Raw model (for completeness)
{
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"sha256": "7cf14652c15d511e5941d2183ea67bf886b7ddb937c957bbc99baf09763a9056",
"title": "Wart 03: Chamber of Sin",
"authors": [
"Brad Carney (Carnevil)"
],
"filenames": [
"wart03.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-19 02:32:35",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Wart 03: Chamber of Sin",
"description": null,
"maps": null,
"graphicOverrides": null,
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},
"palettes": null,
"categories": null
},
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"adult": false,
"hidden": false
},
"added": "2013-04-19 02:32:35",
"file": {
"type": "PWAD",
"size": 5311631,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/acc615fe6b8e4f611b33ed6d7a64486ad13ead39/acc615fe6b8e4f611b33ed6d7a64486ad13ead39.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
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},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "Wart 03: Chamber of Sin",
"description": "This WAD consists of a single large map designed for Skulltag, a ZDoom-based source port, requiring DOOM2 IWAD compatibility. The map features extensive architecture with over 300 sectors and a high count of monsters and linedefs, indicating a complex and detailed environment. Combat likely involves a mix of hitscanners and monster swarms, with moderate to challenging difficulty suggested by the scale and monster density. The theme blends hellish and gothic elements, with textures like FIRELAVA and MARBLE, and the layout appears to be linear with some exploration. Resources and health balance are not explicitly detailed but likely moderate given the design focus on showcasing Skulltag features.",
"authors": [
"Brad Carney (Carnevil)"
],
"tags": [
"boom_compatible",
"gothic",
"hard",
"hell",
"hitscanner_heavy",
"large_megawad",
"linear",
"monster_swarms"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "readmes",
"name": null,
"contents": "===========================================================================\n\nTitle : Wart 03: Chamber of Sin\nFilename : wart03.wad\nDate Finished : February 29, 2004\nAuthor : Brad Carney (Carnevil)\nWeb Page : http://www.doomworld.com/skulltag/\n\t\t\t http://www.skulltag.com/\n\t\t\t http://www.skulltag.com/forum/\nEmail Address : bradc@doomworld.com\nOther Levels By Author : d2dm1-3 in Skulltag (http://www.doomworld.com/skulltag/, http://www.skulltag.com/)\n\t\t\t d2ctf6 in Skulltag\n\t\t\t wart01.wad\n\t\t\t wart02.wad\nDescription : A somewhat large single player level, showing off some of\n the new features Skulltag has to offer.\nAdditional Credits to : Randy Heit for his amazing work with ZDoom, which\n Skulltag is based off of.\n\t\t\t The rest of the Skulltag team for making the Skulltag\n\t\t\t features in this level possible.\n\t\t\t Mephisto for the name.\n\t\t\t SargeBaldy, CodeImp, Mephisto, and boris for testing.\n\t\t\t boris for Wads In Progress (http://wip.paci-fist.org/)\n\n===========================================================================\n\n* Play Information *\n\nSource port : Skulltag v0.95b or higher (http://www.doomworld.com/skulltag/, http://www.skulltag.com/)\nMap : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : Yes\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Scratch\nBuild Time : About 1 week\nEditor(s) used : Zeth, Acc\nKnown Bugs : None\n\n* Copyright / Permissions *\n\n Authors may NOT use these level(s) as a base to build additional\n levels without my permission.\n\n You MAY distribute this WAD in any electronic format (Internet, Diskette,\n CD, etc) as long as you include this file intact.\n\n If you want to put it on CD you MUST mail me and send me a free copy of\n the CD.\n\n* Where to get this WAD *\n\n http://www.doomworld.com/skulltag/\n http://www.skulltag.com/"
}
]
},
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"title": "Wart 03: Chamber of Sin",
"format": "hexen",
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}
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},
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"keys": [],
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},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
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"metadata": {
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"music": null,
"source": "marker"
},
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