Raw model (for completeness)
{
"meta": {
"id": "f3036349-aca0-4b78-ae67-63a12a5a98df",
"sha1": "3fc3bd96a9aceecb50d7f74e99032843646a3b98",
"sha256": "6e5379c28d4561862b206ebcec244e87b4ba8566322e67055b201ebabd439a19",
"title": "zert2.wad",
"authors": [
"Brian Cocks"
],
"filenames": [
"ZERT2.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-10-14 20:58:42",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "zert2.wad",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-10-14 20:58:42",
"file": {
"type": "PWAD",
"size": 32704,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3fc3bd96a9aceecb50d7f74e99032843646a3b98/3fc3bd96a9aceecb50d7f74e99032843646a3b98.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "DOOM2 PWAD\n\n================================================================\nTitle : zert2.wad\nAuthor : Brian Cocks\nInternet address\t: zert@camelot.bradley.edu\n\nDescription : A small level with a ton of monsters.\n\t\t\t Intended mainly for deathmatch.\n\t\t\t The second in my zert series of pwads.\n\nAdditional Credits to : Jeff Durand, Susan Pinchot, and Adam Oestrich\n\t\t\t for helpful suggestions and play testing.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (only if you suck)\nDeathmatch 2-4 Player : Yes, what else is there\nDifficulty Settings : All\nNew Sounds : No\nNew Music : No\nNew Graphics : No\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : A week (off and on)\nEditor(s) used : Windeu32 ver-5.23\n\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nYou may distribute this file provided you include this file, with no\nmodifications. Authors may use this file as a base for additional\nlevels, but at least give me some credit."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 73,
"linedefs": 283,
"sidedefs": 410,
"vertices": 245,
"sectors": 75,
"segs": 446,
"ssectors": 112,
"nodes": 111,
"textures": {
"FLOOR0_6": 1,
"STEP5": 12,
"FLAT18": 37,
"RROCK03": 1,
"FLAT5_4": 14,
"GRAY4": 68,
"LAVA2": 1,
"METAL1": 17,
"WOODMET1": 34,
"CEIL4_3": 1,
"GRASS1": 1,
"MODWALL4": 15,
"SW1MET2": 1,
"FLAT9": 2,
"WOODMET4": 4,
"BIGDOOR2": 6,
"CRACKLE2": 9,
"GRAY1": 20,
"SHAWN2": 4,
"METAL": 8,
"RROCK02": 4,
"FLAT4": 12,
"CEIL1_2": 14,
"DOORTRAK": 16,
"EXITDOOR": 2,
"GRAYVINE": 63,
"FLOOR7_1": 2,
"F_SKY1": 15,
"DOOR1": 8,
"FLAT23": 1,
"FLOOR0_3": 37,
"FLAT17": 3,
"FLOOR4_8": 4,
"ICKWALL2": 22
}
},
"monsters": {
"total": 41,
"by_type": {
"arachnotron": 3,
"archvile": 3,
"baron": 1,
"cacodemon": 2,
"chaingun_guy": 11,
"imp": 4,
"mancubus": 2,
"revenant": 3,
"shotgun_guy": 9,
"zombieman": 3
},
"by_category": {
"boss": 0,
"hitscanner": 23,
"melee": 0,
"projectile": 18
}
},
"items": {
"total": 19,
"by_type": {
"ammo_box": 2,
"bfg9000": 1,
"cell_pack": 2,
"chaingun": 2,
"plasma_rifle": 1,
"rocket_box": 3,
"rocket_launcher": 2,
"shell_box": 2,
"shotgun": 2,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 2,
"cells": 2,
"rockets": 3,
"shells": 2
},
"weapons_present": [
"bfg9000",
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 41,
"hmp_monsters": 41,
"htr_monsters": 41,
"uv_items": 19,
"hmp_items": 19,
"htr_items": 19
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "20f0cabe-8b35-4409-b95b-e81ee932d47e",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3fc3bd96a9aceecb50d7f74e99032843646a3b98/MAP01/images/0.webp",
"type": null
},
{
"id": "6f67defc-1d8c-4f6e-b99b-d6e3320e938f",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3fc3bd96a9aceecb50d7f74e99032843646a3b98/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A compact Doom II tech/industrial map built from metal and gray base textures, with a straightforward layout and no keys or teleports. Combat is dense for the size, leaning heavily on hitscanners (many shotgun and chaingun guys) backed by a handful of mid-to-high threats like revenants, arachnotrons, mancubi, and several arch-viles. For UV, it plays as moderate-to-hard depending on how you handle the hitscanner pressure, but the map is well-armed with most of the arsenal including plasma and a BFG plus plenty of ammo boxes. The overall feel suits fast, aggressive play and matches its stated intent as a deathmatch-oriented level that still works in single-player.",
"tags": [
"ammo_plentiful",
"deathmatch_focused",
"generous_weapons",
"hitscanner_heavy",
"industrial",
"linear",
"moderate",
"monster_dense",
"small",
"techbase",
"vanilla_compatible"
]
}
}
]
}