Raw model (for completeness)
{
"meta": {
"id": "f2c289f6-06a7-42c8-b3c3-8fb0768a9fb2",
"sha1": "dc976a84c042417124a377134f4053d2ec5fb2a9",
"sha256": "570aebc4630d39d094140e860f816d53ff674b5cef894cd18d336d44ea5b017e",
"title": "NOVA10.WAD version 2.0",
"authors": [
"Brian Lester"
],
"filenames": [
"nova10_2.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-15 17:25:44",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "NOVA10.WAD version 2.0",
"description": "MAP30--Dark, evil base with a little hell theme thrown in. It's the kind of level I love to play. The music of MAP30 goes great with it.(EXCEPT WITH BOOM) My first completed pwad. This is a revised version that I have cleaned up a little. Thanks to Rich Sham for the feedback. Some secrets are pretty hard to find. Watch the demo to find them all.(now included)",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP30": "MAP30.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 17:25:44",
"file": {
"type": "PWAD",
"size": 137420,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/dc976a84c042417124a377134f4053d2ec5fb2a9/dc976a84c042417124a377134f4053d2ec5fb2a9.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP30"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : NOVA10.WAD version 2.0\nAuthor : Brian Lester\nEmail Address : catastrophe@dynamitemail.com\nMisc. Author Info : Not much to tell. Big DOOM fan. I only use the\n keyboard when I play. Always have, always will.\n Please E-Mail me with any complaints or criticisms.\n I need them so I can learn from my mistakes and\n build better wads.\n\nDescription : MAP30--Dark, evil base with a little hell\n\t\t\t theme thrown in. It's the kind of level I love to play.\n The music of MAP30 goes great with it.(EXCEPT WITH BOOM)\n\t\t\t My first completed pwad. This is a revised version\n that I have cleaned up a little. Thanks to Rich Sham\n\t\t\t for the feedback.\n Some secrets are pretty hard to find. Watch the\n demo to find them all.(now included)\n\nAdditional Credits to : YOU, for playing my wad. DOOMWORLD.com and its\n associates. id Software for DOOM. Ben Morris and his\n friends for DCK. My dad for staying sane through\n my late night (and early morning, i might add)\n antics. As well as everyone who loves DOOM, because\n you are the ones who keep the DOOM community alive.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP30\nSingle Player : Yes, made for it.\nCooperative 2-4 Player : No.\nDeathmatch 2-4 Player : No.\nDifficulty Settings : Yes. UV is very difficult the first time around.\n I suggest HMP the first time, so there aren't any\n surprises when you play UV. MOST enjoyable on UV.\n I am not insane enough to play it on NIGHTMARE. I\n haven't tried and probably never will.\nNew Sounds : No.\nNew Graphics : No.\nDemos Replaced : Two. One shows how to get all of the secrets. And\n the other is a demo of myself completing the level\n on Ultra-Violence with 100% kill, items, and secrets.\n\t\t\t SECRETS.lmp, UVDEMO.lmp\n\nSource Port Needed : Best with ZDOOM, but any other source port will\n work. There is no reason for them not to. I have\n\t\t\t only tested it with ZDOOM. No new source port features.\n\n* Construction *\n\nBase : From scratch.\nBuild Time : A long time. Revising took the most time.\nEditor(s) used : Dck 3.62 By Ben Morris.\nNodebuilders : Zennode Version 0.98a by Marc Rousseau(fast!)\nKnown Bugs : None that I know of.\n\n* Copyright / Permissions *\n\nThis level can be distributed freely, so long as this text file accompanies\nit and it is not for profit. Authors MAY use this map as a base for other\nlevels, as long as I am informed (e-mail), and I am given credit in the\ntext file."
}
]
},
"maps": [
{
"map": "MAP30",
"title": "MAP30",
"format": "doom",
"stats": {
"things": 368,
"linedefs": 1233,
"sidedefs": 1747,
"vertices": 1065,
"sectors": 253,
"segs": 1822,
"ssectors": 511,
"nodes": 510,
"textures": {
"RROCK17": 7,
"SW1SKULL": 1,
"COMPSTA1": 1,
"MARBFAC2": 2,
"PANEL9": 1,
"PANRED": 1,
"GATE4": 8,
"COMPSTA2": 1,
"BIGDOOR3": 2,
"BRONZE2": 3,
"WOODMET2": 4,
"FWATER1": 3,
"METAL": 244,
"METAL5": 6,
"TLITE6_1": 2,
"BRICKLIT": 2,
"SILVER2": 2,
"PANEL3": 4,
"CEIL5_1": 65,
"PANEL1": 20,
"FLAT1": 14,
"MARBFACE": 4,
"PANCASE2": 2,
"BLAKWAL1": 4,
"ASHWALL3": 61,
"BIGDOOR5": 4,
"SLIME15": 14,
"GATE2": 4,
"MFLR8_4": 13,
"PANBOOK": 13,
"RROCK19": 5,
"CEIL3_3": 2,
"ASHWALL2": 18,
"TEKWALL4": 1,
"PIPEWAL1": 1,
"FLOOR5_4": 5,
"STEP6": 18,
"PIPEWAL2": 15,
"STONE6": 10,
"RROCK04": 1,
"CRATELIT": 4,
"CRATE3": 1,
"SLIME14": 13,
"DOORSTOP": 14,
"CEMENT3": 3,
"TLITE6_5": 2,
"PANCASE1": 21,
"MFLR8_2": 16,
"SHAWN2": 13,
"LITE3": 6,
"SW1COMM": 2,
"SW1GARG": 14,
"MARBLE2": 22,
"SILVER1": 4,
"EXITSIGN": 8,
"CEIL5_2": 4,
"FLAT5_5": 2,
"TEKWALL1": 1,
"SW1MET2": 2,
"GATE3": 8,
"SUPPORT3": 120,
"GATE1": 2,
"SPCDOOR4": 2,
"PANEL5": 1,
"DOORBLU": 12,
"STONE2": 11,
"DEM1_5": 25,
"LITE5": 42,
"PANBLACK": 2,
"RROCK03": 14,
"CEIL3_5": 19,
"CEMENT1": 5,
"WOODMET3": 2,
"FIREMAG1": 11,
"RROCK09": 4,
"BIGDOOR2": 2,
"SLIME09": 1,
"SP_FACE2": 3,
"METAL7": 2,
"FLAT23": 33,
"DOORYEL": 12,
"BRWINDOW": 9,
"STONE7": 3,
"CEIL1_3": 8,
"CONS1_7": 1,
"PANBORD1": 36,
"BRONZE3": 8,
"F_SKY1": 18,
"STEP2": 48,
"FLAT10": 7,
"FLOOR7_1": 1,
"MFLR8_3": 10,
"SLIME16": 4,
"SPCDOOR3": 2,
"METAL4": 6,
"RROCK10": 19,
"WOODMET4": 4,
"DOORTRAK": 50,
"METAL2": 47,
"PANEL2": 5,
"PANEL6": 13,
"SW1PANEL": 3,
"BRICK1": 41,
"CEMENT6": 3,
"CEIL1_2": 20,
"CEMENT4": 4,
"GSTONE1": 91,
"CEIL3_4": 1,
"METAL3": 3,
"SW1STON6": 2,
"STEP1": 1,
"WOOD1": 3,
"FLAT5_1": 38,
"STONE4": 10,
"PANEL8": 1,
"SPCDOOR2": 10,
"SILVER3": 2,
"SW1LION": 2,
"CEMENT5": 2,
"FLAT5_2": 19,
"MARBFAC3": 2,
"PANEL7": 1,
"SUPPORT2": 5,
"CEIL1_1": 24,
"FLAT5_8": 1,
"SW1WDMET": 1,
"CEMENT2": 3,
"DEM1_6": 24
}
},
"monsters": {
"total": 137,
"by_type": {
"arachnotron": 1,
"archvile": 1,
"baron": 10,
"cacodemon": 6,
"chaingun_guy": 35,
"demon": 4,
"hell_knight": 7,
"imp": 24,
"lost_soul": 14,
"mancubus": 3,
"pain_elemental": 1,
"revenant": 7,
"shotgun_guy": 19,
"spectre": 5
},
"by_category": {
"boss": 0,
"hitscanner": 54,
"melee": 9,
"projectile": 74
}
},
"items": {
"total": 135,
"by_type": {
"ammo_box": 7,
"ammo_clip": 7,
"armor_bonus": 25,
"backpack": 1,
"bfg9000": 1,
"blue_armor": 1,
"cell": 4,
"cell_pack": 1,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 50,
"invisibility": 1,
"invulnerability": 1,
"medikit": 12,
"plasma_rifle": 1,
"rocket_box": 2,
"rocket_launcher": 1,
"shell_box": 4,
"shells": 4,
"shotgun": 1,
"soulsphere": 1,
"stimpack": 6,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 14,
"cells": 5,
"rockets": 2,
"shells": 8
},
"weapons_present": [
"bfg9000",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red_skull",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 106,
"hmp_monsters": 93,
"htr_monsters": 82,
"uv_items": 127,
"hmp_items": 126,
"htr_items": 125
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "da35900e-57cf-4b5c-b140-dfea64159ac7",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/dc976a84c042417124a377134f4053d2ec5fb2a9/MAP30/images/0.webp",
"type": null
},
{
"id": "9253b4bc-b4e5-4a5e-8a51-d56ae6a45d2b",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/dc976a84c042417124a377134f4053d2ec5fb2a9/MAP30/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP30",
"description": "A dark, oppressive techbase with strong metal/industrial texturing and pockets of hellish marble/stone, built as a Doom II MAP30-style finale. Combat leans hitscanner-heavy (lots of chaingunners and shotgunners) backed by mid-to-high threats like barons, revenants, and a lone arch-vile, with teleports and traps helping drive the pressure. Expect a key-driven progression (blue, yellow, and red skull) with some non-obvious secrets, and a UV run that’s punishing on a first play despite generally solid weapon and health availability (including plasma/BFG and a few big powerups).",
"tags": [
"ammo_plentiful",
"boom_compatible",
"generous_health",
"hard",
"hell",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}