Unholy Temple

PWAD 378 KiB 1 map(s)

Counts

endoom0
graphics0
lumps23
maps1
palettes0

Totals (across maps)

Things112
Linedefs1249
Sectors782
Monsters39
Items28
Raw model (for completeness)
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    "sha1": "31d3abd8f3e75323a0882c0d36da587edc369468",
    "sha256": "39256981642611e85c403a8d63e116d861b78f585a0295de9df22c3bfadf7106",
    "title": "Unholy Temple",
    "authors": [
      "Josh"
    ],
    "filenames": [
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    "additional": {
      "engines": [
        "DOOM2"
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      "filename": null,
      "added": "2015-01-14 22:42:25",
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      "adult": false,
      "hidden": false,
      "name": "Unholy Temple",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
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      "palettes": null,
      "categories": null
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    "added": "2015-01-14 22:42:25",
    "file": {
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      "size": 387280,
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    "content": {
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        "maps": 1,
        "palettes": 0
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    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "Uploaded by           : Graham Burgess (GKBurgess@compuserve.com)\n=============================================================================\nTitle                 : Unholy Temple\nAuthor                : Josh\nEmail Address         : little_bruce2000@yahoo.com\nWeb site              : http://revenants.homestead.com/index.html*\nAge                   : 13\nWad history           : Survived through a system crash.\nMisc. Author Info     : I can do stuff\nDescription           : Well, your in a temple. Okay, it's not really a temple; more like a\n                        cathedral, but unholy cathedral doesn't sound so hot, does it? Anyway,\n                        you have to do the usual (kill badasses, save the world, blah, blah,blah)\n                        but heres a twist: At the end of the level you have to shoot the altar\n                        and then you'll exit the level automatically. So, whats my secret? Well,\n                        I made Romero's head invisible using Wintex 4.3, surrounded the altar\n                        with them,  so it looks like your shooting the altar, not Romero. The\n                        sound has also been replaced with the sound of the nail hitting a brick\n                        from Quake, thanks to Pak Explorer\nAdditional Credits to : Nobody.\n=============================================================================\n\n* Play Information *\n\nGame                    : Doom 2\nEpisode and Level #     : MAP01\nSingle Player           : yes\n\nCooperative 2-4 Player  : yes\nDeathmatch 2-4 Player   : yes\n\nDifficulty Settings     : yes\nNew Sounds              : yes\nNew Graphics            : yes\nDemos Replaced          : one. It sucks. I even died.\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : About a week\nEditor used             : WinDEu,  Wintex 4.3, Midi2mus, paint and Sound recorder.\nNode Builder used       : WinDEU32 internal nodes builder\nKnown Bugs              : Won't work with zdoom. (teleporters)\n\n* Copyright / Permissions *\nPlease distibute this wad! Please, please, please!!! But if you do,  you gotta include this text file with it."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "=============================================================================\nTitle                 : Unholy Temple\nAuthor                : Josh\nEmail Address         : little_bruce2000@yahoo.com\nWeb site              : http://revenants.homestead.com/index.html*\nAge                   : 13\nWad history           : Survived through a system crash.\nMisc. Author Info     : I can do stuff\nDescription           : Well, your in a temple. Okay, it's not really a temple; more like a                              cathedral, but unholy cathedral doesn't sound so hot, does it? Anyway,                           you have to do the usual (kill badasses, save the world, blah, blah,blah)\n                        but heres a twist: At the end of the level you have to shoot the alter                           and then you'll exit the level automatically. So, whats my secret? Well,                         I made Romero's head invisible using Wintex 4.3, surrounded the alter                            with them,  so it looks like your shooting the alter, not Romero. The                            sound has also been replaced with the sound of the nail hitting a brick                          from Quake, thanks to Pak Explorer\nAdditional Credits to : Nobody.\n=============================================================================\n\n* Play Information *\n\nGame                    : Doom 2\nEpisode and Level #     : MAP01\nSingle Player           : yes\n\nCooperative 2-4 Player  : yes\nDeathmatch 2-4 Player   : yes\n\nDifficulty Settings     : yes\nNew Sounds              : yes\nNew Graphics            : yes\nDemos Replaced          : one. It sucks. I even died.\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : About a week\nEditor used             : WinDEu,  Wintex 4.3, Midi2mus, paint and Sound recorder.               Node Builder used       : WinDEU32 internal nodes builder\nKnown Bugs              : Won't work with zdoom. (teleporters)\n\n* Copyright / Permissions *\nPlease distibute this wad! Please, please, please!!! But if you do,  you gotta include this text file with it."
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "sidedefs": 1949,
        "vertices": 1457,
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        "segs": 2278,
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          "demon": 1,
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          "imp": 2,
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          "spectre": 3,
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          "melee": 4,
          "projectile": 13
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          "super_shotgun": 1
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        "hmp_monsters": 27,
        "htr_monsters": 29,
        "uv_items": 25,
        "hmp_items": 28,
        "htr_items": 25
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        "source": "marker"
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