ASSORTED SCRAPS AND LEFTOVERS

PWAD 152 KiB 2 map(s)

Counts

endoom0
graphics0
lumps22
maps2
palettes0

Totals (across maps)

Things99
Linedefs1498
Sectors203
Monsters0
Items27
Raw model (for completeness)
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    "title": "ASSORTED SCRAPS AND LEFTOVERS",
    "authors": [
      "Malcolm Sailor"
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        "contents": "================================================================\nTitle                   : ASSORTED SCRAPS AND LEFTOVERS\nAuthor                  : Malcolm Sailor\nEmail Address           : msailor@home.com\nMisc. Author Info:\n\n9th on the doomworld top ten of level editors.\nPrevious levels (in chronological order... the oldest ones are\nabsolute crap) all are for doom2 unless otherwise mentioned:\ndarker.wad\n3_pack1.zip => contains ruler.wad, omelet.wad and tekrkbrn.wad\nds-61-3.zip => contains alapolgy.wad, fromdrem.wad, lab.wad, sinferno.wad\nwasteme.wad and boom.wad\ngoaway09.wad\nquikisgd.wad\nquikisg2.wad\nskull.wad (doom1)\nnosun1.wa\nnosun2.wad\nnosun3.wad\nnosun4.wad\nnosun5.wad\n9 levels in the Black Star Coven's 'The Talosian Incident'\nhayduke1.wad => for quake1\nshrthard.zip => barongat.wad and center.wad\nChord1.wad\nChord2.wad\n5 levels in Gothic DM 2\nChord_ng.wad\nChordg.wad\nChord3.wad\n\nDescription:\n\nDISCLAIMER: if you have never played any levels by me before, please go back\nand play any of the last 3 levels on the list of levels by me before playing\nthis stuff.\n\nThis zip contains some 30 or so levels or pieces of levels that were never\nfinished or released. They range from entire levels that I never released\nbecause I was disatisfied with them to one or two rooms that never blossomed\ninto anything. So why am I releasing them now? In the hope that people will\nplay these levels and get their own ideas as to what to do with them. I really\nencourage anyone to edit any of these maps to their hearts content. I only\nask that you let me see what you've done (whether you release it or not).\n\nThe levels are organized into 5 wads:\nms1.wad => contains 6 single player maps that are completely playable from\nstart to finish, but for whatever reason I never released.\nms2.wad => contains 25 unfinished levels, almost none of which have any\nexits. Some have monsters, some don't.\nms3.wad => contains 2 levels meant for gothic2 that never made it in to the\nfinal wad. Both use the gothic2 texture resource.\nms4.wad => contains a very old, incomplete level that I build using the\nEternal Doom texture resource.\nms5.wad => contains one more or less complete single player doom1 level\n\n2ND DISCLAIMER: Some of these levels suck, I admit it.\n\nAdditional Credits to   : Everyone in the Doom community past and present.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : ms1.wad => map01 to map06\n  ms2.wad => map01 to map25\n  ms3.wad => map01 to map02\n  ms4.wad => map01\n  ms5.wad => e1m1\nSingle Player           : Sort of\nCooperative 2-4 Player  : Maybe on some maps.\nDeathmatch 2-4 Player   : On the levels in ms3.wad\nDifficulty Settings     : Maybe on some maps.\nNew Sounds              : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : From scratch.\nBuild Time              : Forever.\nEditor(s) used          : Dck 3.62 By Ben Morris\nNodebuilders            : Zennode\nKnown Bugs              : There are probably lots.\n\n* Copyright / Permissions *\n\nThese levels can be distributed freely, so long as this text file accompanies\nit and it is not for profit. I encourage you to modify these levels, but email\nme about it and give me credit in the relevant text file."
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