Raw model (for completeness)
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"title": "The Spire 2: Celestial, The Sky Torn Asunder",
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"name": "The Spire 2: Celestial, The Sky Torn Asunder",
"description": "REALLY REALLY IMPORTANT NOTES YOU NEED TO READ!!! - You need GOTHICTX.WAD to run this map! Links to download it are at the end of the text file. - This map is ENORMOUS. If you have anything less than a 1Ghz processor, don't even bother. - This is probably the hardest map ever made that isn't nuts.wad, with well over 3000 monsters on UV. That being said, I would highly recommend HMP difficulty for most players, as that is more equal to normal UV difficulties.",
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"contents": "===========================================================================\nAdvanced engine needed : Boom-compatible, limit-removing source port\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : The Spire 2: Celestial, The Sky Torn Asunder\nFilename : thespir2.wad\nRelease date : 6/21/06\nAuthor : Michael \"prower\" Reid\nEmail Address : prower@gmail.com\nOther Files By Author : A whole lot, but only thespire.zip is really worth\n downloading\n\nDescription : REALLY REALLY IMPORTANT NOTES YOU NEED TO READ!!!\n\t - You need GOTHICTX.WAD to run this map! Links to\n download it are at the end of the text file.\n\t\t\t - This map is ENORMOUS. If you have anything less\n than a 1Ghz processor, don't even bother.\n - This is probably the hardest map ever made that\n isn't nuts.wad, with well over 3000 monsters on UV.\n That being said, I would highly recommend HMP\n difficulty for most players, as that is more\n equal to normal UV difficulties.\n\n Since the original \"The Spire\" did not, oddly\n enough, feature spires of any sort, Celestial\n takes place in and outside of an enormous tower.\n The map is quite non-linear, check your automap\n if you get lost. Also keep in mind: ALL KEYS ARE\n DIFFERENT! That means blue keycard is NOT the same\n as blue skullkey, etc.\n\n\t\t\t Feedback is appreciated!\n\nAdditional Credits to : Matt Dixon and the Gothic99 crew, as large sections\n of this map were heavily inspired by the first two\n Gothic99 levels.\n\t\t\t Huy Pham for Deus Vult, another large source of\n inspiration.\n Adelusion, Nick, Ola and co. for the GothicDM textures.\n\t\t\t Mark Klem for the music.\n The old #doomroom crew, whaddup guys\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes (Memento Mori 2 Map 29 by Mark Klem)\nGraphics : Yes (GothicDM textures, see end of text file)\nDehacked/BEX Patch : No\nDemos : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only (but should work)\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Way too long\nEditor(s) used : Doombuilder (ROCKS!!), Wintex for textures\nKnown Bugs :\nMay Not Run With... : Older computers\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n* Getting the GothicDM textures *\n\nIf you somehow don't already have this, check your local /idgames mirror for \"/graphics/gothictx.zip\".\n\nOr just go to http://www.doomworld.com/idgames/index.php?id=10203"
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