Flay the Obscene - Part two

PWAD 430 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things270
Linedefs3072
Sectors699
Monsters117
Items58
Raw model (for completeness)
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    "title": "Flay the Obscene - Part two",
    "authors": [
      "Chris Hansen"
    ],
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      "name": "Flay the Obscene - Part two",
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    "analysis": {
      "title": "Flay the Obscene - Part two",
      "description": "This WAD contains a single map designed as a sequel to the original Flay the Obscene, intended for Doom 2. The level features a cold, hostile environment with brick and rock textures, blending alien and technological themes. Combat includes reviving monsters, suggesting moderate to challenging difficulty with some unexpected threats. Resource balance and map progression details are limited, but the design is linear and focused on a single infiltration mission. The WAD is compatible with Doom and Doom 2 engines and aims for vanilla or Boom compatibility without advanced features.",
      "authors": [
        "Chris Hansen"
      ],
      "tags": [
        "alien_theme",
        "brick_rock_textures",
        "doom2_compatible",
        "linear",
        "moderate",
        "reviving_monsters",
        "single_map",
        "vanilla_compatible"
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      "origin": "gpt-4.1-mini"
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      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : Flay the Obscene - Part two\nFilename                : flayobs2.wad\nAuthor                  : Chris Hansen\nEmail Address           : chr.nygaard@gmail.com\nMisc. Author Info       :\n\n================================================================\nDescription/story       : One level - sequel to my Flay the Obscene.\n\n  It is a map 14 level, so that you could\n  actually load my flayobsc.wad and this one\n  up in Doom2 and play them as a whole.\n\n  Continue in this cold and hostile world\n  in your mission to hold back the invasion\n  of the aliens. Singlehanded you must fight\n  your way through this brick and rock style\n  world. How hard can it be??\n\n  However you were told that these\n  aliens showed no sign of intteligence and\n  UAC headquarters believed that it was an\n  easy job for you to hold back these \"neanderthal\n  beings\". Your first mission proved that!\n  They believed that they had no techological\n  knowledge. However now you start to suspect\n  that they may have some technological know-how\n  afterall. Small tech devices are now appearing in\n  this alien world and things seem less random and\n  messy this time. Are you getting closer to a\n  truth well hidden by the UAC? Or are you simply\n  starting to get paranoia?\n  Suddenly you don??t feel so confident in\n  your victory afterall. Maybe there was a\n  meaning as to why your first infiltration\n  were so succesfull? As you hide in their\n  bloody sewers, you are getting other thoughts.\n  Your self-esteem are dropping rapidly as\n  you look at the shotgun in front of you.\n  Now you have another mission to fullfill!\n\n  Well, I must admit, that I somewhere late in the\n  process of this level, made some mistakes\n  regarding this level.\n  These have resulted in multiple changes and corrections\n  in the making of the leveldesign which made\n  some things differ a lot from my first ideas\n  about it. It forced me to make some\n  changes which resulted in a totally different\n  outcome of the level structure and gameplay.\n  So therefore, the level will never in my eyes\n  reach the same quality as Flay the Obscene.\n  Had these \"things\" never occured in the first\n  place in the making of the level, and were I not\n  forced to have corrected them negatively, well,\n  then I guess the finished product would have been\n  somewhat execellent.\n  Because of all this, I have considdered making\n  a special version of this level for zDoom, so\n  that things might just go my way! It is,\n  however, not settled yet!\n\n================================================================\n\nPlay notes:               My 13th wad.\n  Made for Doom2 ver 1.9\n\n  Watch out for those reviving monsters!\n\n  Nov. 2013: This version of the text file\n  and wad file are not the same as the original.\n  But, the changes are insignificant and are\n  really mostly in this text file.\n  The only thing I have changed in the map\n  is moving it from the map14 to map01 slot.\n  All the bugs and the weird shit I made back\n  then are all left alone.\n  And why these changes? Because FtO2 was not\n  in the archieves and I couldn't resist\n  changing my name in this text file out of\n  pure vanity when given the chance! :-P\n\n================================================================\n\nOther wads by me: Check out my website at\n  http://www.windward.dk/TDR\n\n================================================================\n\nWhere to get this wad: http://www.windward.dk/TDR\n  ftp://archives.gamers.org/pub/idgames/ and mirrors\n\n================================================================\n\nDate of release: Jan 2000\n\n================================================================\n\nAdditional Credits to   : Those weird brains at ID for Doom and its\n    many successors.\n    Matt Tagliaferri for a userfriendly\n    yet strange level editor.\n  The fantastic creators of Zdoom and GlDoom!\n  Kasper Tidemann, Denmark\n  The creators of Final: Evilution aka Team TNT\n  All you Doom fanatics outthere for keeping\n  this all time classic, mother of all 3D games\n  and best game ever, alive.\n  Wes Burd for an awesome website\n  Makers of BSP\n\n================================================================\n\n* Play Information *\n\nLevel #                 : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yep\nNew Sounds              : No\nNew Graphics            : Sky from org. Doom\nNew Music               : No\nDemos Replaced          : None.\n\n* Construction *\n\nBase                    : New level from scratch\nTools(s) used           : DoomCAD 6.1 by Matt Taggliaferri\n  Nodebuilder 2.0 by Matt Taggliaferri\n  NWT (greeeaat!)\n  BSP nodebuilder (wooowww!)\nBuild Time: Since Flay the Obscene.....\n\nKnown Bugs: Can't remember, probably a couple since it's\n  a thirteen old wad.\n\n===========================================================================\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n===========================================================================\n\n* Where to get this WAD *\n\nhttp://www.doomworld.com/idgames\nhttp://www.windward.dk/TDR\n\n(end of document.)"
      },
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        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               : flayobs2.txt, flayobs2.zip\nAdvanced engine needed  : No\nPrimary purpose         : Single\n===========================================================================\nTitle                   : Flay the Obscene - Part two\nFilename                : flayobs2.wad\nRelease date            : Jan. 2000\nAuthor                  : Chris Hansen\nEmail Address           : chr.nygaard@gmail.com\nOther Files By Author   : check out my website at www.windward.dk/TDR\nMisc. Author Info       :\n\nDescription             : Continue in this cold and hostile world\n\t\t\t  in your mission to hold back the invasion\n\t\t\t  of the aliens. Singlehanded you must fight\n\t\t\t  your way through this brick and rock style\n\t\t\t  world. How hard can it be??\n\n\t\t\t  However you were told that these\n\t\t\t  aliens showed no sign of intteligence and\n\t\t\t  UAC headquarters believed that it was an\n\t\t\t  easy job for you to hold back these \"neanderthal\n\t\t\t  beings\". Your first mission proved that!\n\t\t\t  They believed that they had no techological\n\t\t\t  knowledge. However now you start to suspect\n\t\t\t  that they may have some technological know-how\n\t\t\t  afterall. Small tech devices are now appearing in\n\t\t\t  this alien world and things seem less random and\n\t\t\t  messy this time. Are you getting closer to a\n\t\t\t  truth well hidden by the UAC? Or are you simply\n\t\t\t  starting to get paranoia?\n\t\t\t  Suddenly you don´t feel so confident in\n\t\t\t  your victory afterall. Maybe there was a\n\t\t\t  meaning as to why your first infiltration\n\t\t\t  were so succesfull? As you hide in their\n\t\t\t  bloody sewers, you are getting other thoughts.\n\t\t\t  Your self-esteem are dropping rapidly as\n\t\t\t  you look at the shotgun in front of you.\n\t\t\t  Now you have another mission to fullfill!\n\n\t\t\t  Well, I must admit, that I somewhere late in the\n\t\t\t  process of this level, made some mistakes\n\t\t\t  regarding this level.\n\t\t\t  These have resulted in multiple changes and corrections\n\t\t\t  in the making of the leveldesign which made\n\t\t\t  some things differ a lot from my first ideas\n\t\t\t  about it. It forced me to make some\n\t\t\t  changes which resulted in a totally different\n\t\t\t  outcome of the level structure and gameplay.\n\t\t\t  So therefore, the level will never in my eyes\n\t\t\t  reach the same quality as Flay the Obscene.\n\t\t\t  Had these \"things\" never occured in the first\n\t\t\t  place in the making of the level, and were I not\n\t\t\t  forced to have corrected them negatively, well,\n\t\t\t  then I guess the finished product would have been\n\t\t\t  somewhat execellent.\n\t\t\t  Because of all this, I have considdered making\n\t\t\t  a special version of this level for zDoom, so\n\t\t\t  that things might just go my way! It is,\n\t\t\t  however, not settled yet!\n\n\t\t\t  Nov. 2013: This version of the text file\n\t\t\t  and wad file are not the same as the original.\n\t\t\t  But, the changes are insignificant and are\n\t\t\t  really mostly in this text file.\n\t\t\t  The only thing I have changed in the map\n\t\t\t  is moving it from the map14 to map01 slot.\n\t\t\t  All the bugs and the weird shit I made back\n\t\t\t  then are all left alone.\n\t\t\t  And why these changes? Because FtO2 was not\n\t\t\t  in the archieves.\n\n\t\t\t  Caution: Sorry about those reviving chaingunners.\n\nAdditional Credits to   : Those weird brains at ID for Doom and its\n\t\t  \t  many successors.\n\t\t  \t  Matt Tagliaferri for a userfriendly\n\t\t  \t  yet strange level editor.\n\t\t\t  The fantastic creators of Zdoom and GlDoom!\n\t\t\t  Kasper Tidemann, Denmark\n\t\t\t  The creators of Final: Evilution aka Team TNT\n\t\t\t  All you Doom fanatics outthere for keeping\n\t\t\t  this all time classic, mother of all 3D games\n\t\t\t  and best game ever, alive.\n\t\t\t  Wes Burd for an awesome website\n\t\t\t  Makers of BSP\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : Yes, sky\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    :\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Since the first flayobs\nEditor(s) used          : DoomCAD 6.1 by Matt Taggliaferri\n\t\t\t  Nodebuilder 2.0 by Matt Taggliaferri\n\t\t\t  NWT\n\t\t\t  BSP nodebuilder\nKnown Bugs              : Can't remember, probably a couple since it's\n\t\t\t  a thirteen old wad.\nMay Not Run With        :\nTested With             : PrBoom+, Chocolate, zDoom\n\n* Copyright / Permissions *\n\nAuthors (MAY) use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.windward.dk/TDR\nFTP sites:"
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