Scars of the Wounded Prey

PWAD 1.0 MiB 1 map(s)

Counts

endoom0
graphics0
lumps14
maps1
palettes0

Totals (across maps)

Things697
Linedefs8062
Sectors637
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "faa057d8-7937-4566-b65e-abc3545bdb30",
    "sha1": "8c2612a252e4dfb09c9555a6877c38e9b2514f4b",
    "sha256": "7bab2802dc98cfe201061b35397c66f2b9cbf1bc7f02f016f2401bb8fa65147c",
    "title": "Scars of the Wounded Prey",
    "authors": [
      "James \"Phobus\" Cresswell"
    ],
    "filenames": [
      "quicky1.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 08:52:45",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Scars of the Wounded Prey",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 08:52:45",
    "file": {
      "type": "PWAD",
      "size": 1057163,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8c2612a252e4dfb09c9555a6877c38e9b2514f4b/8c2612a252e4dfb09c9555a6877c38e9b2514f4b.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 14,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Scars of the Wounded Prey",
      "description": "This WAD contains a single techbase-style map designed for Doom II and requires GZDoom or a compatible advanced engine. It features two distinct difficulty modes: a normal mode with plentiful ammo and fewer tough monsters, and a hard mode with increased revenants and finely tuned ammo scarcity. The map is moderately detailed architecturally, with some secrets requiring jumping but no mandatory advanced movement. Combat focuses on a balanced monster mix with revenants as a major threat. Progression is linear, and the resource balance shifts notably between difficulty settings.",
      "authors": [
        "James \"Phobus\" Cresswell"
      ],
      "tags": [
        "ammo_plentiful",
        "ammo_tight",
        "boom_compatible",
        "hard",
        "linear",
        "moderate",
        "revenants",
        "short_maps",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : (G)ZDoom (latest version recommended)\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Scars of the Wounded Prey\nFilename                : Quicky1.wad\nRelease date            : 24/10/06\nAuthor                  : James \"Phobus\" Cresswell\nEmail Address           : james@mpcressy.com\nOther Files By Author   : Scourge (ph_scrge.zip), White Light (ph_wl.zip), Warpzone (ph_wz.zip) and the little demo room for T667s Too Much Brown Texture Pack (2mbrown.zip), MAP05 of zctcmaps (zctc.zip).\nMisc. Author Info       : Can be found hanging around the zdoom forums\n\nDescription             : This wad was formed from my desire to make a little map in a short space of time. I have this ambition because all of my other projects seem to have ballooned out of proportion, and I was getting a little bored of them. The name is just something I came up with on the spot to stick in the text file, and has little meaning to the wad itself (unless you like to think Doom has enough AI to effectively hunt you). Visually the map is just another of my techbase style maps, so the architecture should be good enough for those who like to see some detail whilst they blow away their hunters. Jumping and crouching are not necessary to play the wad (unless you want to get some of the secrets, in which case you will have to jump), but they won't break it either. Now with two distinct difficulty modes!\n\nAdditional Credits to   : Id software (Doom series), Randy Heit (ZDoom), Graf Zahl (contributions to ZDoom, GZDoom) and all other contributers to ZDoom. CodeImp for DB, and Csabo for XWE.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : Yes - UV is the hard mode, which is comparable to HR or whatever (lots of hard monsters, particularly revenants, and finely tuned ammo), and anything below that is the normal mode (hardly any revenants or other hard monsters, and a big ammo surplus), with whatever gameplay tweaks the mode has coming with it. Nightmare mode is not implemented effectively, but will function after a fashion (normal scripts with hard mode monsters).\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : A couple of weeks or so (one day I'll document the start and finish of a wad precisely)\nEditor(s) used          : Doom Builder, XWE\nKnown Bugs              : Very slight polyobject bleeding. I wanted something more interesting than a parallelogram, and with a bit of experimentation, what I have was the least obvious case. (You should've seen the bleeding when they were big 'S' shapes).\nMay Not Run With...     : Anything other than (G)ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: www.phobus.servegame.com\nFTP sites:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "Scars of the Wounded Prey",
      "format": "hexen",
      "stats": {
        "things": 697,
        "linedefs": 8062,
        "sidedefs": 13617,
        "vertices": 7139,
        "sectors": 637,
        "segs": 18080,
        "ssectors": 6166,
        "nodes": 6165,
        "textures": {
          "BROWNGRN": 137,
          "ROCK5": 142,
          "FLAT4": 3,
          "CONS1_7": 4,
          "FLAT2": 1,
          "GRASS1": 114,
          "MARBFAC3": 4,
          "STEP3": 144,
          "STEP2": 44,
          "BIGDOOR2": 12,
          "TLITE6_6": 3,
          "FLOOR0_1": 60,
          "FLOOR0_2": 12,
          "RROCK20": 7,
          "SFALL1": 17,
          "COMPSTA1": 14,
          "PIPEWAL2": 44,
          "SUPPORT2": 394,
          "BROWNHUG": 58,
          "BRNSMALR": 4,
          "MODWALL4": 266,
          "SPACEW3": 4,
          "SW1COMM": 15,
          "SW1DIRT": 1,
          "METAL2": 24,
          "F_SKY1": 39,
          "MFLR8_4": 124,
          "EXITSIGN": 4,
          "SHAWN1": 26,
          "NUKAGE1": 30,
          "METAL3": 4,
          "FLAT1_3": 6,
          "STEP1": 45,
          "GRAY7": 12,
          "TLITE6_4": 8,
          "ZZZFACE6": 2,
          "CRATWIDE": 9,
          "FLOOR7_1": 51,
          "DOORYEL": 12,
          "METAL1": 12,
          "BRNSMALC": 36,
          "BRONZE4": 28,
          "PLAT1": 2,
          "ZZZFACE8": 1,
          "ZZZFACE9": 1,
          "GRAY2": 3,
          "TEKWALL6": 17,
          "FLAT22": 14,
          "COMPSTA2": 9,
          "DOORTRAK": 119,
          "FLAT20": 576,
          "CONS1_1": 7,
          "FLOOR1_6": 24,
          "DOORRED": 4,
          "NUKEDGE1": 50,
          "BRNSMALL": 4,
          "SILVER2": 18,
          "LITE5": 158,
          "NUKEPOIS": 2,
          "CRATELIT": 4,
          "COMPTALL": 39,
          "COMPBLUE": 320,
          "FLOOR0_3": 2,
          "FLOOR7_2": 7,
          "PIPE2": 6,
          "SILVER1": 1271,
          "DOORBLU": 4,
          "FLOOR4_6": 29,
          "MARBLE1": 6,
          "STARTAN2": 23,
          "GRAY4": 86,
          "METAL": 17,
          "ZZZFACE7": 1,
          "FLAT5_5": 444,
          "FLAT5_4": 560,
          "STARBR2": 31,
          "BLOOD1": 3,
          "CEIL5_2": 498,
          "SW1BLUE": 1,
          "FLAT3": 368,
          "TEKWALL4": 145,
          "CONS1_5": 1,
          "BROWN1": 124,
          "PIPEWAL1": 10,
          "SILVER3": 11,
          "FLAT1": 536,
          "FLOOR5_1": 7,
          "COMPWERD": 57,
          "LITE3": 51,
          "MARBFAC4": 9,
          "DOORSTOP": 220,
          "METAL5": 16,
          "BFALL1": 4,
          "CRATOP2": 3,
          "MARBGRAY": 21,
          "STARG1": 40,
          "FLOOR3_3": 28,
          "STARG3": 2,
          "LITEBLU4": 5,
          "COMPSPAN": 34,
          "SW1BRIK": 1,
          "FIREBLU1": 10,
          "TLITE6_1": 9,
          "MARBFAC2": 2,
          "CRATINY": 8,
          "STARGR1": 25,
          "BIGDOOR4": 4,
          "SPCDOOR3": 10,
          "CRATE1": 13,
          "GRAYPOIS": 8,
          "LITEBLU1": 4,
          "SHAWN2": 153,
          "BROWN96": 208,
          "BIGDOOR1": 2,
          "BIGBRIK2": 261,
          "CRATE2": 7,
          "CRATOP1": 6,
          "TLITE6_5": 43,
          "FLAT14": 176,
          "FLAT23": 157,
          "MODWALL3": 143,
          "CEIL5_1": 444
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "bf0075c0-e3d4-4bfb-82ea-277281edcbcd",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/8c2612a252e4dfb09c9555a6877c38e9b2514f4b/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "ac8ec284-b469-48e3-af0b-0873bf40c684",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/8c2612a252e4dfb09c9555a6877c38e9b2514f4b/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.