Raw model (for completeness)
{
"meta": {
"id": "f567019f-1008-4791-852b-f3a03d8c30be",
"sha1": "343062f3d6f19462282e9dd9c474fced1e6806c2",
"sha256": "79300e8e86c35f4121a086e9226bdd0491de56fdcf98cce0798866c47cb9fa5b",
"title": "02.WAD",
"authors": [
"Nelson Laviolette"
],
"filenames": [
"02.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-03 17:44:07",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "02.WAD",
"description": "????",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP02": "MAP02.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-03 17:44:07",
"file": {
"type": "PWAD",
"size": 102542,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/343062f3d6f19462282e9dd9c474fced1e6806c2/343062f3d6f19462282e9dd9c474fced1e6806c2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP02"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "NLDOOM22.txt\n\nAUTHOR: Nelson Laviolette\nMAIL: nelsonl@limestone.kosone.com\nEDITORS: DEU\n RENEGADE for DOOM1 to DOOM2 transfer & maps\n ADE2 & DCK20\n DEEP6_13 (THE BEST of all,stable & fast)\nLEVEL: DOOM2 level 02\nMade primarily for single player\nMulti-player incorporated\n\nTO LOAD FROM DOOM2 DIR. TYPE:\ndoom2 -file nldoom2x.wad (x is wad level)\n\n FEATURES\n\nThese wads have the following\n 1.Great attention to graphics,lighting, textures, realism & theme\n 2.All textures are matched and stitched\n 3.No dead ends or impossible situations\n 4.KEYS are not hidden & secret rooms are indicated by subtle texture\n changes or object placement.\n 5.The levels are not cluttered with useless objects.\n 6.There are \"death areas\" but these are optional in play\n 7.Play gets progressively harder\n 8.There is sufficient ammo & weapons & health to complete wads\n without cheats.\n\n CHEAT CODES FOR THOSE WHO FEEL THE URGE\nIDFA (instead of IDKFA) you get ammo & health without keys. That way\nyou can still follow the natural course of the level-best way\nIDCLIP -walk through walls\nIDDT-once for full map -twice for location of bad guys\nIDDQD-god mode\nFor others -mail me\n\n LEVEL DESCRIPTION\n\nsecond level called ISLAND_HOP (obvious)\nThis level has some great traps.\nRemember that teleporter landings are a key of which building to enter\nnext.\nThere are enough suits near islands to protect you\nThere are goggles hidden prior to the dark room\nThe last room is tough-look for switches behind the crates and then a\nway to move the crates"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : 02.WAD\nDate Finished : ????\nAuthor : ????\nEmail Address : ????\nOther Files By Author : ????\nMisc. Author Info : ????\nDescription : ????\n\nAdditional Credits to : ????\n===========================================================================\n* Type of DOOM ][ file *\n\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : N/A\nRequired To Have In Dir : N/A\n\n* Play Information *\n\nMap # : Map 02 (For DOOM ][ only)\nEpisode and Level # : N/A\nSingle Player : Yes\nCooperative 2-4 Player : ????\nDeathmatch 2-4 Player : ????\nDifficulty Settings : ????\nNew Sounds : ????\nNew Music : ????\nNew Graphics : ????\nDemos Replaced : ????\n\n* Construction *\n\nBase : ????\nBuild Time : ????\nEditor(s) used : ????\nKnown Bugs : ????\nMay Not Run With... : ????\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n===========================================================================\n=== The original TXT-file was missing so I made this substitute myself. ===\n=== ===\n=== Niels K. Handest. ===\n==========================================================================="
}
]
},
"maps": [
{
"map": "MAP02",
"title": "MAP02",
"format": "doom",
"stats": {
"things": 315,
"linedefs": 840,
"sidedefs": 1131,
"vertices": 930,
"sectors": 144,
"segs": 1342,
"ssectors": 504,
"nodes": 503,
"textures": {
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"RROCK09": 1,
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"RROCK15": 1,
"FLAT14": 4,
"CRATELIT": 16,
"SKINFACE": 12,
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"METAL": 7,
"MARBLE1": 24,
"LAVA2": 5,
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"MFLR8_3": 3,
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"SLIME15": 5,
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"CRATWIDE": 12,
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"STEP5": 6,
"CEIL5_2": 8,
"MARBFAC2": 10,
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"CRATINY": 8,
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"DOORBLU2": 2,
"CRATE1": 20,
"BRICK2": 4,
"ROCKRED1": 4,
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"SW2SKIN": 1,
"BROWNHUG": 17,
"ASHWALL7": 16,
"GSTGARG": 7,
"BIGDOOR6": 2,
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"SW1CMT": 1,
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"WOOD3": 4,
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"BIGDOOR2": 5,
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"NUKE24": 16,
"SFLR6_4": 4,
"CEMENT6": 4,
"GRAYVINE": 8,
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"SW1METAL": 1,
"MARBLE3": 30,
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"BROWN1": 2,
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}
},
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"total": 158,
"by_type": {
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"cacodemon": 13,
"chaingun_guy": 3,
"demon": 23,
"hell_knight": 1,
"imp": 60,
"lost_soul": 10,
"mancubus": 1,
"pain_elemental": 1,
"shotgun_guy": 25,
"spectre": 9,
"zombieman": 6
},
"by_category": {
"boss": 0,
"hitscanner": 34,
"melee": 32,
"projectile": 92
}
},
"items": {
"total": 91,
"by_type": {
"ammo_box": 8,
"ammo_clip": 4,
"armor_bonus": 5,
"backpack": 1,
"berserk": 1,
"cell": 3,
"cell_pack": 3,
"chaingun": 2,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 3,
"health_bonus": 9,
"invulnerability": 1,
"light_amp_goggles": 2,
"medikit": 4,
"radiation_suit": 5,
"rocket": 4,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 3,
"shells": 21,
"soulsphere": 1,
"stimpack": 6,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 12,
"cells": 6,
"rockets": 5,
"shells": 24
},
"weapons_present": [
"chaingun",
"chainsaw",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull",
"red_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 144,
"hmp_monsters": 78,
"htr_monsters": 41,
"uv_items": 91,
"hmp_items": 91,
"htr_items": 84
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "1df774f3-36f5-4a71-93bd-cb2d4bd68025",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/343062f3d6f19462282e9dd9c474fced1e6806c2/MAP02/images/0.webp",
"type": null
},
{
"id": "831a0bbb-6a45-4e8e-9fdb-96844f6c3c8c",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/343062f3d6f19462282e9dd9c474fced1e6806c2/MAP02/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Island Hop",
"description": "A mixed techbase-and-marble map built around island-style traversal with nukage and frequent teleporter hops that guide you to the next building. Combat is steady and trap-leaning, mixing lots of imps and shotgunners with several mid/high-tier threats (notably multiple barons and a pack of cacodemons), so pressure comes from both hitscanners and projectiles. On UV it plays as a moderate challenge with generally solid resources (SSG/RL available, plenty of shells and suits for hazardous areas), and progression revolves around blue/red skull keys plus a tougher final room with switch-hunting and crate interaction.",
"tags": [
"ammo_plentiful",
"generous_health",
"gothic",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"moderate",
"projectile_heavy",
"radiation_suits",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}