The Yard

PWAD 25 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things45
Linedefs68
Sectors14
Monsters2
Items33
Raw model (for completeness)
{
  "meta": {
    "id": "f9e59e86-b4b6-4491-8fe8-d9623b053cd5",
    "sha1": "9baf217f21e3747047bb54f76e5b496324ba4a3a",
    "sha256": "a7180fb96c014bd1275288ac171fa3271ec89ab7087e0f1d1a29938ad3864372",
    "title": "The Yard",
    "filenames": [
      "tyard.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 21:51:33",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Yard",
      "description": "A level based loosly on level 7. No sissy weapons, only big boys need apply.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 21:51:33",
    "file": {
      "type": "PWAD",
      "size": 25845,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/9baf217f21e3747047bb54f76e5b496324ba4a3a/9baf217f21e3747047bb54f76e5b496324ba4a3a.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "The Yard",
      "description": "The Yard is a single-map Doom II PWAD (MAP02) built as a loose riff on Dead Simple, focusing almost entirely on a pair of cyberdemons as the main encounter. The map is very small and simple in construction, with minimal progression (no keys) and some teleport use to move the action along. Weapons and powerups are extremely generous—multiple BFGs, plasma rifles, rocket launchers, megaspheres, and invulnerability—shifting the challenge toward managing a boss fight rather than surviving attrition. The visuals lean outdoorsy/rocky with grass, stone, and sky textures, and it should run in vanilla-compatible ports.",
      "tags": [
        "bfg",
        "boss_encounters",
        "cyberdemon",
        "doom2",
        "grass",
        "no_keys",
        "outdoor",
        "powerups_plentiful",
        "rocky",
        "setpiece_focused",
        "short_map",
        "single_map",
        "teleport_navigation",
        "vanilla_compatible",
        "weapons_plentiful"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : The Yard\nFilename                : TYARD.WAD\nAuthor                  : The Spider\nMisc. Author Info       : I am really the best :)\nDescription             : A level based loosly on level 7.  No sissy weapons,\n                          only big boys need apply.\nAdditional Credits to   : id, people who made WinDeu, people\n                          who made Compuserve, people who made DoomCad.\n================================================================\n\n* Play Information *\n\nGame                    : DOOM ][.\nEpisode and Level #     : Map 2.\nSingle Player           : Yes.\nCooperative 2-4 Player  : Yes.\nDeathmatch 2-4 Player   : Yes.\nDifficulty Settings     : Yes.\nNew Sounds              : No.\nNew Graphics            : No.\nNew Music               : No.\nDemos Replaced          : None.\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Windeu and DoomCad\nKnown Bugs              : None known.  (If you find any bugs in this level,\n                          please mail me either a demo or a letter explaining\n                          the bug at 74642,2603)\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels, as long as you give me some credit.\n\n* Where to get this PWAD *\n\nFTP sites:\n\nBBS numbers:\n\n* Editor's Note *\n\nLook for the completed \"THE JOURNEY INTO HELL\", a 10 level episode for\nDoom ][.  Expected to be completed by the end of 1995.  Also, download\nTBDMLS.ZIP, and experience the work of Mike Boyle."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 45,
        "linedefs": 68,
        "sidedefs": 119,
        "vertices": 85,
        "sectors": 14,
        "segs": 139,
        "ssectors": 44,
        "nodes": 43,
        "textures": {
          "F_SKY1": 11,
          "ROCK3": 12,
          "RROCK13": 5,
          "GRASS1": 6,
          "GRASS2": 5,
          "STONE": 55,
          "FWATER1": 1
        }
      },
      "monsters": {
        "total": 2,
        "by_type": {
          "cyberdemon": 2
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 33,
        "by_type": {
          "bfg9000": 4,
          "invisibility": 2,
          "invulnerability": 2,
          "light_amp_goggles": 1,
          "megasphere": 4,
          "plasma_rifle": 8,
          "rocket_launcher": 8,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 2,
        "hmp_monsters": 1,
        "htr_monsters": 1,
        "uv_items": 33,
        "hmp_items": 33,
        "htr_items": 33
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "7f931d0e-ce9e-433a-92f3-3734a1f391cd",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/9baf217f21e3747047bb54f76e5b496324ba4a3a/MAP02/images/0.webp",
          "type": null
        },
        {
          "id": "cb45c5db-b7a1-4700-a40f-05445f8390ff",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/9baf217f21e3747047bb54f76e5b496324ba4a3a/MAP02/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "The Yard",
        "description": "A compact, mostly outdoor yard-like map with rocky/stone textures and a bit of grass and water, loosely inspired by Doom II MAP07. Combat is centered almost entirely around two Cyberdemons, with teleports and heavy weapon pickups (BFG, plasma, rockets, SSG) plus multiple megaspheres and invulnerability/invisibility to swing the fight. For a typical UV run it plays more like a focused boss arena than a monster-clear map, with difficulty coming from managing the Cyberdemons rather than crowd pressure.",
        "tags": [
          "arena_fights",
          "boss_encounter",
          "cyberdemon_duel",
          "doom2",
          "generous_health",
          "mixed_theme",
          "outdoor",
          "powerups",
          "rocky",
          "small",
          "teleport_navigation",
          "vanilla_compatible",
          "weapons_plentiful"
        ]
      }
    }
  ]
}

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