Raw model (for completeness)
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"title": "OBSESSED for DOOM II",
"authors": [
"Craig Webb"
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"added": "2014-08-30 13:51:45",
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"name": "OBSESSED for DOOM II",
"description": "DOOM II conversion of the original OBSESSED for DOOM I. Two levels designed for single player and Deathmatch. As you will soon find out, I love levels that are difficult with lots of the tough guys. In fact, you could say I'm obsessed with the idea. The levels have been made small and compact for non-stop heart-pounding action during deathmatch play (use -nomonsters).",
"maps": null,
"graphicOverrides": null,
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"MAP01": "MAP01.png",
"MAP02": "MAP02.png"
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"contents": "================================================================\n\nTitle : OBSESSED for DOOM II\nFilename : OBSESSD2.WAD\n\nAuthor : Craig Webb\nEmail Address : cwebb@eng.nepean.uws.edu.au\nWeb Page : http://www2.eng.nepean.uws.edu.au/~cwebb/\n\nMisc. Author Info : Postgraduate student at\n Faculty of Engineering,\n University of Western Sydney, Nepean\n (Australia). Created these levels\n over a period of 12 months (on & off).\n Yes, I'm a snail, but I'm also busy.\n\nDescription : DOOM II conversion of the original\n OBSESSED for DOOM I.\n Two levels designed for single player\n and Deathmatch. As you will soon find\n out, I love levels that are difficult\n with lots of the tough guys. In fact,\n you could say I'm obsessed with the\n idea. The levels have been made\n small and compact for non-stop\n heart-pounding action during\n deathmatch play (use -nomonsters).\n\nAdditional Credits to : The makers of Doom and DEU.\n Vincenzo Alcamo, maker of DM2CONV.\n================================================================\n\n* Play Information *\n\nGame : DOOM II\nEpisode and Level # : MAP1, MAP2\nSingle Player : That's what it's made for!\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Bloody Oath!\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : No, but original DOOM I release\n had LMP recordings included.\n\n* Construction *\n\nBase : Original DOOM I level from scratch\nEditor(s) used : DEU v5.21, bit of WinDEU and DCK22\nKnown Bugs : None. Played a million times in\n single player mode.\n Coversion created a few\n minor texture mis-alignments\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP site: ftp.cdrom.com\nWeb site: http://www2.eng.nepean.uws.edu.au/~cwebb/\n\n================================================================\n\nOther Info\n==========\n\nLevel Description:\n\n MAP1:\n Very compact level, but extremely difficult on\n ultra-violent. There are two secrets, you have\n to find atleast one in order to get out of the\n first room, but on the harder skill levels\n finding both is a must. (Hint: Bang!).\n You need to find a switch to get into the centre\n room.\n\n MAP2:\n This level continues on from where you finished\n level 1. It's a big advantage if you can get\n into the secret room as soon as possible, as it\n starts a crushing ceiling which indirectly\n kills half the monsters around you. If you're\n playing on a harder skill level, get ready to\n do some major strafing once opening the blue-\n key door. I won't tell you what's behind the\n red-key door! Save regularly!\n\nRecorded Games (LMP's)\n\n ** IMPORTANT: only available with the original\n OBSESSED.zip for TUD\n\n Included should be two LMP recording's. OBSESS_1.lmp is\n for E1M1, and OBSESS_2.lmp is for E1M2. These recordings\n are of me SHOWING OFF how to complete each level on\n ultra-violent. They show you everything, so don't play\n them unless you have already completed the levels, or\n you need proof that it can be done.\n (I even started E1M2 with just a pistol!)\n\n Important: These recordings were created on\n The Ultimate Doom v1.9, and they won't work\n on anything else.\n\n To play a recording, type:\n DOOM -file OBSESSED.wad -playdemo OBSESS_1\n and likewise for OBSESS_2 (omit .lmp)\n\nYour Word\n\n If you've played OBSESSED for DOOM I or DOOM II\n and have some suggestions (or you'd like to abuse me),\n please email Craig Webb:\n\n cwebb@eng.nepean.uws.edu.au\n\nHappy Dooming!"
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"cyberdemon": 3,
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"uv_items": 36,
"hmp_items": 35,
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"generous_health",
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}
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"FLOOR4_8": 57,
"DOORYEL": 4,
"METAL": 8,
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"GSTONE2": 2,
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"STONE2": 26,
"FLAT14": 1,
"FLAT1_2": 14,
"MARBFAC3": 2,
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"FLOOR0_1": 7,
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"MARBFACE": 2,
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"MARBLE1": 4,
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"STEP2": 1,
"SW1HOT": 2,
"FLOOR6_1": 1,
"SHAWN2": 12
}
},
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"by_type": {
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"baron": 13,
"chaingun_guy": 2,
"cyberdemon": 3,
"demon": 1,
"hell_knight": 1,
"imp": 19,
"lost_soul": 3,
"mancubus": 4,
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"revenant": 1,
"shotgun_guy": 29,
"spectre": 3,
"spider_mastermind": 4,
"zombieman": 32
},
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"hitscanner": 63,
"melee": 4,
"projectile": 44
}
},
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"blue_armor": 3,
"cell_pack": 20,
"chaingun": 1,
"health_bonus": 14,
"invisibility": 2,
"invulnerability": 2,
"medikit": 6,
"plasma_rifle": 1,
"rocket_launcher": 1,
"shell_box": 4,
"shotgun": 1,
"soulsphere": 2,
"stimpack": 9,
"super_shotgun": 1
},
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"cells": 20,
"rockets": 0,
"shells": 4
},
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"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
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"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 117,
"hmp_monsters": 92,
"htr_monsters": 77,
"uv_items": 69,
"hmp_items": 69,
"htr_items": 69
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
"title": "MAP02",
"description": "A compact Doom II techbase with some marble/hell accents, built around keyed doors (blue/red/yellow) and teleport-driven movement. Combat is dense and punishing for its size, leaning heavily on hitscanners alongside multiple boss-class threats (including cyberdemons and spider masterminds) plus several barons. Resources are fairly generous—lots of cell ammo and several strong powerups—so the challenge comes more from pressure, traps, and positioning than pure scarcity.",
"tags": [
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"boss_encounter",
"generous_health",
"hard",
"hitscanner_heavy",
"key_hunt",
"mixed_theme",
"monster_heavy",
"small",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}