Danzig for DOOM ][ Deathmatch

PWAD 36 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things68
Linedefs359
Sectors65
Monsters3
Items35
Raw model (for completeness)
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    "title": "Danzig for DOOM ][ Deathmatch",
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      "danzg11a.wad"
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    "additional": {
      "engines": [
        "DOOM2"
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      "added": "2013-11-02 15:54:14",
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      "name": "Danzig for DOOM ][ Deathmatch",
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    "added": "2013-11-02 15:54:14",
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        "contents": "=============================================================================\nTitle                   : Danzig for DOOM ][ Deathmatch\nFilename                : danzg11a.wad; map fixes since danzig11.wad\nAuthor                  : B. Vannatta\nEmail Address           : vannatta@bobcat.ent.ohiou.edu\nMisc. Author Info       : Author of most levels in igor9.wad and danzig12.wad.\nDescription             : Danzg11a.wad is a very small level for INTENSE\n                          DOOM ][ Deathmatch.  Supports various modes of\n                          play (see below) and monsters (use respawn).\nAdditional Credits to   : id Software...\n=============================================================================\n\n* Play Information *\n\nMap #                   : Map11\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : YES\nDifficulty Settings     : Implemented for various modes of play (SEE BELOW)\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : ---\nKnown Bugs              : please report any to vannatta@bobcat.ent.ohiou.edu\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this PWAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou may do whatever you want with this file, as long as you distribute\nyour modified file under a name OTHER than \"danzig\".\n\n* Where to get this PWAD *\n\nFTP sites:  wcarchive.cdrom.com\n\n* Important Notes *\n\n        Danzg11a is a VERY small level designed to provide for extremely\nintense Deathmatches.  I've included support for various modes of play as\nfollows:\n\n        1.  Original Deathmatch rules (\"I'm Too Young To Die\" and \"Hey, Not\n            Too Rough\" support this)\n\n        2.  Deathmatch 2.0 rules (\"Hurt Me Plenty\" supports this)\n\n        3.  What I call \"Expert\" mode (\"Ultraviolent\" and \"Nightmare\" support\n            this)\n\nOriginal Deathmatch and Deathmatch 2.0 are basically the same setup with\nminor variations in ammo/health placement.  Expert mode has very little\nhealth and ammo, but DOES include every weapon in the level (including\nthe BFG).  Use Expert mode if you want access to the more powerful weapons.\n        I've also included monster support - monsters are placed\nstrategically to add spice to the game.  Usually players don't need this in\na three- or four-player game, but sometimes a two-person game can get a\nlittle slow.  Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION\nWHEN USING MONSTERS in your Deathmatches.\n        Also note that this level does NOT involve a cooperative exit.\nPushing the exit button will open a wall BEHIND one of the rocket launcher\nlifts; the exit is in a small room there.  Make SURE you're ready to leave\nwhen you hit the exit button.\n        Please take a walk through this level before you actually use it in\nDeathmatch.  While danzg11a is extremely straightforward, it's always nice to\nget a feel for a new level before you begin.  I'm open to any comments/\nsuggestions you may have, so please send me email!\n        Finally, if anyone uses this pwad who plays over a LAN (with three\nor four people), please make an LMP file and send it to me!  I've rarely had\nthe chance to see more than two people in this level, and would like to\nsee the action.  Thanks for using Danzig!"
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      "map": "MAP11",
      "title": "MAP11",
      "format": "doom",
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        "linedefs": 359,
        "sidedefs": 486,
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        "ssectors": 148,
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          "FLAT18": 1,
          "SLIME16": 35,
          "SPCDOOR3": 2,
          "GATE1": 2,
          "CEIL5_2": 16,
          "SPACEW4": 4,
          "SPACEW3": 2,
          "GRASS1": 11,
          "TEKGREN4": 2,
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          "BRICK10": 11,
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          "GRAY4": 1,
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          "SKY1": 13,
          "GRASS2": 6,
          "TLITE6_6": 3,
          "STONE5": 7,
          "EXITSIGN": 7,
          "SUPPORT3": 12,
          "COMPTALL": 2,
          "SLIME14": 13,
          "F_SKY1": 2,
          "TEKGREN1": 1
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          "cyberdemon": 1,
          "shotgun_guy": 1
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        "by_category": {
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          "hitscanner": 2,
          "melee": 0,
          "projectile": 0
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          "chaingun": 3,
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          "rocket": 3,
          "rocket_launcher": 2,
          "shells": 6,
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          "stimpack": 2,
          "super_shotgun": 4
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        "ammo_by_category": {
          "bullets": 7,
          "cells": 0,
          "rockets": 3,
          "shells": 6
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          "plasma_rifle",
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        "keys": [],
        "secret_exit": false
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        "hmp_monsters": 3,
        "htr_monsters": 3,
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        "hmp_items": 30,
        "htr_items": 25
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