UAC Earth Headquarters

PWAD 1.1 MiB 1 map(s)

Counts

endoom0
graphics0
lumps34
maps2
palettes0

Totals (across maps)

Things536
Linedefs4416
Sectors835
Monsters402
Items25
Raw model (for completeness)
{
  "meta": {
    "id": "f749bf43-19b3-40c1-8c0c-70e3a1e551ff",
    "sha1": "a7d94dea6e2008f11304268c0adfa3d9c4b38b12",
    "sha256": "ef62eec4b0d62d64cd4c2094d6235c3d8cb56dcc70fd8389a2f49c33a23edffe",
    "title": "UAC Earth Headquarters",
    "authors": [
      "Checkmate"
    ],
    "filenames": [
      "ehq.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-22 18:57:38",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "UAC Earth Headquarters",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "ACT001": "ACT001.png",
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-22 18:57:38",
    "file": {
      "type": "PWAD",
      "size": 1121376,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a7d94dea6e2008f11304268c0adfa3d9c4b38b12/a7d94dea6e2008f11304268c0adfa3d9c4b38b12.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 34,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "UAC Earth Headquarters",
      "description": "This WAD contains a single map set in a cramped, building-style environment themed as the UAC Earth Headquarters. The gameplay is challenging with tight ammo and health resources, emphasizing careful combat and survival. The monster encounters require strategic use of the environment, including a generator overload mechanic. The level is designed for Doom 2 and requires advanced engine features like limit removal, making it compatible with Boom and ZDoom ports. Progression is linear, focusing on a single-player escape scenario without advanced graphical or audio modifications. The textures and atmosphere reflect a techbase/industrial theme consistent with UAC facilities.",
      "authors": [
        "Checkmate"
      ],
      "tags": [
        "ammo_tight",
        "boom_compatible",
        "hard",
        "linear",
        "short_maps",
        "sparse_health",
        "techbase",
        "zdoom_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Limit Removing Port (Zdoom suggested)\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : UAC Earth Headquarters\nFilename                : eHQ.wad\nRelease date            : 4/8/2006\nAuthor                  : Checkmate\nEmail Address           : namewithheld@hotmail.com (It's a real address and I would\n\t\t\t\tlove to hear what you think!!!)\nOther Files By Author   : None, This is my first level\n\nStory \t            : Takes place between Doom and Doom2 during the invasion of Earth.\n\t\t\t\tYou're a military consultant working in an office on the upper floor of UAC's\n\t\t\t\tEarth Headquarters. Suddenly all hell breaks loose. You need to escape. Good thing\n\t\t\t\tyou still carry a gun...\n\nDescription of Level    :Fairly cramped, \"building\" type level that's on the hard side.\n\t\t\t\tAmmo and health are pretty tight too. I didn't use any advanced\n\t\t\t\tport features or replace any graphics/music. Figured I'd better\n\t\t\t\tget the basics down first. HINT: You may have to overload the\n\t\t\t\tgenerator to take out some baddies. Don't try to use a hovercar\n\t\t\t\teither. You took the hoverbus to work this morning.\n\nAdditional Credits to   : ID software, The author of Doombuilder, Lots of people on various boards\n\t\t\t\tthat answered my noob questions. Also would\n\t\t\t\tlike to thank the playtesters who gave me feedback and suggestions:\n\t\t\t\tDeeforce/ellmo/rustyslacker/Sheer-Cold/moontrader and especially Rob Palmer for\n\t\t\t\ta 'hands on' aproach to fixing and refining the map!\n===========================================================================\n* What is included *\n\nNew levels              : Yes, 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes - Added an easy mode (Difficulty 1)for those new to\n\t\t\t\tDoom - Tho I recommend Ultra Violence...\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Quite awhile. It's my first level so I had to learn how\n\t\t\t\tto use Doom Builder.\nEditor(s) used          : Doom Builder\nKnown Bugs              : ?\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for modification or\nreuse. It's not like I can prevent it.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format\n(BBS, Diskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: idgames/ and mirrors"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 536,
        "linedefs": 4416,
        "sidedefs": 2520,
        "vertices": 7338,
        "sectors": 835,
        "segs": 11863,
        "ssectors": 4169,
        "nodes": 4168,
        "textures": {
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          "FLAT17": 2,
          "ASHWALL7": 6,
          "CEMENT1": 44,
          "CRACKLE2": 29,
          "FLAT19": 14,
          "CEMENT4": 26,
          "CONS1_1": 2,
          "DBRAIN3": 9,
          "DEM1_5": 3,
          "FLAT4": 10,
          "FLAT9": 10,
          "GRAYTALL": 37,
          "CEIL1_1": 17,
          "DOORRED": 2,
          "LITEBLU4": 6,
          "COMP01": 20,
          "BIGDOOR2": 2,
          "F_SKY1": 268,
          "PANBORD1": 21,
          "RROCK01": 87,
          "TANROCK2": 96,
          "CRATE3": 4,
          "ROCK4": 31,
          "CEIL3_3": 42,
          "BLAKWAL1": 412,
          "DOORBLU": 3,
          "CEIL3_2": 1,
          "SHAWN2": 15,
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          "CRATINY": 5,
          "CRATELIT": 19,
          "PLAT1": 3,
          "ASHWALL4": 94,
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          "SLADPOIS": 2,
          "LAVA1": 14,
          "ROCK3": 5,
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          "CRACKLE4": 13,
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          "CRATE1": 36,
          "FLOOR7_1": 21,
          "RROCK16": 1,
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          "COMPSPAN": 67,
          "CRATOP1": 386,
          "DOORTRAK": 17,
          "COMPWERD": 15,
          "DOORYEL": 8,
          "LITE5": 20,
          "DOOR1": 1,
          "MARBGRAY": 9,
          "GRAY4": 65,
          "WOOD3": 33,
          "FWATER1": 1,
          "FLOOR4_6": 20,
          "SW2SLAD": 1,
          "MODWALL1": 77,
          "COMPSTA2": 2,
          "CEMENT3": 57,
          "GRAY1": 147,
          "BROVINE2": 4,
          "FLAT1": 47,
          "COMPSTA1": 5,
          "LITE3": 66,
          "CEIL5_2": 211,
          "COMPTALL": 1,
          "MFLR8_3": 7,
          "MIDSPACE": 3,
          "FLAT5_3": 3,
          "CEMENT6": 1,
          "MFLR8_4": 93,
          "SKY2": 1,
          "ZIMMER8": 2,
          "FLAT3": 30,
          "CEIL5_1": 128,
          "CEMENT9": 52,
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          "ZZZFACE8": 45,
          "DBRAIN1": 16,
          "CRATWIDE": 22,
          "DOOR3": 25,
          "EXITDOOR": 15,
          "GRASS1": 8,
          "SHAWN1": 4,
          "SW2CMT": 1,
          "FLAT20": 74,
          "DOORSTOP": 205,
          "TEKWALL4": 23,
          "CRATOP2": 20
        }
      },
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        "by_type": {
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          "archvile": 1,
          "baron": 249,
          "cacodemon": 10,
          "cyberdemon": 4,
          "imp": 69,
          "mancubus": 42,
          "pain_elemental": 1,
          "revenant": 4,
          "zombieman": 6
        },
        "by_category": {
          "boss": 4,
          "hitscanner": 6,
          "melee": 0,
          "projectile": 392
        }
      },
      "items": {
        "total": 25,
        "by_type": {
          "ammo_box": 8,
          "backpack": 2,
          "cell": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 4,
          "plasma_rifle": 1,
          "shell_box": 3,
          "stimpack": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 8,
          "cells": 1,
          "rockets": 0,
          "shells": 3
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 401,
        "hmp_monsters": 401,
        "htr_monsters": 395,
        "uv_items": 25,
        "hmp_items": 25,
        "htr_items": 25
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/a7d94dea6e2008f11304268c0adfa3d9c4b38b12/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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