Raw model (for completeness)
{
"meta": {
"id": "f275eaae-7d5c-4250-bf0c-75983eecf6b4",
"sha1": "b62847124de1e8f100a482dcff19998ec9c7cbb2",
"sha256": "12380da84e7568af1c6cf66059c592bd789b66fa157130570f633598855225ad",
"title": "Embassy Siege",
"authors": [
"Colin Dickens"
],
"filenames": [
"EMBASSY1.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-10-14 20:57:14",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Embassy Siege",
"description": "Message Reads........",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-10-14 20:57:14",
"file": {
"type": "PWAD",
"size": 176754,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b62847124de1e8f100a482dcff19998ec9c7cbb2/b62847124de1e8f100a482dcff19998ec9c7cbb2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Embassy Siege",
"description": "Embassy Siege is a single-map PWAD designed for DOOM II featuring one detailed level named MAP01. The map is moderately large with 354 things and 276 sectors, indicating a complex layout with varied geometry and numerous encounters. The monster presence is balanced to support cooperative play for up to four players, emphasizing tactical combat against terrorists while avoiding hostage casualties. The environment uses a mix of textures including panels, bricks, and industrial elements, suggesting a techbase/urban embassy theme. Progression is likely linear with mission objectives focused on disabling a force field and rescuing hostages. The WAD is compatible with vanilla DOOM II and does not introduce new graphics, sounds, or music, maintaining classic gameplay and resource balance.",
"authors": [
"Colin Dickens"
],
"tags": [
"ammo_plentiful",
"cooperative",
"generous_health",
"linear",
"medium_maps",
"moderate",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Embassy Siege\nFilename : embassy1.WAD\nAuthor : Colin Dickens\nEmail Address : colin.dickens@aeat.co.uk\nMisc. Author Info :\n\nDescription : Message Reads........\n\n****************************************************************\n\nTo: Special Forces, Central Europe.\n\nOur embassy in Luxembourg has been attacked and captured by a\npreviously unknown terrorist organisation. They are holding the\nembassy staff as hostage and have demanded a ransom, but\nintelligence reports suggest that this is a cover. We believe\nthey are after the new BFG-9000, one of which is hidden in the\ncellars.\n\nThey have activated a force field around the embassy, but we\nthink we can get up to four of you in. You are to lead the team.\nStorm the embassy and work your way to the cellars. and find\nthe switch to kill the embassies power and so drop the force\nfield.\n\nKill any terrorists that you find, but be careful not to kill\nany of the hostages. It is believed that the hostages have been\ndrugged so will not duck out of the way. Emergency teams will\nfollow when you deactivate the force field, so is vital that\nyou don't leave any terrorists alive.\n\nYour missions: Eliminate the terrorists and save the hostages.\nI repeat, eliminate the terrorists and save the hostages.\n\nGood luck.\n\n****************************************************************\n\nNote: If you have the inclination, record an lmp of this level\n(either single player or multiplayer co-operative) and email\nit to me. I would especially like to see a fast four player\nstorming of the embassy, with no casualties!\n\nAdditional Credits to :\n================================================================\n\n* Play Information *\n\nGame : DOOM II\nEpisode and Level # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : WinDEU, BSP12, RMB\nKnown Bugs :\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1309,
"sidedefs": 1997,
"vertices": 1232,
"sectors": 276,
"segs": 2196,
"ssectors": 774,
"nodes": 773,
"textures": {
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"BIGDOOR6": 2,
"RROCK12": 21,
"TANROCK2": 26,
"GRNROCK": 26,
"FLOOR7_1": 2,
"TEKWALL4": 8,
"FLAT5": 51,
"FLAT1": 4,
"GRAYBIG": 1,
"RROCK15": 4,
"GRASS1": 3,
"RROCK18": 1,
"FLAT5_5": 2,
"TLITE6_6": 14,
"CEIL4_1": 18,
"GRAY1": 12,
"SHAWN1": 1,
"SLIME13": 8,
"BIGBRIK2": 9,
"GATE1": 2,
"ICKWALL3": 1,
"BRICK12": 35,
"BRICK5": 25,
"SW1SLAD": 1,
"FLAT5_1": 8,
"FLOOR6_1": 2,
"TLITE6_5": 10,
"DOORTRAK": 18,
"PANEL5": 5,
"WOOD3": 39,
"PANBLACK": 2,
"REDWALL": 56,
"ASHWALL3": 6,
"SLADWALL": 1,
"SPACEW3": 4,
"BRICK11": 12,
"CRATOP1": 8,
"CONS1_1": 3,
"DOOR3": 7,
"DOORRED": 8,
"DOORSTOP": 8,
"FLOOR1_1": 49,
"BIGBRIK1": 106,
"ASHWALL7": 12,
"COMPSPAN": 26,
"FLOOR5_4": 12,
"BRONZE3": 3,
"MIDSPACE": 2,
"CEIL3_3": 42,
"FLOOR4_6": 18,
"ICKWALL2": 2,
"CRATOP2": 6,
"SW1COMM": 1,
"WOOD12": 48,
"WOODVERT": 59,
"ZDOORB1": 2,
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"BIGDOOR5": 1,
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"COMPSTA2": 1,
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"CEIL1_1": 2,
"COMPSTA1": 2,
"FLAT18": 4,
"FLAT23": 3,
"PANBORD1": 14,
"RROCK11": 21,
"CEIL4_2": 6,
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"ROCK1": 24,
"FLOOR0_5": 3,
"PANBOOK": 40,
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"RROCK14": 10,
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"BRWINDOW": 5,
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"PANCASE1": 21,
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"STUCCO": 64,
"DOOR1": 4,
"COMPWERD": 6,
"FWATER1": 1,
"SHAWN2": 15,
"WOOD1": 60,
"BLAKWAL1": 55,
"CEIL3_4": 19,
"COMPTALL": 5,
"CEIL5_1": 1,
"BRICK10": 235,
"FLOOR0_3": 6,
"MODWALL1": 3,
"PANEL1": 1,
"SFALL1": 12,
"TANROCK3": 46,
"ASHWALL6": 20,
"STEP1": 1,
"STUCCO1": 26,
"SW1COMP": 2,
"GRASS2": 4,
"MIDBARS3": 102,
"DOORBLU": 2
}
},
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"archvile": 1,
"cacodemon": 8,
"chaingun_guy": 32,
"demon": 9,
"hell_knight": 2,
"imp": 36,
"lost_soul": 13,
"mancubus": 1,
"revenant": 1,
"shotgun_guy": 31,
"spectre": 10,
"zombieman": 27
},
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"hitscanner": 90,
"melee": 19,
"projectile": 63
}
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"ammo_clip": 2,
"backpack": 1,
"berserk": 1,
"bfg9000": 1,
"cell_pack": 2,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"light_amp_goggles": 1,
"medikit": 7,
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"rocket_box": 6,
"rocket_launcher": 1,
"shell_box": 8,
"shells": 2,
"soulsphere": 1,
"stimpack": 2
},
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"cells": 2,
"rockets": 6,
"shells": 10
},
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"rocket_launcher"
]
},
"mechanics": {
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"keys": [
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],
"secret_exit": false
},
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"hmp_monsters": 129,
"htr_monsters": 68,
"uv_items": 53,
"hmp_items": 53,
"htr_items": 53
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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}
]
}