Raw model (for completeness)
{
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"title": "The Lord",
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],
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],
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"added": "2013-11-02 16:06:06",
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"name": "The Lord",
"description": "Hey, I didn't include the .EXE files with the ZIPFILE for nothing! Check them out!",
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"graphicOverrides": null,
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"MAP02": "MAP02.png",
"MAP03": "MAP03.png",
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},
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},
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},
"added": "2013-11-02 16:06:06",
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"corrupt": true,
"corruptMessage": "1 lump(s) are corrupt"
},
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},
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"contents": "DOOM2 - HOE :)\n\n================================================================\n\nTitle : The Lord\n\nFilename : thelord.WAD\n\n D2PENDPP.WAD (DOOM 2)\nAuthor :\nJeff Corr\n\nEmail Address : JCRAIDEN@AOL.COM\n\nDescription : Hey, I didn't include the .EXE files with the\n ZIPFILE for nothing! Check them out!\n\nAdditional Credits to : SySop James Shane. My monitor sucks so much I\n can't even find a program that lets me edit\n resolutions of 320x200x256 colors.\n Without James' help, I wouldn't have been able\n to use new graphics. James is also the sysop\n of Porky Piggin' BBS. Look for the number\n of the BBS levels.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01-MAP06\n\nSingle Player : Yes\n\nCooperative 2-4 Player : Yes, but slow on anything below a 486DX2/66\n on level 2 and 4, even though the levels\n were designed for co-op.\n\nDeathmatch 2-4 Player : Yes\n\nDifficulty Settings : I was to lazy to do that:)\n\nNew Sounds : No.\n\nNew Graphics : Hell YES, about 50 new graphics.\n\nNew Music : Ya, except for level 6\n\nDemos Replaced : 1-2-3, I guess that makes 3 ?!\n\n Demo 1 - Level 1; Single player\n Demo 2 - Level 6; Finishing the final enemy!\n Demo 3 - Level 5; Long demo to prove it can be\n done...\n\n NOTE: The demos were recorded with\n DOOM2 v1.7a. They will not work\n with any other version.\n To get an update to version 1.7a\n call The Roadrunner BBS (number\n in the levels:)! You can play the\n levels without version 1.7a, you\n just can't watch the demos.\n\n*** Construction ***\n\nBase : New levels from scratch\n\nTime : 3 hours to make demos perfect\n 75 hours to make the levels\n 5 hours to get graphics to work perfectly\n + 2 hours to assemble it\n -----\n 85 hours\n\nEditor(s) used : 3 different versions of DEU\n\nKnown Bugs : Surgeon Generals Warning:\n These levels cause epileptic seizures\n in small dogs and cats.\n\n*** Copyright / Permissions ***\n\nAuthors MAY NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute these WADs, provided you include this file, with\nno modifications. What the hell is this stuff for anyway? As if you\nI can stop you! :) You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.... blah blah blah blah........\n\n*** Where to get these WADs ***\n\nFTP sites: What does FTP mean anyway?\n\nBBS numbers: The Roadrunner BBS - (405)-???-???? >\n Porky Piggin BBS - (405)-???-???? >\n Software Creations - (508)-368-7036\n Anywhere else that has a cool sysop.\n\n > The numbers are in the levels! :)\n\nC U ALL"
}
]
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}
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"uv_items": 89,
"hmp_items": 89,
"htr_items": 89
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/52288c5ceb400b6fb5a8ebe4f8072b74b184ec34/MAP05/images/0.webp",
"type": null
},
{
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"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "This first map of The Lord features custom graphics with roughly medium-length gameplay designed for Doom 2. Combat is balanced for single player and 2-4 player co-op, with some performance concerns on slower hardware. The map follows a mostly linear progression and includes new music and demos recorded for Doom 2 v1.7a, reflecting traditional Doom2 themes with no new sounds but visually distinct areas.",
"authors": [
"Jeff Corr"
],
"tags": [
"cooperative",
"doom2",
"linear",
"medium_length",
"new_graphics"
]
}
},
{
"map": "MAP06",
"title": "MAP06",
"format": "doom",
"stats": {
"things": 125,
"linedefs": 104,
"sidedefs": 141,
"vertices": 102,
"sectors": 16,
"segs": 156,
"ssectors": 59,
"nodes": 58,
"textures": {
"BRNSMAL2": 1,
"ROCK1": 83,
"DOORTRAK": 4,
"BRNSMAL1": 1,
"GRNROCK": 32,
"ROCK2": 35,
"GRAY4": 1
}
},
"monsters": {
"total": 46,
"by_type": {
"cacodemon": 1,
"chaingun_guy": 12,
"cyberdemon": 1,
"hell_knight": 1,
"imp": 29,
"mancubus": 1,
"revenant": 1
},
"by_category": {
"boss": 1,
"hitscanner": 12,
"melee": 0,
"projectile": 33
}
},
"items": {
"total": 70,
"by_type": {
"invulnerability": 1,
"rocket_box": 22,
"rocket_launcher": 1,
"shell_box": 43,
"soulsphere": 2,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 22,
"shells": 43
},
"weapons_present": [
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 46,
"hmp_monsters": 46,
"htr_monsters": 46,
"uv_items": 70,
"hmp_items": 70,
"htr_items": 70
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "97bb2152-b8de-4a4a-9969-c6ce73bfbcc0",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/52288c5ceb400b6fb5a8ebe4f8072b74b184ec34/MAP06/images/0.webp",
"type": null
},
{
"id": "8fcd18a4-cd81-4bec-90b2-8ecf5abe2b92",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/52288c5ceb400b6fb5a8ebe4f8072b74b184ec34/MAP06/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "The Lord",
"description": "A six-level Doom II PWAD featuring entirely new maps and approximately 50 new graphics. Designed for single player and cooperative play, with moderate difficulty and no skill settings, the maps offer varied environments built from scratch. Combat likely balances traditional Doom gameplay with some performance impact on slower machines, emphasizing exploration and progression through linear levels.",
"authors": [
"Jeff Corr"
],
"tags": [
"cooperative",
"doom2",
"medium_length",
"new_graphics",
"vanilla_compatible"
]
}
}
]
}