Raw model (for completeness)
{
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"id": "f0a689e1-c2be-4ae1-9987-bfd7aba858b3",
"sha1": "3b5fbb95495166658f9b022428127585fbc284dc",
"sha256": "c2c37cf0dc08c3e5af34572d09e745e092a9c9b5ac18b7ac21545098a10be24e",
"title": "Blind Alley Y., \"Dissolution\"",
"authors": [
"Gene Bird"
],
"filenames": [
"bndalyy.wad"
],
"additional": {
"engines": [
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"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-15 21:42:16",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Blind Alley Y., \"Dissolution\"",
"description": "A nice, mid-sized challenging map.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:42:16",
"file": {
"type": "PWAD",
"size": 199921,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3b5fbb95495166658f9b022428127585fbc284dc/3b5fbb95495166658f9b022428127585fbc284dc.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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"DOOM2"
],
"iwads_guess": [
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},
"analysis": {
"title": "Blind Alley Y., \"Dissolution\"",
"description": "This WAD contains a single medium-sized, challenging map designed for Doom 2. The level features a balanced monster presence with no extreme difficulty spikes, supported by generous ammo, health, and armor supplies, minimizing resource scarcity. The map employs a detailed but not overly complex layout, favoring linear progression without heavy key hunts or teleport reliance. Textures and themes are consistent with classic Doom 2 techbase and urban environments. It is fully compatible with vanilla Doom 2 and runs well on various ports, though enhanced visuals are possible with advanced engines.",
"authors": [
"Gene Bird"
],
"tags": [
"ammo_plentiful",
"generous_health",
"linear",
"medium_maps",
"moderate",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : NA\nUpdate to : NA\nAdvanced engine needed : None, but far better looking with a port.\nPrimary purpose : Single player\n===========================================================================\nTitle : Blind Alley Y., \"Dissolution\"\nFilename : BndAlyY.wad, BAYgba.lmp, in the BndAlyY.zip\nRelease date : April 04, 2004\nAuthor : Gene Bird\nEmail Address : genebird@hotmail.com\nOther Files By Author : Blind Alley series (8, B, E, M, O, P, Q, R, S, T, U, V, W, X, Y.)\nDoomworld 2003 \"Community Chest Project\" maps 7, 19, 28 and 32. (Cchest.wad)\nDoomworld 2004 \"Community Chest Project II\" map 25. October 2004 release.\n\nMisc. Author Info : Doom Nut.\n\nDescription : A nice, mid-sized challenging map.\n\nAdditional Credits to : The id folks, The Deepsea Team.\n\nSpecial thanks to Rich Sham for valuable input,\nsuggestions, extensive playtesting and the encoragement to \"Be Brave\".\n===========================================================================\n* What is included *\n\nNew levels : One\nSounds : No\nMusic : No, Use what you like.\nGraphics : No\nDehacked/BEX Patch : No\nDemos : Legacy ver. 1.4 UV max demo included in the zipfile.\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM 2\nMap # : Map 1\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts and extra items and monsters there but never tested\nDeathmatch 2-4 Player : Player starts and a few items there but never tested\nOther game styles : NA\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Around 120 hours\nEditor(s) used : Deepsea 11.1\nKnown Bugs : Release a buggy wad??? I don't think so!\nMay Not Run With... : ?\n\nExtensive testing done with vanilla Doom2, Zdoom, PRBoom, Fusion, MBF, Jdoom and my port of choice, Legacy.\n\nThis is the 15th map in the Blind Alley series for Doom 2, now running on level 1.\n\nI am pretty sure this place only exists in my mind. Artistic license used freely.\n\nA nice medium sized map with decent attention to detail, but not so much that it requires a port.\n\nYou will never have for hunt for ammo in here. That is the least of your problems.\nHealth, armor and ammo all feel quite generous to me.\n\nWhile non"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : NA\nUpdate to : NA\nAdvanced engine needed : None, but far better looking with a port.\nPrimary purpose : Single player\n===========================================================================\nTitle : Blind Alley Y., \"Dissolution\"\nFilename : BndAlyY.wad, BAYgba.lmp, in the BndAlyY.zip\nRelease date : April 04, 2004\nAuthor : Gene Bird\nEmail Address : genebird@hotmail.com\nOther Files By Author : Blind Alley series (8, B, E, M, O, P, Q, R, S, T, U, V, W, X, Y.)\nDoomworld 2003 \"Community Chest Project\" maps 7, 19, 28 and 32. (Cchest.wad)\nDoomworld 2004 \"Community Chest Project II\" map 25. October 2004 release.\n\nMisc. Author Info : Doom Nut.\n\nDescription : A nice, mid-sized challenging map.\n\nAdditional Credits to : The id folks, The Deepsea Team.\n\nSpecial thanks to Rich Sham for valuable input,\nsuggestions, extensive playtesting and the encoragement to \"Be Brave\".\n===========================================================================\n* What is included *\n\nNew levels : One\nSounds : No\nMusic : No, Use what you like.\nGraphics : No\nDehacked/BEX Patch : No\nDemos : Legacy ver. 1.4 UV max demo included in the zipfile.\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM 2\nMap # : Map 1\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts and extra items and monsters there but never tested\nDeathmatch 2-4 Player : Player starts and a few items there but never tested\nOther game styles : NA\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Around 120 hours\nEditor(s) used : Deepsea 11.1\nKnown Bugs : Release a buggy wad??? I don't think so!\nMay Not Run With... : ?\n\nExtensive testing done with vanilla Doom2, Zdoom, PRBoom, Fusion, MBF, Jdoom and my port of choice, Legacy.\n\nThis is the 15th map in the Blind Alley series for Doom 2, now running on level 1.\n\nI am pretty sure this place only exists in my mind. Artistic license used freely.\n\nA nice medium sized map with decent attention to detail, but not so much that it requires a port.\n\nYou will never have for hunt for ammo in here. That is the least of your problems.\nHealth, armor and ammo all feel quite generous to me.\n\nWhile none of the secrets are required to finish the map they do contain health and extra ammo to ease you on your way.\n\nHealth in this map is slightly tight in places and generous in others. Only by playing it will you discover where you can be brave. It plays much like Doom 2 on UV.\nHow you view it of course, depends on your skill.\n\nDemos or feedback greatly appreciated.\n\nI have been mapping for about six years. This is the 15th of my levels that I feel is OK\nfor release. It is a very fun map.\nDetail is nice, but the concentration here is on gameplay.\n Some good old fashioned run and gun in here.\nStay awake however, or you could get very dead.\n\nI consider this map medium to only somewhat hard in UV during normal un-hurried play.\nUV in this map is however aimed at the experienced player.\n\nThe skill levels I have added for you could come in handy until you learn the map. The harder you push the harder the map pushes back.\n\nSo, if it is just to easy, boost it up to fast or respawn, but most people won't need that. Or, there is a generous supply of extra monsters in multi-player. So play it as a single in multi player UV mode if you really want your blood to flow. The Legacy launcher makes that a snap.\n\nLegacy version 1.40a UV max demo of this map, included in the zip file.\nTo play the demo use the following command line:\nc:\\doom2\\legacy.exe -file BndAlyY.wad -playdemo BAYgba\nor\nc:\\doom2\\legacy.exe -file BndAlyY.wad -timedemo BAYgba\nThis assumes your doom2 folder is on your c: drive,\nand that you have the excellent, free, Legacy port.\n\nGet Legacy at:\nhttp://legacy.newdoom.com/\n\nAdditional thanks to the authors of the various maps that inspired me for parts of this map. Including E4M3 of 2002ADO by Chris Hansen, and Memento Mori map 5, by The Memento Mori Crew.\n\nThere are, or soon will be, other excellent demos of this map at the following site:\nDoomworld Speed Demo Archives.\nhttp://www.doomworld.com/sda/doom_sda.htm\n\nWhat are you waiting for? Get busy! The carnage is waiting.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use the contents of this file as a base for\nmodification or reuse. Permission possible on a case by case basis, if you contact me.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites: http://www.gamers.org/pub/idgames/\n\nDirect download as of April 2004.\nhttp://www.gamers.org/pub/idgames/levels/doom2/a-c/bndalyy.zip"
}
]
},
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{
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"RROCK15": 2,
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"shells": 10,
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"keys": [
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"secret_exit": false
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"hmp_monsters": 178,
"htr_monsters": 87,
"uv_items": 177,
"hmp_items": 175,
"htr_items": 155
},
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"source": "marker"
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