OH MAN! THIS COULD GET NASTY!!!!

PWAD 892 KiB 1 map(s)

Counts

endoom0
graphics0
lumps22
maps1
palettes0

Totals (across maps)

Things896
Linedefs5354
Sectors1112
Monsters461
Items273
Raw model (for completeness)
{
  "meta": {
    "id": "faad8150-5a48-4e74-b6d7-15e30ab78e67",
    "sha1": "cb4c81d23935f3814c8e6c56c83f73f5b43b3a79",
    "sha256": "d5ff9b40b51ac595a1b9866314f1f7a027a064dfda3795070666359af2a7a4ee",
    "title": "OH MAN! THIS COULD GET NASTY!!!!",
    "authors": [
      "xxxdarkmaster1337"
    ],
    "filenames": [
      "nasty.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2017-12-31 15:43:21",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "OH MAN! THIS COULD GET NASTY!!!!",
      "description": "It has a lot of revenants!!! watch out!!!! ;)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2017-12-31 15:43:21",
    "file": {
      "type": "PWAD",
      "size": 913218,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cb4c81d23935f3814c8e6c56c83f73f5b43b3a79/cb4c81d23935f3814c8e6c56c83f73f5b43b3a79.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 22,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "OH MAN! THIS COULD GET NASTY!!!!",
      "description": "This WAD contains a single custom map designed for Doom 2, featuring a high monster count with a notable emphasis on revenants, indicating challenging combat encounters. The level is built from scratch using modern editors and tested on Chocolate Doom, suggesting vanilla compatibility. Resources and layout details are limited, but the focus on revenants implies a combat-heavy experience with potential hitscanner threats. The theme and textures are not explicitly detailed, but the original Doom 2 engine and IWAD are required. The progression is likely linear given the single map format and typical Doom 2 design conventions.",
      "authors": [
        "xxxdarkmaster1337"
      ],
      "tags": [
        "doom2",
        "hard",
        "hitscanner_heavy",
        "linear",
        "revenant_heavy",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : OH MAN! THIS COULD GET NASTY!!!!\nFilename                : nasty.wad\nRelease date            : 2017\nAuthor                  : xxxdarkmaster1337\nEmail Address           : [redacted]\nOther Files By Author   : myfirs.wad DOOMroom.wad itstuff.wad yourdead.wad immad.wad infesbas.wad darkUAC.wad\n\nDescription             : It has a lot of revenants!!! watch out!!!! ;)\n\nAdditional Credits to   : Developer(s) \tid Software[a]\n                          Publisher(s) \tGT Interactive[b]\n                          Designer(s) \tJohn Romero\n                          Sandy Petersen\n                          American McGee\n                          Shawn Green\n                          Tom Hall\n                          Programmer(s) \tJohn Carmack\n                          John Romero\n                          Dave Taylor\n                          Artist(s) \tAdrian Carmack\n                          Kevin Cloud\n                          Writer(s) \tTom Hall\n                          Composer(s) \tRobert Prince[c]\n                          Series \tDoom\n                          Engine \tDoom engine\n                          Platform(s) \tMS-DOS, Sega 32X, Atari Jaguar, SNES,\n                          PlayStation, 3DO, Sega Saturn, Acorn Archimedes,\n                          Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation\n                          3\n                          Release\n                          December 10, 1993\n                          [show]\n                          Genre(s) \tFirst-person shooter\n                          Mode(s) \tSingle-player, multiplayer\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : Yes\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : serch me i just make the dam tihng lol XD\nEditor(s) used          : doombuilder slade paint.net\nMay Not Run With        : idk\nTested With             : chocolate doom\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution-ShareAlike 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by-sa/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use. If you remix, transform, or build upon the material, you must\ndistribute your contributions under the same license as the original.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 896,
        "linedefs": 5354,
        "sidedefs": 9245,
        "vertices": 4552,
        "sectors": 1112,
        "segs": 9842,
        "ssectors": 2706,
        "nodes": 2705,
        "textures": {
          "BROWNGRN": 652,
          "CEIL4_3": 56,
          "DOORSTOP": 21,
          "BSTONE1": 29,
          "SLIME15": 14,
          "FLOOR4_8": 377,
          "ASHWALL2": 25,
          "BIGDOOR2": 12,
          "SILVER1": 44,
          "SILVER2": 35,
          "TEKWALL4": 176,
          "STEP1": 1,
          "LAVA1": 16,
          "FLOOR0_3": 1,
          "BSTONE2": 286,
          "GRASS1": 13,
          "SHAWN3": 4,
          "PANBOOK": 19,
          "COMPSPAN": 281,
          "CEIL5_1": 98,
          "SHAWN1": 7,
          "SHAWN2": 1282,
          "TEKWALL1": 12,
          "STARTAN2": 3,
          "DOOR1": 5,
          "BLOOD1": 2,
          "BIGDOOR7": 2,
          "REDWALL": 188,
          "GSTSATYR": 17,
          "BROWNHUG": 31,
          "MIDSPACE": 31,
          "FLAT14": 89,
          "RROCK12": 35,
          "SFALL1": 4,
          "FLAT4": 1,
          "FLAT22": 3,
          "BRNSMAL1": 32,
          "TLITE6_5": 66,
          "BROWN96": 76,
          "NUKAGE1": 33,
          "LITEBLU4": 139,
          "TEKGREN2": 111,
          "SP_FACE2": 35,
          "EXITSIGN": 4,
          "CEIL3_1": 3,
          "PANCASE2": 25,
          "NUKEDGE1": 19,
          "PANEL3": 100,
          "BROWN144": 32,
          "CEIL3_3": 1,
          "FLAT5": 4,
          "DOORTRAK": 21,
          "BFALL1": 42,
          "SUPPORT2": 29,
          "FLAT20": 4,
          "CEIL1_1": 18,
          "DOORYEL": 8,
          "LITE3": 70,
          "FLAT5_1": 41,
          "FLOOR7_1": 47,
          "BSTONE3": 1,
          "DOORBLU": 4,
          "COMPSTA1": 77,
          "FLAT23": 614,
          "FLAT5_2": 1,
          "FLOOR1_6": 30,
          "GRAY1": 15,
          "PANBORD2": 6,
          "ROCK3": 12,
          "FLAT1_1": 37,
          "FWATER1": 8,
          "DBRAIN1": 64,
          "RROCK13": 16,
          "DOOR3": 17,
          "FLOOR4_1": 1,
          "TEKWALL6": 12,
          "LITE5": 574,
          "FLOOR5_2": 441,
          "TLITE6_6": 6,
          "COMPBLUE": 681,
          "BIGDOOR5": 8,
          "COMPWERD": 38,
          "BRICK8": 2,
          "LITEBLU1": 4,
          "COMPSTA2": 25,
          "ROCK1": 246,
          "SW1COMM": 5,
          "F_SKY1": 147,
          "WOOD5": 100
        }
      },
      "monsters": {
        "total": 461,
        "by_type": {
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          "archvile": 4,
          "cyberdemon": 1,
          "hell_knight": 18,
          "imp": 238,
          "lost_soul": 24,
          "mancubus": 2,
          "pain_elemental": 6,
          "revenant": 119,
          "shotgun_guy": 2,
          "spectre": 4,
          "zombieman": 39
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 41,
          "melee": 4,
          "projectile": 415
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 2,
          "ammo_clip": 4,
          "armor_bonus": 6,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 8,
          "cell_pack": 17,
          "chaingun": 1,
          "computer_area_map": 1,
          "green_armor": 5,
          "health_bonus": 26,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 18,
          "megasphere": 2,
          "plasma_rifle": 1,
          "radiation_suit": 1,
          "rocket": 56,
          "rocket_box": 99,
          "rocket_launcher": 2,
          "shell_box": 4,
          "shells": 6,
          "soulsphere": 5,
          "stimpack": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 25,
          "rockets": 155,
          "shells": 10
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 365,
        "hmp_monsters": 334,
        "htr_monsters": 304,
        "uv_items": 235,
        "hmp_items": 254,
        "htr_items": 271
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "85038f95-46ab-4249-b9e7-2416d4db0386",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cb4c81d23935f3814c8e6c56c83f73f5b43b3a79/MAP01/images/0.webp",
          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cb4c81d23935f3814c8e6c56c83f73f5b43b3a79/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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