Raw model (for completeness)
{
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"sha256": "9f33d4dc39ebfbf2ea318b77b620eafe2c3555e7a3da490036beca40ef2d24bc",
"title": "Tuning Contest#5 (aka Freakmapping)",
"authors": [
"Archi, Beewen, DragonHunter, Guest, Nil, Shadowman, Slavius"
],
"filenames": [
"fm5_dh.wad"
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"engines": [
"DOOM2"
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"iwad": [
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"filename": null,
"added": "2014-12-24 17:56:45",
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"name": null,
"description": null,
"maps": null,
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"categories": null
},
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"hidden": false
},
"added": "2014-12-24 17:56:45",
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"content": {
"maps": [
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"counts": {
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},
"engines_guess": [
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"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nArchive Maintainer :\nAdvanced engine needed : Various (see below)\nPrimary purpose : Single play\n===========================================================================\nTitle : Tuning Contest#5 (aka Freakmapping)\nFilename : freak5.wad\n fm5_arch.pk3\n fm5_bwn.pk3\n fm5_nil.pk3\n fm5_dh.wad\n fm5_gst.wad\n fm5_shad.wad\n fm5_slav.wad\n\nRelease date : 2010-Aug-12\nAuthors : Archi, Beewen, DragonHunter, Guest, Nil,\n Shadowman, Slavius\nEmail Address : ishadowman@mail.ru\nOther Files By Authors : freak3.zip, freak4.zip.\n\nDescription : The archive contains the maps, sent on\n competition which was held in iddqd.ru on July,\n 7-24th, 2010.\n The idea of competition was that the map,\n created by the random map generator, is being\n improved and modified by each participant of\n competition under the port chosen by participant\n himself. Surprises and unusual decisions were\n welcomed as well. Thus the participant can map\n game zones only within a rectangle outlined\n around of an initial map. Behind its limits, it\n was allowed to do decorative landscapes and\n technical sectors. Also all initial map's\n vertexes should have been invariable.\n\n Maps are published with some minor alterations\n (basically - removing found bugs and improvement\n of game balance).\n\nAdditional Credits to : ID Software, Andrew Apted for Oblige, 3EPHOEd for\n Russian Doom Builder and Jake Crusher for readme.\n===========================================================================\n* What is included *\n\nNew levels : 7\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : Doom 2\nMap # : all map01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : No\n\n* Construction *\n\nBase : Modified\nBuild Time : 07.07.10 - 24.07.10\nEditor(s) used : DoomBuilder 1.68 (3EPHOEd edition), XWE 1.16,\n DoomBuilder 2, Photoshop CS 8.0 and others.\nKnown Bugs :\nMay Not Run With... : wrong port\nTested With : GZDoom 1.4.8 (R762), GZDoom 1.4.8 (R814),\n prboom-plus 2.5.0.5 (for fm5_dh.wad)\n\nBelow you can see a list of wads,located according to results of voting,\nfollowing the results of the contest. Winners have been defined by voting\non iddqd.ru forum - each participant, who voted, should have been put down\nmarks to the maps on a 12-mark scale. Then each map's marks were summarized\nand were divided on a number of the voted on the given map.\n\n=======================================================================\nWADFormatAuthorVers.placepoints\n=======================================================================\nfm5_dh.wadLRDragonHunter- 110,63(*)\nfm5_shad.wadGZDoomShadowman1.4.8 2 10,29\nfm5_arch.pk3UDMF (ZDoom)Archi2.4.1 3 8,88\nfm5_nil.pk3UDMF (GZDoom)Nil1.4.8 47,86(**)\nfm5_bwn.pk3GZDoomBeeWen1.3.14 57,5\nfm5_slav.wadGZDoomSlavius1.4.8 64,38\nfm5_gst.wadGZDoomGuest1.4.8 - -(***)\n\nfreak5.wadDoom 2Oblige0.94 - -(****)\n=======================================================================\n(*)- LR = Limit Removing port\n(**)- Nil a.k.a. Dethernal. GZDoom 1.4.8 (R814) is required for his map.\n(***)- The map has been sent after the end of terms of competition and\n consequently was not ranked or voted for.\n(****)- level, created by map generator, which should be improved within the\n limits of competition.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nftp://archives.3dgamers.com/pub/idgames/"
}
]
},
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"title": "MAP01",
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},
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