Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things86
Linedefs421
Sectors84
Monsters18
Items56
Raw model (for completeness)
{
  "meta": {
    "id": "faa19b34-ddb8-4129-9699-451876c30eb9",
    "sha1": "e1909cfacf3829d4bf75f726b33f6213fef44b8c",
    "sha256": "b9193d6af1753f52382af42458f86810679b3aebfe60d96cda8e6f6212e805eb",
    "title": "CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2",
    "authors": [
      "Daniel Huff"
    ],
    "filenames": [
      "01cybrdk.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 03:14:14",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2",
      "description": "DOOM 2 DEATHMATCH WAD Small, circular fast paced wad, leading to VERY high frag counts. Equal weapons, and ammo are available to each player, (no king of the hill possible in this wad!!!!!!...). All starting points have at least the Super Shotgun. There are no places to hide, (no camping allowed!!!, ....... frag or get fraged!!!) The exit room is easy to find and identify, (so mistakes of an early exit should not occur, even with some of your Forest Gump type buddies !!!).",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP09": "MAP09.jpg"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 03:14:14",
    "file": {
      "type": "PWAD",
      "size": 44600,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e1909cfacf3829d4bf75f726b33f6213fef44b8c/e1909cfacf3829d4bf75f726b33f6213fef44b8c.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP09"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2",
      "description": "This WAD contains a single small, circular deathmatch map designed for fast-paced combat with 2-4 players. It features equal weapon and ammo distribution at all spawn points, including the Super Shotgun, to prevent camping and promote constant action. The map uses classic DOOM 2 textures and is compatible with DOOM 2 engines only. The layout is straightforward with an easily identifiable exit room, supporting quick and intense fragging sessions. Resource availability is balanced to maintain high frag counts without favoring any player. The combat style emphasizes close-quarters fights with no hiding spots, making it a pure deathmatch experience.",
      "authors": [
        "Daniel Huff"
      ],
      "tags": [
        "ammo_plentiful",
        "balanced_weapons",
        "deathmatch",
        "doom2",
        "fast_paced",
        "hitscanner_heavy",
        "linear",
        "no_camping",
        "small_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===================================================================\nTitle             : CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2\n\nNote              : This is a DeathMatch wad for the newer versions\n                    of Doom 2......................................\n                    It will not work with Doom 1..................\n                    or The Ultimate Doom.\n\nRelease date      : 7-20-96\n\nAuthor            : Daniel Huff\nother wads by me  : 01phbwar.wad 02phbwar.wad\n                    01jmp4it.wad 01fragem.wad\n                    01arnd.wad   01mratlt.wad\n                    01gorry.wad  01mkstnd.wad\n\nemail Address     : nextday@qni.com\n\nDescription       : DOOM 2 DEATHMATCH WAD\n                    Small, circular fast paced wad, leading\n                    to VERY high frag counts. Equal weapons,\n                    and ammo are available to each player,\n                    (no king of the hill possible in this\n                    wad!!!!!!...). All starting points have\n                    at least the Super Shotgun. There are no\n                    places to hide, (no camping allowed!!!,\n                    ....... frag or get fraged!!!) The exit\n                    room is easy to find and identify, (so\n                    mistakes of an early exit should not\n                    occur, even with some of your Forest\n                    Gump type buddies !!!).\n\nCredits           : The makers of Doom, the best game ever!\n\n                  : Also, to Shiloh Jennings, the author of\n                    junk.wad, for the basic layout and some\n                    good ideas; junk.wad is available from,\n                    http://www.cdrom.com\n\n                    And to John Braun for the encouragement\n                    to build Doom 2 wads, and for alot of\n                    good ideas too, thanks JB!\n\n================================================================\n\n* Play Information *\n\n01cybrdk.wad            : 44600 bytes\nMap #                   : MAP09\nDeathmatch 2-4 Player   : YES! DEFINATELY MADE FOR THIS! (KILL)\ncooperative 2-4 Player  : Yes (...wimps can play this one too!)\nsingle Player           : Yes (...if you want practice)\nDifficulty Settings     : YES\nnew sounds              : No (turn on your stereo, let's ROCK!)\nnew graphics            : No (...no slow downs here)\n\n* Construction *\n\nBase                    : CYBRDICK.WAD (for Doom 1, by me)\nEditor used             : Ed209 version 1, BSP 4.x, and Zennode\nEquipment used          : A homemade 386, 33, with 5 megs ram.\nKnown Bugs              : None\n\n=================================================================\n\n* Difficulty Settings *\n\nSkill level 1-2         : Super Shotgun, Berserk, and Chainsaw\nMonsters on 1-2         : 8 Imps\n\nSkill level 3           : Super Shotgun, Plasma gun, Rocket\n                          launcher, Berserk, and Chainsaw\nMonsters on 3           : 13 Imps and 2 Revenants\n\nSkill level 4-5         : Super Shotgun, Plasma gun, Rocket\n                          launcher, Berserk, and Chainsaw\nMonsters on 4-5         : 13 Imps, 2 Revenants and 2 Cyberdemons\n\nNote.....               : This wad contains no Chain gun or BFG,\n                          if you don't like that,....... TOUGH!,\n                          change it yourself!.\n\nWhat difficulty level you choose, depends on your DeathMatch\ntaste; if you don't like monsters, at all, in a Deathmatch,\nthen choose, (*) no monsters, in your DeathManager program.\n\nThe (two) Cyberdemon(s) will follow you all over the level.\nI designed this level so the Cyberdeamon(s) could not stand\nat a lower spot than you, shooting their rockets into the\nwalls, allowing you to waste him, (or them) from above. The\nother monsters, serve only one purpose, to give the two\nCyberdeamons another target to fire at, allowing you to\nescape, sometimes; but watch you back, because, the other\nCyberdemon is hunting you and your opponent.\n\n================================================================\n\nThis is my challange to everyone on the Internet\nand anyone else who reads this text file.-----\n\n In order to promote better wad files,-\n\n(ever downloaded one that just don't work at all, or runs\nso slow it's like playing in peanut butter, or it has so\nmany missaligned textures, or worst yet, the same texture\nthrough-out the wad,.... that it makes you want to puke!)\n\nI offer the following:\n\n(Not a new idea; I've heard of others doing the same.)\n\n1. Use this wad as a base to build your own wad, (I\n   encourage you to to so; Don't even ask me!; just\n   change it, - anyway you want. Distribute it any-\n   where and everywhere, and in any format you want,\n   for profit or for free!. And also, I challange all\n   other wad authors to do the same!, (after all,\n   the majority of us don,t get paid for making wads\n   anyway!; so not letting anyone use your wad as a\n   base, is really just an ego trip;---Isn't it? !!!).\n   ...............Too Bad--So Sad!!..................\n   At least beginners would have a good place to start;\n   then mabe we won't have to wade through as many bad\n   wads, to find the good ones! This concept should\n   eventually make all the wads offered, on the Net,\n   better.\n\n2. After you have completed your new wad, (using mine\n   as a base), put your name on it, take full credit\n   for it! -You don't need to mention my name anywhere,\n   (but I would be happy if you did so, in your text\n   file; but it's not manditory!). Just remember, your\n   new wad will have YOUR NAME on it, so just make sure\n   its better than mine!, or else what's the point!!!!!\n\n3. If you want different weapons placement or different\n   monsters, in different places, I would encourage you\n   to download ED209, (probably the easiest wad editor\n   to use, to change, weapons, monsters and textures).\n   (You can do most of the weapons and monster changes\n   in less than 5 minutes!). - If you noticed, I also\n   used a program called Zennode. Zennode is not needed\n   to build or change wads, it just helps to speed up\n   the wad a little. --- All of these fine programs are\n   available, as Shareware, many places on the Net.\n\n4. If your wad has any bugs, even just a small one,\n   that's hard to find, even if your looking for a\n   mistake, then, don't put it on the Net!. Fix it\n   first, or get some help to fix it, or delete it!!!.\n   People can forgive you for making boring wads once\n   in a while, but not defective, ugly, trash. (I go\n   over my wads in great detail before releasing them;\n   we also play test em for weeks, sometimes months,\n   working on the layout, weapons and monsters, ect.\n\n   I would be totally ashamed of some of the garbage\n   that's on the Net, if my name was attached to it.\n\n   You have to be a perfectionist, to produce even\n   a boring wad that works good, without bugs; even\n   a bad wad takes a little time and effort to make,\n   so why go to all the time and trouble...........\n   to produce garbage!!!!\n\n================================================================\n\n* Copyright Permissions *\n\nAuthors MAY use 01cybrdk.wad, as a base to build their\nown wad or wads, providing they give their wad or\nwads a name other than 01cybrdk.wad or cybrdick.wad.\n\nYou MAY distribute 01cybrdk.wad to anyone you want, for\nany purpose, and in any electronic format, (bbs, diskette,\ncd, etc.), provided you include this file, 01cybrdk.txt,\nwith no modifications to it, or 01cybrdk.wad.\n\nYou MAY ALSO, if you deem the level good enough, include\n01cybrdk.wad, in any PWAD compilations you wish, so long as\ncredit is given to me, and 01cybrdk.txt, (unmodified), is\nincluded with the new combo wad or wads.\n\n(c) Copyright, 7-20-96\nby Daniel Huff, All Rights Reserved\nnextday@qni.com\n================================================================="
      }
    ]
  },
  "maps": [
    {
      "map": "MAP09",
      "title": "MAP09",
      "format": "doom",
      "stats": {
        "things": 86,
        "linedefs": 421,
        "sidedefs": 536,
        "vertices": 364,
        "sectors": 84,
        "segs": 569,
        "ssectors": 211,
        "nodes": 210,
        "textures": {
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          "CEIL1_1": 1,
          "LITEBLU1": 1,
          "SKINCUT": 2,
          "BLOOD1": 8,
          "CEIL3_3": 10,
          "SKINSCAB": 37,
          "METAL": 65,
          "FLAT19": 10,
          "EXITSTON": 1,
          "GRAY4": 4,
          "CEIL5_2": 6,
          "CEIL3_2": 35,
          "FLOOR4_5": 1,
          "GSTONE1": 28,
          "NUKAGE1": 1,
          "FLAT23": 1,
          "EXITSIGN": 3,
          "GRAY5": 48,
          "RROCK05": 5,
          "DEM1_5": 4,
          "GATE4": 16,
          "F_SKY1": 1,
          "SKINMET2": 15,
          "FLOOR4_6": 23,
          "COMPSPAN": 15,
          "MARBLE1": 22,
          "LITE3": 18,
          "RROCK06": 1,
          "SILVER1": 2,
          "BSTONE1": 26,
          "FLAT5": 6,
          "BROWN144": 1,
          "FIREWALB": 9,
          "DOORTRAK": 4,
          "FLOOR0_1": 32,
          "GRAY1": 76,
          "MARBLE3": 3,
          "CRATOP2": 1,
          "GRAYBIG": 24,
          "DEM1_6": 6,
          "STONE3": 32
        }
      },
      "monsters": {
        "total": 18,
        "by_type": {
          "cyberdemon": 2,
          "imp": 14,
          "revenant": 2
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 16
        }
      },
      "items": {
        "total": 56,
        "by_type": {
          "berserk": 2,
          "blue_armor": 2,
          "cell_pack": 6,
          "chainsaw": 2,
          "medikit": 12,
          "megasphere": 4,
          "plasma_rifle": 2,
          "rocket_box": 4,
          "rocket_launcher": 2,
          "super_shotgun": 20
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 6,
          "rockets": 4,
          "shells": 0
        },
        "weapons_present": [
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 17,
        "hmp_monsters": 15,
        "htr_monsters": 8,
        "uv_items": 42,
        "hmp_items": 52,
        "htr_items": 38
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e1909cfacf3829d4bf75f726b33f6213fef44b8c/MAP09/images/0.webp",
          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e1909cfacf3829d4bf75f726b33f6213fef44b8c/MAP09/pano/pano_0.webp",
          "type": "pano"
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}

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