Raw model (for completeness)
{
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],
"additional": {
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],
"iwad": [
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],
"filename": null,
"added": "2015-01-13 21:32:38",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
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"adult": false,
"hidden": false
},
"added": "2015-01-13 21:32:38",
"file": {
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"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "******************Nuts Lite.*******************************\nAuthor: Bejiitas_Wrath - http://bejiitas_wrath.tripod.com/\n------------------For Doom2.----------------------------------------------------\n\nGame engine: Boom. (Required.)\n\nFilename. nutslite.wad\n\nlevels: MAP01\n\nNodebuilder: bsp 4.0. (hand compiled on Linux).\n\nMultiplayer: no.\n\nTime taken: 3 Days.\n\nCooperative: yes.\n\nEditor: Yadex 1.7.0. (GNU).\n-----------------------------------------------------------------------------\nComments: MAP01.\n\nThis map is a single level for Doom2. A revival of Nuts, but actually playable. Hint, when you go through the Blue keyed door, hang back and shoot from there, otherwise all of the monsters will wake up.\n\n------------------------------------------------------------------------------\n\nCredits: the author of Yadex.\n ID Software.\n Doomworld.com\n The authors of Doom.\n Ect.\n\nThis level may be linked to from the website hosting the ZIP. If you want to\ncopy it to your own server that is fine, just keep this file intact."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"sidedefs": 1077,
"vertices": 875,
"sectors": 67,
"segs": 1157,
"ssectors": 432,
"nodes": 431,
"textures": {
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"BIGDOOR7": 6,
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"WOOD10": 9,
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"WOOD12": 33,
"BRICK8": 35,
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"NUKE24": 72,
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"STEPLAD1": 51,
"FLAT1_2": 13,
"SW1LION": 1,
"GSTONE2": 27,
"BRICK9": 221,
"CEIL5_2": 2,
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"STEP6": 19,
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"DOORSTOP": 4,
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"RROCK01": 1,
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"baron": 143,
"cacodemon": 2,
"chaingun_guy": 388,
"cyberdemon": 7,
"demon": 1,
"hell_knight": 100,
"imp": 22,
"lost_soul": 11,
"mancubus": 35,
"pain_elemental": 27,
"revenant": 533,
"shotgun_guy": 21,
"spectre": 6,
"spider_mastermind": 2,
"zombieman": 4
},
"by_category": {
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"melee": 7,
"projectile": 880
}
},
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"by_type": {
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"armor_bonus": 4,
"backpack": 2,
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"cell": 2,
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"chainsaw": 1,
"invulnerability": 3,
"medikit": 8,
"megasphere": 2,
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"radiation_suit": 1,
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"rocket_launcher": 1,
"shell_box": 9,
"shells": 5,
"shotgun": 2,
"stimpack": 8,
"super_shotgun": 1
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"cells": 21,
"rockets": 49,
"shells": 14
},
"weapons_present": [
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"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
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"keys": [
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"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 1302,
"htr_monsters": 1281,
"uv_items": 125,
"hmp_items": 125,
"htr_items": 125
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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],
"analysis": {
"title": "MAP01",
"description": "A Boom-required Doom II map with a simple, utilitarian mix of brick, wood, and rocky textures that frames a single-level slaughter-style encounter. Combat is extremely dense, dominated by huge numbers of revenants and chaingunners with several high-tier threats (multiple barons and a handful of cyberdemons/archviles), encouraging heavy rocket and BFG use. For a typical UV run it plays very hard but gives substantial firepower and ammo (especially rockets and cell packs) plus a few strong survivability items. Progression is straightforward with blue and yellow skull keys and no teleport-driven navigation.",
"tags": [
"bfg_available",
"boom_compatible",
"doom2",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"monster_heavy",
"rocket_heavy",
"setpiece_focused",
"very_hard"
]
}
}
]
}