Raw model (for completeness)
{
"meta": {
"id": "fa8fc8a7-4dc2-4732-ae4e-d6760b56938f",
"sha1": "d8b4d80aa3ffa8b5651f51af4b22dfd6ebee71e1",
"sha256": "05f4a17a6c5c152882782d21956dc2832a64bab39deceaef3bb6204236c7f66a",
"title": "FORT1.WAD",
"filenames": [
"FORT1.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-08-30 14:35:25",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "FORT1.WAD",
"description": "This level was designed to be used as a Deathmatch level for Doom2. You must invade the fort, kill the monsters and then defend it from your enemy. There are a few secrets here and there. Sorry, but there is no BFG!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-08-30 14:35:25",
"file": {
"type": "PWAD",
"size": 71665,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d8b4d80aa3ffa8b5651f51af4b22dfd6ebee71e1/d8b4d80aa3ffa8b5651f51af4b22dfd6ebee71e1.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "FORT1.WAD",
"description": "FORT1.WAD is a single map designed specifically for Doom 2 deathmatch play, focusing on invading and defending a fortified area. The map features a moderate monster count dominated by hitscanners, especially chaingunners, with a few projectile enemies including an archvile and an arachnotron, but no bosses. Resources are balanced with a variety of ammo types and some health pickups, though notably no BFG is present. The environment uses a mix of rocky and metal textures, suggesting a fort or industrial theme with some natural elements. The layout is linear and combat-centric, with secrets to discover but no exit, emphasizing multiplayer skirmishes. It is compatible with vanilla Doom 2 engines and uses no new graphics or sounds.",
"authors": [
"Franco Ielapi"
],
"tags": [
"ammo_plentiful",
"bossless",
"deathmatch",
"hitscanner_heavy",
"industrial",
"linear",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : FORT1.WAD\nAuthor : Franco Ielapi\nEmail Address : ielapi@gaul.csd.uwo.ca\nMisc. Author Info : Computer Science Student\n - Other pwads by me-\n pit1\n pit2\n fort2\n rockets1\n rockets2\n torture\n coolyard\n funhouse\n dontstop\n defend\n mycastle\n dam\n runaway\n race\nDescription : This level was designed to be used as a Deathmatch\n level for Doom2. You must invade the fort, kill the\n monsters and then defend it from your enemy.\n There are a few secrets here and there.\n Sorry, but there is no BFG!\nAdditional Credits to : ID for making the game, and to the makers of the\n various Doom editors.\n================================================================\n\n* Play Information *\n\nEpisode and Level # : 01\nSingle Player : No, there is no Exit.\nCooperative 2-4 Player : No, there is no Exit.\nDeathmatch 2-4 Player : Yes.\nDifficulty Settings : Not implemented\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DEU2 v6.66B, Edmap v1.30\nKnown Bugs : No known bugs.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, as long as they give me some credit.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers:\n\nOther:"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 80,
"linedefs": 473,
"sidedefs": 914,
"vertices": 377,
"sectors": 143,
"segs": 940,
"ssectors": 275,
"nodes": 274,
"textures": {
"SW1ROCK": 10,
"FLOOR7_1": 70,
"WOOD1": 32,
"STEP6": 22,
"FLAT5_1": 2,
"FLAT18": 44,
"LAVA1": 1,
"FLAT10": 27,
"WOODMET1": 14,
"SW1COMM": 1,
"FLOOR0_3": 139,
"ROCK1": 418,
"SW2WDMET": 2,
"METAL2": 62,
"FLAT5_2": 3
}
},
"monsters": {
"total": 22,
"by_type": {
"arachnotron": 1,
"archvile": 1,
"chaingun_guy": 12,
"imp": 6,
"shotgun_guy": 2
},
"by_category": {
"boss": 0,
"hitscanner": 14,
"melee": 0,
"projectile": 8
}
},
"items": {
"total": 50,
"by_type": {
"ammo_box": 7,
"cell_pack": 1,
"chaingun": 1,
"invisibility": 1,
"medikit": 3,
"megasphere": 2,
"plasma_rifle": 1,
"rocket_box": 8,
"rocket_launcher": 1,
"shell_box": 8,
"soulsphere": 1,
"stimpack": 15,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 7,
"cells": 1,
"rockets": 8,
"shells": 8
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 22,
"hmp_monsters": 22,
"htr_monsters": 22,
"uv_items": 50,
"hmp_items": 50,
"htr_items": 50
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d8b4d80aa3ffa8b5651f51af4b22dfd6ebee71e1/MAP01/images/0.webp",
"type": null
},
{
"id": "fbc1a4be-dfe1-497c-b89a-0ec61ae9e715",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d8b4d80aa3ffa8b5651f51af4b22dfd6ebee71e1/MAP01/pano/pano_0.webp",
"type": "pano"
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]
}
]
}