. Small enough to allow for all-out slugfests as well.\n\t\t\t\t Requires 2 switches be thrown to exit (not cooperatively)\n\t\t\t There are no nasty tricks or unsolvable traps.\n\t\t\t\t This wad designed for use with DOOM II and replaces\n\t\t\t\t map01 (level 1).\n\n\t\t\t\t Hope you like it, if not please tell me why, so I can\n\t\t\t\t improve my pwad designs.\n \t ================================================================\n* Play Information *\n\nEpisode and Level #\t\t: Episode 1 (map01) of DOOM II\nSingle Player\t\t\t: Yes\nCooperative 2-4 Player\t : Yes (Untested)\nDeathmatch 2-4 Player\t : Yes\nDifficulty Settings\t\t: Yes\nNew Sounds\t\t\t: No\nNew Graphics\t\t\t: No\nNew Demos\t\t\t: No\n\n* Construction *\n\nBase\t\t\t\t: New level from scratch\n\t\t\t (Small area is coverted from one of\n\t\t\t\t my original DOOM pwads)\nBuild Time\t\t\t: Rediculously long, but who cares.\nEditor(s) Used\t\t\t: Doom Editor - The Real Thing (for windows)\n\t\t\t\t by Geoff Allan V 2.60b2 and 3.0 alpha.\n\t\t\t\t Edmap 1.21 (I have had NO problems with this pgm)\n\t\t\t\t Doom Construction Kit 1.1 (DCK11)\n\t\t\t\t idbsp 1.02\nKnown Bugs\t\t\t: None Known or Discovered.\n\t\t\t\t Please e-mail if you have any trouble.\n\n* Copyright / Permissions *\nAuthors may NOT use this level as a base to build additional levels.\nAuthors/ Users MAY add or remove weapons, monsters and ammo\nto suit taste for playability.\n\nYou MAY distribute this WAD provided you include this file with no\nmodifications. You may distribute this file in any electronic format\n(BBS, Diskette CD, etc.) as long as you include this file intact.\n\n* Where to get this WAD *\n\nFTP sites : \tinfant2.sphs.indiana.edu\n\t\tftp.uwp.edu"
}
]
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{
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"title": "MAP01",
"format": "doom",
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"sidedefs": 1866,
"vertices": 1117,
"sectors": 266,
"segs": 1985,
"ssectors": 571,
"nodes": 570,
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"baron": 1,
"cacodemon": 3,
"chaingun_guy": 8,
"demon": 7,
"hell_knight": 1,
"imp": 51,
"mancubus": 1,
"pain_elemental": 1,
"revenant": 2,
"shotgun_guy": 47,
"spectre": 6,
"zombieman": 9
},
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"boss": 0,
"hitscanner": 64,
"melee": 13,
"projectile": 61
}
},
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"by_type": {
"ammo_box": 3,
"armor_bonus": 5,
"berserk": 1,
"bfg9000": 3,
"blue_armor": 2,
"cell_pack": 17,
"chaingun": 3,
"chainsaw": 1,
"invisibility": 3,
"invulnerability": 2,
"medikit": 20,
"megasphere": 1,
"plasma_rifle": 2,
"rocket_box": 20,
"rocket_launcher": 3,
"shell_box": 5,
"shells": 3,
"shotgun": 3,
"soulsphere": 3,
"super_shotgun": 1
},
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"cells": 17,
"rockets": 20,
"shells": 8
},
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"chaingun",
"chainsaw",
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"shotgun",
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]
},
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"red",
"yellow"
],
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},
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"hmp_monsters": 90,
"htr_monsters": 50,
"uv_items": 100,
"hmp_items": 99,
"htr_items": 92
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": null
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"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A Doom II MAP01 built as a combo single-player/deathmatch level, mixing techbase textures with brown/bronze and some marble/gothic accents. Combat leans hitscanner-heavy (lots of shotgunners and chaingunners) with supporting mid-tiers and a few nastier threats like an arch-vile and baron, plus ambush-friendly dark areas. For UV it plays around moderate difficulty thanks to very strong armament and supplies (multiple BFGs, rockets, and plenty of cells/health), though open sightlines can make snipers punishing. Progression uses all three keys, some teleporting, and requires flipping two switches to exit.",
"tags": [
"ammo_plentiful",
"arena_fights",
"deathmatch",
"generous_health",
"gothic",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"moderate",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}