After the Holocaust

PWAD 9.0 MiB 1 map(s)

Counts

endoom0
graphics0
lumps284
maps1
palettes0

Totals (across maps)

Things2346
Linedefs14596
Sectors2547
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "fc1880e3-61df-478d-8fe6-267b9dcafad0",
    "sha1": "600e388937ba1ef7815eed3d2a163ec5bccc0425",
    "sha256": "a20544a4f1ad3f72d1fa211b4365ced449e75052860b55b80e495535c2e71e4f",
    "title": "After the Holocaust",
    "filenames": [
      "holocst.wad"
    ],
    "additional": {
      "engines": [
        "GZDOOM",
        "ZANDRONUM",
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-21 13:28:10",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "After the Holocaust",
      "description": "A realistic post-apocalyptic non-linear remake of",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-21 13:28:10",
    "file": {
      "type": "PWAD",
      "size": 9439937,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/600e388937ba1ef7815eed3d2a163ec5bccc0425/600e388937ba1ef7815eed3d2a163ec5bccc0425.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 284,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "GZDOOM",
        "ZANDRONUM",
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "After the Holocaust",
      "description": "After the Holocaust is a single-map WAD featuring a large, complex level designed as a realistic post-apocalyptic non-linear remake of Doom 2's Downtown. It requires advanced source ports like GZDoom or Zandronum due to its Hexen format and extensive use of DECORATE. The map presents a high monster density with 2346 things, emphasizing cooperative play and challenging combat scenarios. The environment blends urban ruin and industrial textures with rubble and vehicle sprites, creating a gritty techbase/industrial atmosphere. Resource balance and difficulty settings are adjustable, supporting both single and multiplayer modes. Progression is non-linear, encouraging exploration within a detailed, sprawling layout. The WAD is compatible with Doom 2 IWAD and modern ZDoom-based engines.",
      "authors": [
        "Sergeant_Mark_IV"
      ],
      "tags": [
        "boom_compatible",
        "coop_friendly",
        "exploration_heavy",
        "hard",
        "industrial",
        "large_map",
        "nonlinear",
        "single_map",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : ZDoom, GZDoom, Skulltag, or Zandronum\nPrimary purpose         : Single or Coop play\n===========================================================================\nTitle                   : After the Holocaust\nFilename                : holocst.wad\nRelease date            : 08/31/2012\nAuthor                  : Sergeant_Mark_IV\nEmail Address           : marcos.mk3@hotmail.com\nOther Files By Author   : Brutal Doom, ArmageDoom, Sinful Dimension.\nMisc. Author Info       :\n\nDescription             : A realistic post-apocalyptic non-linear remake of\nthe Doom 2 level Downtown.\n\nAdditional Credits to   : ScubaSteeve (Cars and sprites)\n                          3D Realms (Textures and Sprites)\n                          Terminator: Skynet (Rubble Sprites)\n                          Aubrey Hodges (Music)\n\n===========================================================================\n* What is included *\n\nNew levels              : 01\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : Yes (DECORATE)\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 40 hours\nEditor(s) used          : Doom Builder 2, GZDoom Builder, Slade 3, Fireworks 8\nKnown Bugs              :\nMay Not Run With        : Anything non-zdoom.\nTested With             : Zandronum, Skulltag, GZDoom.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
      }
    ]
  },
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      "title": "MAP01",
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      "metadata": {
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        "music": null,
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