Raw model (for completeness)
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"contents": "Because RUMPUS is actually two WADs combined, what follows is probably\nmore information than you care to read. The first section is a general\noverview of the entire WAD, followed by map-specific specs.\n\n03/01/96\n\n----------\nIN GENERAL:\n=============================================================================\nTitle : Rumpus\nFilename : RUMPUS1.ZIP\nAuthor : Scott Talkington\nEmail Address : stalking@mail.coin.missouri.edu\nMisc. Author Info : Likes chunky peanut butter\nBrief Description : A combination of two WADs, set up for some\n interesting deathmatch or single player games.\n (See Long-Ass Description for more).\nAdditional Credits to : Kathy \"Monkey Jo\" Setzer, playtesting and ego-\n stroking; Tim \"I'm Going To Bed\" Boyer, playtesting,\n offering himself as frag-bait repeatedly.\n Ben Morris for releasing DCK 2.2 as FREEWARE! Watch\n for his HexenCK coming soon.\n=============================================================================\n\n* Play Information *\n\nGame : DOOM II\nEpisode and Level # : MAP01, MAP02\nSingle Player : Yes\nCooperative 2-4 Player : Not really\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Not used; play by my rules or go play tiddlywinks.\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Built from scratch\nEditor(s) used : DCK 2.2\nBuild Time : About 50 hours (rough total for both)\nKnown Bugs : See below for itemized list. :)\nAdditional Blather : This WAD was built on a 386/16 with DCK 2.2 (the\n coolest editor I've found). Single player mode was\n tested minimally on the PC. Most testing, including\n network play, was done using Power Macs. For\n network play, a Power Mac 7500/100 and a Power Mac\n 8500/110 were used (no PC network testing was done,\n so there may be hideous glitches I'm unaware of).\n\n======================\nINDIVIDUAL LEVEL INFO:\n\n-----\nMAP01\n=============================================================================\nTitle : Poop\nFilename : POOP-1.ZIP\nAuthor : Scott Talkington\nEmail Address : stalking@mail.coin.missouri.edu\nMisc. Author Info : Is nutty about lemurs\nDescription : This WAD was made for practice. It's my first\n so it's not very elaborate. Just gettin' mah\n feet wet, you might say. It was made for use in\n a deathmatch, or maybe alt-deathmatch since it's\n so small. There's a decent number of bad guys to\n give you something to do when your buddy's hiding\n out somewhere.\n The exit is hidden because people I play with\n often like to make a bee-line for the switch\n (usually accidentally, but annoying all the same).\n The exit switch is the only switch in the level,\n and isn't marked as an exit.\nAdditional Credits to : Kathy \"Monkey Jo\" Setzer, playtesting and ego-\n stroking; Tim \"I'm Going To Bed\" Boyer, playtesting,\n offering himself as frag-bait repeatedly.\n\n* Construction *\n\nBase : Built from scratch\nEditor(s) used : DCK 2.2\nBuild Time : About 6 hours\nKnown Bugs : None, other than a few minor texture misalignments\n\n-----\nMAP02\n=============================================================================\nTitle : XFIRE-XX\nFilename : XFIRE-20.WAD\nAuthor : Scott Talkington\nEmail Address : stalking@mail.coin.missouri.edu\nOther WADS By Author : POOP-1.WAD\nMisc. Author Info : Has a big white X on the top of his car\nBrief Description : The name is the \"working name\" I was using\n before I decided to merge this map with\n another one. It refers to the first room, which\n didn't turn out exactly the way I had originally\n planned, but is pretty close. This map happens\n to be the second one I've completed.\nAdditional Credits to : Kathy \"Monkey Jo\" Setzer, playtesting and ego-\n stroking; Tim \"I'm Going To Bed\" Boyer, playtesting,\n offering himself as frag-bait repeatedly.\n\n* Construction *\n\nBase : Built from scratch\nEditor(s) used : DCK 2.2\nBuild Time : About 40 hours\nKnown Bugs : A few weird things that seem to be related to\n \"sound proof\" walls (rocket blasts don't hurt\n you when you're near one of these walls). A\n few minor texture things that I got tired of\n trying to fix.\n\n=============================================================================\n\n--------------------\nLong-Ass Description : RUMPUS is a WAD made up of two of my own levels,\n designed primarily for deathmatch (isn't\n everything?). The first map is a small and\n fast primer for things to come. Incidentally, it\n was also my first WAD ever. It was released\n locally for fellow DOOM-heads before being\n incorporated into RUMPUS.\n Based loosely on a concept, RUMPUS was designed\n to offer some kind of challenge in single\n player mode, and lots of fun in deathmatch\n mode. Single player mode makes use of keys\n and other obstacles. Deathmatch offers several\n \"game rooms\" for bloody showdowns; rooms like\n The Meat Grinder, The Washing Machine, The\n Stomach, and other interesting places (if I do\n say so myself) lend themselves well to meeting\n and fragging. On the other hand, hide and seek\n is always allowed. :)\n The exit in this WAD is deliberately difficult.\n I found my attempt to slow my opponent's quick\n exit wasn't as effective in POOP-1.WAD as I had\n hoped it would be, so I increased the number\n (and size) of the obstacles.\n\n* Copyright / Permissions *\n\nAuthors may use this levels as a base to build additional\nlevels.\n\nYou may distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
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