MATRIX.WAD

PWAD 283 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things544
Linedefs2350
Sectors434
Monsters204
Items266
Raw model (for completeness)
{
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    "id": "f0d0557e-e1ce-412c-a5e4-7746e26c9f6d",
    "sha1": "a4634502b40b02c987c95884bdf5ddebb012605d",
    "sha256": "66ec16b1c1a28efc278f025b89d38aa68152608277407594c487d643c5e32b7d",
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      "iwad": [
        "DOOM2"
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      "filename": null,
      "added": "2014-08-30 14:23:11",
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      "name": null,
      "description": null,
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        "MAP07": "MAP07.png"
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    "added": "2014-08-30 14:23:11",
    "file": {
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    "content": {
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        "MAP07"
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        "name": null,
        "contents": "==============================================================================\n            The Matrix -- a very well designed level for DOOM2\n==============================================================================\n\nDesigned by Ben Gates\nSend e-mail comments to sean.birkel@imagebbs.com -- comment it for Ben Gates\n\n                             CONTENTS\n\n1. Stuff you need to know.\n2. Crap you might want to know.\n3. Shit you probably don't want to know.\n\n                       STUFF YOU NEED TO KNOW\n\n        This level is for DOOM 2 Level 07. I chose level 7 because it has\nmy favorite music in the game. This is NOT a sloppy level, no fuckups,\nit was nodes built perfectly, all textures are aligned (at least the really\nnoticable ones, I didn't really feel like driving my self insane!). This is\nalso an extremely complex and compact level and is very large. I spent\na long time on this level and would like to see it circulated to other BBS's\n(just make sure you include the three files in Matrix.Zip if you do), and\njust for the record, I REALLY hate making DOOM levels. It takes too fucking\nlong |(.\n\n        Note: For some reason the percentage at the end of the level only\n              goes up to 75% on the secrets, go figure. So if you get 75%\n              you'll know that you got all the secrets. Everything else\n              is normal.\n\nFILE INFO:\n\nName: Matrix.Zip\nContained files (3) : Matrix.Wad, Matrix.Txt, File_id.Diz.\n\n                     CRAP YOU MIGHT WANT TO KNOW\n\nLEVEL INFO:\n\nName: The Matrix\nSize: 290 Kb (289,819 b)\nTime: Approx. 3 months (4/1/95 to 6/27/95)\nThings: 544\nVertices: 1,922\nLineDefs: 2,350\nSideDefs: 3,228\nSectors: 434\nSegs: 3,793\nSSectors: 1,492\nNodes: 1,491\nReject: 23,545\nBlockMap: 16,442\nEditor: DeeP v. 6.13\nNodes Builder: BSP (comes with DeeP)\nComputer: 386 DX40, 540mb hard drive, 4mb of ram, (no MathCo).\n\n                  SHIT YOU PROBABLY DON'T WANT TO KNOW\n\n        This is my FIRST level, some of you out there ought to be ashamed\nof yourselves (you know who you are!!). I tried to combine my favorite levels\ninto this one and still throw in some original ideas too. If you're an avid\nDOOM player you might recognize some areas. I live in Vermon (Hermon), Maine.\nI'm 17 years old and I make levels for a hobby, I do have a life (although\nsometimes it doesn't feel like it). I HATE, no make that DESPISE (C)rap,\nand listen to nothing but the best HEAVY METAL (METALLICA, OZZY, MEGADETH, etc.)\nMy name is (yeah right), my alias is Kamakazi or The Denominator, and I plan\non making about three more levels, just so you'll have something pleasant to\nthe eye to play and not a big pile of shit someone slapped together ;).\n\n        Well I guess that's it for now sizzle chest. Rock On, Metallica Rulz,\nSeinfeld is awsome, MTV sucks, look for Cringe in the future, and most\nimportantly take it easy. See ya later fruit cake :).\n\nP.S. I would like to thank Id Software for making DOOM, it kicks fucking ass,\n     and I would encourage anyone to go out and buy it :-o."
      }
    ]
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    {
      "map": "MAP07",
      "title": "MAP07",
      "format": "doom",
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        "by_type": {
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          "ammo_clip": 25,
          "armor_bonus": 53,
          "backpack": 2,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 5,
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          "chaingun": 2,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
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          "invisibility": 1,
          "invulnerability": 1,
          "light_amp_goggles": 1,
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          "radiation_suit": 1,
          "rocket": 4,
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          "rocket_launcher": 1,
          "shell_box": 12,
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          "shotgun": 2,
          "soulsphere": 2,
          "stimpack": 17,
          "super_shotgun": 1
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          "cells": 12,
          "rockets": 15,
          "shells": 36
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
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          "red",
          "yellow"
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 175,
        "htr_monsters": 82,
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        "hmp_items": 266,
        "htr_items": 265
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      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      ],
      "analysis": {
        "title": "The Matrix",
        "description": "A large, dense Doom II MAP07-style techbase that mixes in some stone/marble and outdoor sky areas, built as a compact but complex maze of rooms and corridors. Combat is monster-heavy and strongly hitscanner-driven (lots of zombiemen and shotgunners) with support from mid-tiers and a few high-threat enemies, plus both MAP07 bosses (mancubus/arachnotron) and an extra cyberdemon/spider mastermind presence. For a typical UV run it leans hard, but it also hands out strong gear (including plasma/BFG) and plenty of ammo and health to sustain extended fights. Progression uses all three keys and includes teleports, giving it a key-hunt feel with frequent ambushes and setpiece encounters.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "generous_health",
          "hard",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "mixed_theme",
          "setpiece_focused",
          "sprawling",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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