Raw model (for completeness)
{
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"sha256": "4c59bd9ee933e6a86128b408cbea8c5616f2ad22ddd0a7b111e59f8fa1dc66fa",
"title": "M-SWIRL (Micro-Swirl)",
"authors": [
"Michael \"migru\" Grube"
],
"filenames": [
"d-swirl.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-15 21:35:10",
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"canDownload": true,
"adult": false,
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"name": null,
"description": null,
"maps": null,
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"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:35:10",
"file": {
"type": "PWAD",
"size": 63709,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/53c0661006490eb5d3e7d6694498b5447353cdb2/53c0661006490eb5d3e7d6694498b5447353cdb2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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"counts": {
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"maps": 1,
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},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "==============================================================================\nTitle: M-SWIRL (Micro-Swirl)\nFiles: D/R/B/P-SWIRL.WAD M-SWIRL.TXT\nVersion: APR 14. 1996\nAuthor: Michael \"migru\" Grube\nE-Mail contact: migru@vg3.chemie.uni-konstanz.de\nBinary Files via E-Mail: MIME coding please\nOther files: X-DOVE for Single Player\n XD700 and SWIRL for Deathmatch\n=============================================================================\nDescription: Fighting arena with crossing channels, surrounding\n rooms containing safe startpositions, 4-fold-\n symmetric layout, perfectly aligned textures. Only\n one weapon at the start, later you find the Chaingun.\n Pick one out of four maps, the only difference is the\n weaponry.\n\n D-SWIRL: Double-Shotgun + Bluesphere + Green Armor\n R-SWIRL: Rocketlauncher + Megasphere\n B-SWIRL: BfG + Megasphere\n P-SWIRL: Plasmagun + Bluesphere\n\n Due to the fact that the original SWIRL was to big\n for fast paced deathmatch, I created this series of\n smaller maps. The frag quotas (frag/min) are much\n higher now. Obviously the Plasmagun is most effective,\n Bfg shortly behind (>3.2). DSG is in the midfield (2.6)\n while the Rocketlauncher is a bit unsuitable for this\n layout (1.6). These scores are for 2 player deathmatch.\n Maybe more than two players will have other results.\n\nGame: DOOM2 ver 1.9\nMap: 01 (Each)\nSingle: If you have nothing else to do ....\nCoop: No\nDeathmatch: YES, use DEATHMATCH 2 rules (-altdeath)\nSkill settings: No\nNew stuff: No\nEditor used: DETH383\nNode-Builder used: ZENNODE\n\nAdditional credits: Andy Badorek for play-testing\n The authors of DETH and ZENNODE\n id Software for the game\n\nDemos: If anybody has 3- or 4-player demos of these levels\n send it to me please!\n\nPermissions: You may use M-SWIRL as a base to build\n additional PWADs if you give credit where credit\n is due. Of course, you must distribute M-SWIRL.\n\nWhere to get M-SWIRL: ftp.cdrom.com and mirrors"
}
]
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},
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