Raw model (for completeness)
{
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"id": "f223fd9c-eb5c-4be4-84a9-8a4a2e94d3f1",
"sha1": "1ef14d881de9a3890ee7e1d605b83e4581d714dd",
"sha256": "c091d8a3033c43065638c55589d742fec6f269a02573b41fb85c4ed5b18b9546",
"title": "Doom 666",
"authors": [
"Garhan 'FireBug' Attebury"
],
"filenames": [
"doom666.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 23:08:35",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Doom 666",
"description": "Umm... well... it's a wad... you can go outside, inside, north, south, east, west, up, down, left, right... umm... up down??? Quake2 was released exactly four days ago, and I being the Quake-a-holic I am, get a little confused sometimes. Well, this is really sad. I made a Quake2 map and actually ran it (simple box and not much more) before I finished a Doom WAD. What's wrong with this picture?",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 23:08:35",
"file": {
"type": "PWAD",
"size": 381016,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1ef14d881de9a3890ee7e1d605b83e4581d714dd/1ef14d881de9a3890ee7e1d605b83e4581d714dd.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 15,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Doom 666",
"description": "Doom 666 is a single-map WAD designed for DOOM II featuring a nighttime outdoor/indoor environment with a custom sky texture. The map supports single player, cooperative, and deathmatch modes, though it is noted as somewhat large for two-player deathmatch. Difficulty settings are not customized, implying a default challenge level. The WAD includes no new sounds or graphics besides the sky, but features a new music track (Metallica's Creeping Death). The layout allows movement in all directions with a somewhat open design. It is compatible with vanilla DOOM II and uses standard textures with a night theme. Progression is straightforward with key and exit mechanics typical of classic DOOM maps.",
"authors": [
"Garhan 'FireBug' Attebury"
],
"tags": [
"deathmatch_support",
"default_difficulty",
"linear",
"medium_maps",
"night_theme",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "readmes",
"name": null,
"contents": "==========================================================================\nTitle : Doom 666\n\nFilename : doom666.wad\n\nAuthor : Garhan 'FireBug' Attebury\n\nEmail Address : firebug@eoni.com\n\nMisc. Author Info : This is my first WAD I actually finished...\n (all my others went straight to hell)\n\nDescription : Umm... well... it's a wad... you can go outside,\n inside, north, south, east, west, up, down, left,\n right... umm... up down??? Quake2 was released\n exactly four days ago, and I being the\n Quake-a-holic I am, get a little confused\n sometimes. Well, this is really sad. I made\n a Quake2 map and actually ran it (simple box\n and not much more) before I finished a Doom\n WAD. What's wrong with this picture?\n\nBuild Time : -started sometime in 1995\n -finished December 13th, 1997 at 9:33pm PST\n (a very long time in other words)\n\nAdditional Credits to : The DEU Team, whoever the heck made the rt_jp.wad\n (without it, I would have never figured out how\n to change the sky... or at least within this life\n time), and of course, ID for giving me Wolf, Doom,\n Quake, and even the source for Wolf3D... now if I\n can just get the source for the Quake engine...\n\n\t\t\t\t\t\\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t \\ /\n\t\t\t\t\t 0 0\n\n\t\t\t\t\t \\_____________/\n\n\t\t\t\t (don't you just love ASCII!)\n==========================================================================\n* Play Information *\n\nGame : DOOM II\n\nLevel # : MAP01\n\nSingle Player : Yes (key... exit... joy...)\n\nCooperative 2-4 Player : Yes (again... key... exit... joy...)\n\nDeathmatch 2-8 Players : YES!!! (why else would I have made it???)\n However, a little big for just two players...\n\nDifficulty Settings : Umm... Nope... I was too lazy to do it...\n\nNew Sounds : None\n\nNew Graphics : New sky... night time... again... thanks to the\n maker of the RT_JP.WAD...\n\nNew Music : Yes... umm... creepn_d.mid... Which is actually\n Creeping Death by Metallica!!!\n\nDemos Replaced : None\n\n==========================================================================\n* Construction *\n\nBase : New level from scratch\n\nEditor(s) used : WinDEU 5.24 (32bit) and WinTex 4.2\n (damn cool editors!)\n\nKnown Bugs or problems : A few non-alined textures (grrribble) and a few\n bugs where I put in the lighting effects (after\n seeing Quake... I just couldn't resist... There\n is also two places with the Medusa Effect (or is\n it the Tutti Frutti effect? I'm not sure)\n (BEWARE!!! It'll turn you into a stone BUG!!!)\n Ok ok... So there's a lot of non aligned textures!\n I don't think anyone will care... since you'll\n probably only play it for a deathmatch... and if\n you're dumb enough to stop moving to look at them,\n may you have a nice and swift death...\n\n==========================================================================\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels (just give\nme some credit PLEASE!!!)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.\nYou may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. However, you MAY NOT make someone pay for this...\n\n* Where to get this WAD *\n(Why the hell would you care... I mean, you have it... don't you?)\n\nFTP and WWW sites: http://www.eoni.com/~firebug/\n\t ftp.cdrom.com\n\nI would like some feedback since this is my first (working) WAD...\nsend some to firebug@eoni.com"
}
]
},
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{
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"title": "MAP01",
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},
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},
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