Raw model (for completeness)
{
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"title": "Citadel of Sorrow (CITADEL.WAD) (V2.0)",
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"name": "Citadel of Sorrow (CITADEL.WAD) (V2.0)",
"description": "A Medieval Castle with some nice touches. Check out the torture chamber ! Also lotsa hidden passages and detailed rooms.",
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"contents": "================================================================\nTitle : Citadel of Sorrow (CITADEL.WAD) (V2.0)\nAuthor : Wilco van den Dool\nEmail Address : None yet! Contact me at the Fidonet Gaming area\n\t\t\t or Gamesnet for comments\nMisc. Author Info : This is my first WAD and I think it worked out\n\t\t\t quite allright.Dunno if I'll make any more though..\n\nDescription : A Medieval Castle with some nice\n\t\t\t touches. Check out the torture\n\t\t\t chamber ! Also lotsa hidden passages\n\t\t\t and detailed rooms.\n\nAdditional Credits to : The Guys at ID for making such a kickass game,\n\t\t\t Raphael Quinet & Brendon Wyber,authors of DEU,\n\t\t\t Colin Reed,author of BSP,\n\t\t\t Albert van Os for additional Sound Effects\n\t\t\t and playtesting,\n\t\t\t and finally Michael van den Dool for playtesting\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : E1M1\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes, 2: Easy (1-3) & Hard(4)\nNew Sounds : Yes\nNew Music : Yes\nNew Graphics : No\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : 70-80 hours in a total of 2 weeks\nEditor(s) used : Deu 5.21 GCC, Bsp 1.2X\nKnown Bugs : If you are using any Doom version lower than 1.666,\n\t\t\t a lot of HOM effects will show up when standing\n\t\t\t in front of the castle due to the fact that those\n\t\t\t versions couldn't handle a lot of Sidedefs on the\n\t\t\t screen at the same time.ID fixed this in v1.666 so\n\t\t\t if you haven't upgraded yet,do it now!!\n\n * Misc. Notes *\n\n-This is Version 2.0 of Citadel Of Sorrow which fixes some glitches(In V1.0\n there was no blue door for the blue skull key) and makes optimum use of the\n upper/lower unpegged feature of DEU so that most of the textures are perfect\n ly aligned.\n\n-In V1.666 Id increased Doom's save game buffer which enabled me to make this\n WAD even bigger.A couple of rooms ,items,bonuses and monsters were added for\n your enjoyment.\n\n* Copyright / Permissions *\n\nYou may distribute this file provided you include this file, with no\nmodifications. Authors may use this file as a base for additional\nlevels, but at least give me some credit then !\n\n* Where to get this WAD *\n\n\u001a"
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