Raw model (for completeness)
{
"meta": {
"id": "ef71ecc2-eba6-4870-85bd-8d121dbf8af5",
"sha1": "a0f087c05a413483a06207d6ea976c068c17adc2",
"sha256": "071d602af6804cbfd3c5908f2261552fc276bfe8cb810a5d7ef19558ce969f0b",
"title": "Phrygia",
"authors": [
"Fonze"
],
"filenames": [
"phrygia.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2017-06-27 00:15:52",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Phrygia",
"description": "Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then spent another on bug fixes, touch- ups, and cackling like hens about our nails and the feathering of our hair. I got some feedback and made a couple quick, minor changes... all- in-all about 4.5 hours of work. The map takes 5 minutes or less to beat and features rocket- centric, light-slaughter gameplay. Difficulty settings are implemented, though admittedly HNTR is a joke setting. Still, HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi \"Phrygia\" comes from Battle of Olympus NES game.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-06-27 00:15:52",
"file": {
"type": "PWAD",
"size": 608977,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a0f087c05a413483a06207d6ea976c068c17adc2/a0f087c05a413483a06207d6ea976c068c17adc2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 40,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Phrygia",
"description": "Phrygia is a single-map Boom-compatible speedmap designed for Doom 2, created in about 4.5 hours as a quick, rocket-centric light slaughter experience. The map is very short, taking under 5 minutes to complete, with implemented difficulty settings favoring a casual playstyle on HMP and a trivial HNTR mode. It features textures from Jimmy, a sky from Mech, and a custom MIDI track from the Battle of Olympus NES game. The gameplay emphasizes fast combat with rockets and moderate monster presence, balanced with accessible resources. The level is linear and straightforward, suitable for quick play sessions and Boom engine features.",
"authors": [
"Fonze"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"light_slaughter",
"linear",
"moderate",
"rocket_centric",
"short_maps",
"single_map"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom-compatible (-complevel 9)\nPrimary purpose : Single play\n===========================================================================\nTitle : Phrygia\nFilename : Phrygia.wad\nRelease date : February 17, 2017\nAuthor : Fonze\nEmail Address : [redacted]\nOther Files By Author : Couple maps for \"THT: Threnody,\" 1 map each for\n\t\t\t \"Joy of Mapping\" 1 and 2\n\nDescription : Tiny Boom (-complevel 9) speedmap that I made\n\t\t\t while helping a friend get into mapping after the\n\t\t\t last Joy of Mapping (3) session. We mapped for 3\n\t\t\t hours, then spent another on bug fixes, touch-\n\t\t\t ups, and cackling like hens about our nails and\n\t\t\t the feathering of our hair. I got some feedback\n\t\t\t and made a couple quick, minor changes... all-\n\t\t\t in-all about 4.5 hours of work. The map takes 5\n\t\t\t minutes or less to beat and features rocket-\n\t\t\t centric, light-slaughter gameplay. Difficulty\n\t\t\t settings are implemented, though admittedly HNTR\n\t\t\t is a joke setting. Still, HMP is a much easier,\n\t\t\t more casual experience.\n\t\t\t Uses textures from Jimmy and a sky from Mech.\n\t\t\t Midi \"Phrygia\" comes from Battle of Olympus NES\n\t\t\t game.\n\nCredits\t\t\t: Id, the Doom community, Jimmy for the beautiful\n\t\t\t textures, Mech for the gorgeous sky, Battle of\n\t\t\t Olympus NES game for the song, Bloodshedder and\n\t\t\t The Green Herring for maintaining the archives,\n\t\t\t Ling for keeping DW alive after AG shut down, and \t\t\t Decay for bringing fat smiles.\n\t\t\t Special thanks to rdwpa and dobu gabu maru\n\t\t\t for testing/feedback.\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : Biscuits made from scratch the way Momma used to.\nBuild Time : 4.5 Hours\nEditor(s) used : GZDB, Slade3\nMay Not Run With : Non-Boom-compatible ports\nTested With : PrBoom-plus 2.5.1.4\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 232,
"linedefs": 658,
"sidedefs": 1050,
"vertices": 683,
"sectors": 87,
"segs": 1180,
"ssectors": 376,
"nodes": 375,
"textures": {
"LITEGRN3": 3,
"F_SKY1": 6,
"RMARBLG4": 70,
"FLOOR0_1": 2,
"KSTONE2": 55,
"RMARBLE4": 14,
"FLAT19": 1,
"RMRBFAC4": 15,
"RMRBGRAY": 164,
"METALS5": 28,
"CEIL5_2": 40,
"RSTFONTA": 7,
"SUPPORT3": 171,
"FLAT5_4": 14,
"SW1BROWN": 6,
"FLAT23": 2,
"MECHSKY1": 3,
"CEIL1_1": 6,
"FLOOR6_1": 27,
"BLOOD4": 17,
"EXITSIGN": 4,
"PLAT1": 5,
"RSTONE1F": 24,
"LITEORN3": 10,
"SLIME15": 1,
"FLAT5_4K": 4,
"DEM1_5K": 4,
"PLDBRIK1": 143,
"WOODMET1": 83,
"DEM1_4K": 50
}
},
"monsters": {
"total": 169,
"by_type": {
"arachnotron": 10,
"archvile": 3,
"baron": 3,
"cacodemon": 2,
"chaingun_guy": 1,
"demon": 17,
"hell_knight": 13,
"imp": 1,
"lost_soul": 70,
"pain_elemental": 13,
"revenant": 36
},
"by_category": {
"boss": 0,
"hitscanner": 1,
"melee": 17,
"projectile": 151
}
},
"items": {
"total": 56,
"by_type": {
"backpack": 1,
"green_armor": 7,
"medikit": 9,
"megasphere": 1,
"rocket_box": 36,
"rocket_launcher": 1,
"soulsphere": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 36,
"shells": 0
},
"weapons_present": [
"rocket_launcher"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 83,
"hmp_monsters": 77,
"htr_monsters": 83,
"uv_items": 51,
"hmp_items": 53,
"htr_items": 51
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/a0f087c05a413483a06207d6ea976c068c17adc2/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/a0f087c05a413483a06207d6ea976c068c17adc2/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}