Raw model (for completeness)
{
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"sha256": "fc3996e52b527dd4d7e76b023eebaa0c18263c94e21115b06ba64c8cda371ec0",
"title": "Minos' Judgement: 4th Canto of INFERNO",
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"filename": null,
"added": "2013-04-18 21:34:28",
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"name": "Minos' Judgement: 4th Canto of INFERNO",
"description": "MINOS' JUDGEMENT is the 4th Canto in my INFERNO series. In your search for Beatrice, your guide, Virgil (the beatnik space-poet) has just successfully lead you through the First Circle of Hades -- only to bring you to the court of Minos, the Judge of Hell. \"Well,\" you say, \"this is another fine mess you've gotten us into. Now what?\" Virgil, with his usual loquacity, replies: \"Heh heh.\"",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP05": "MAP05.png"
},
"palettes": null,
"categories": null
},
"flags": {
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},
"added": "2013-04-18 21:34:28",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5fc46a9bd60b9fc2ed00cad3e7f57fe0cc43422b/5fc46a9bd60b9fc2ed00cad3e7f57fe0cc43422b.wad.gz",
"corrupt": false
},
"content": {
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},
"engines_guess": [
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],
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"analysis": {
"title": "Minos' Judgement: 4th Canto of INFERNO",
"description": "This WAD contains a single large map, MAP05, representing the 4th Canto in the INFERNO series. It is designed for DOOM2 and features a detailed environment with custom graphics and careful lighting effects. The level supports single-player, cooperative, and deathmatch modes across all difficulty settings. Combat likely involves a balanced mix of monsters typical for DOOM2, with no new sounds or music but enhanced visual detail. Progression is presumably linear within this large, atmospheric map, emphasizing exploration and thematic immersion in a hellish setting. The WAD is compatible with standard DOOM2 engines and IWADs.",
"authors": [
"Dr Sleep (aka John W. Anderson)"
],
"tags": [
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"doom2",
"hell",
"large_megawad",
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"single_map",
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"origin": "gpt-4.1-mini"
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{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : Minos' Judgement: 4th Canto of INFERNO\nDate Finished : 05/08/1995\nAuthor : Dr Sleep (aka John W. Anderson)\nEmail Address : 76312.3415@compuserve.com\nOther Files By Author : \"And Hell Followed,\" Episode 4, Level 7 of *The\n\t\t\t Ultimate DOOM* by Id Software;\n\t\t\t \"Dante's Gate\" v2.2 (1st Canto, INFERNO)\n\t\t\t \"Crossing Acheron\" v2.2 (2nd Canto)\n\t\t\t \"Virgil's Lead\" (3rd Canto)\n\t\t\t \"Nessus\" (5th Canto)\n\t\t\t \"Geryon\" (6th Canto)\n\t\t\t \"Vesperas\" (7th Canto)\n\t\t\t: For HERETIC:\n\t\t\t \"Recant\" v1.1\nMisc. Author Info : Namu Amida Butsu\nAdditional Credits to : Jim F. Flynn for support;\n\t\t\t Shawn Green, American McGee, John Romero,\n\t\t\t and everyone at Id Software;\n\t\t\t Howard \"Desdinova\" Rider for graphic support;\n\t\t\t Antony Burden and Simon Oke for DETH 2.1;\n\t\t\t Joshua E. Anderson for playtesting.\n\nDescription\t\t: MINOS' JUDGEMENT is the 4th Canto in my INFERNO\n\t\t\t series. In your search for Beatrice, your\n\t\t\t guide, Virgil (the beatnik space-poet) has just\n\t\t\t successfully lead you through the First Circle of\n\t\t\t Hades -- only to bring you to the court of Minos,\n\t\t\t the Judge of Hell.\n\t\t\t \"Well,\" you say, \"this is another fine mess\n\t\t\t you've gotten us into. Now what?\"\n\t\t\t Virgil, with his usual loquacity, replies:\n\t\t\t \"Heh heh.\"\n\n\t\t\t This is a very large level; good luck.\n\n\t\t\t And pay attention to the lighting detail: it took\n\t\t\t me hours.\n\n===========================================================================\n* Play Information *\n\nMap # : Map05\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : All\nNew Sounds : No\nNew Music : No\nNew Graphics : Yes\nDemos Replaced : None\n\n* Note on the Graphics *\n\n\t\t\t The star sky texture was composed from scratch using\n\t\t\t Paint Shop Pro v2.0.\n\n===========================================================================\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Quite a while (over 150 hours)\nEditor(s) used : DETH 2.1 by Antony J. Burden and Simon Oke;\nOther Utilities\t\t: BSP v1.2x by Colin Reed;\n\t\t\t RMB v2.1 by Jens Hykkelbjerg;\n\t\t\t DOOMTex v1.0c by Steve McCrea;\n\t\t\t DOOMTex Supplement by Ben Sze;\n\t\t\t Paint Shop Pro v2.0 for Windows;\nKnown Bugs : None whatsoever\nMay Not Run With... : OS/2 WARP <g>"
}
]
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},
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