The Power Plant ver 1.5

PWAD 115 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things189
Linedefs945
Sectors217
Monsters48
Items55
Raw model (for completeness)
{
  "meta": {
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    "sha256": "e661a4041089d47bfaf07c3fa8933a42ac47acf728f9a2f020e9778bb8cd611e",
    "title": "The Power Plant ver 1.5",
    "filenames": [
      "pwrplt15.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:46:42",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Power Plant ver 1.5",
      "description": "A new twist on pwad deathmatch creation.. a PWAD *MADE* for team play! some of the stuff you just can't get without a partner ( Like the BFG ) The BFG is a Trap, you can get TO it alone, but you can't LEAVE it alone. ::Grin:: ( Phrasing completely intentional )",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP18": "MAP18.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:46:42",
    "file": {
      "type": "PWAD",
      "size": 117249,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/31454f54081fcc9fe98ebc2282313abd52f3a42c/31454f54081fcc9fe98ebc2282313abd52f3a42c.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP18"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : The Power Plant ver 1.5\nFilename                : PWRPLT15.WAD\nAuthor                  : Ravenwing\nEmail Address           : ravnwing@netcom.com\nMisc. Author Info       : College student at Highline Com Col., Kent WA\n                          Ravn on DWANGO and IRC #doom\n                          Author of THEKULT.WAD\n\nDescription             : A new twist on pwad deathmatch creation..\n                          a PWAD *MADE* for team play! some of the stuff\n                          you just can't get without a partner ( Like\n                          the BFG ) The BFG is a Trap, you can get TO it\n                          alone, but you can't LEAVE it alone. ::Grin::\n                          ( Phrasing completely intentional )\n\n                          The exit room has more than one switch, ONLY ONE\n                          IS THE TRUE EXIT! the rest lower the ceiling...\n                          ::Grin:: see how eager you are to run for the exit\n                          now coward...\n\n          - New in 1.5\n                          For some reason, 1.0 didn't work...\n                          (maybe its because I forgot to rebuild the nodes\n                          before I released it to the public? naaah....)\n                          Anyhow, it works now. Made a few changes as you'll\n                          see....\n\nAdditional Credit to   :  id ( gee, wonder why... ) Kee and Romero for\n                          coming up with DWANGO, Ben Morris for DCK, The\n                          entier DEU team, the letter \"B\", the number \"6\",\n                          The Guys on DWANGO whom I deathmatch everynight\n                          with ( you know who you are )\n================================================================\n\n* Play Information *\n\nMAP #                   : MAP18  ( The Music fit )\n\nSingle Player           : Yes  (1.0 had no monsters, 1.5 has buttloads)\nCooperative 2-4 Player  : Yes  ( ^  1.5 has a few extra things for team play)\nDeathmatch 2-4 Player   : Yes! (suggest -altdeath -nomonsters and 4 players)\nDifficulty Settings     : Yes, all\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor used             : BSP12x\n                          DCK 2.1b (and later DCK 2.2)\n                          DEU2c\nBuild Time              : lots and lots and lots...\n                          ( \"I'm ALMOST DONE!... REALLY!\" )\nKnown Bugs              : None\n\n* Extra Bonus stuff! *\nI'm uploading two versions of 1.5, PWRPLT15.ZIP which is just\nthis file and the WAD, and PWRPCX15.ZIP, which is, the WAD,\nand a bunch of screen shots to help you along.\nThe screen shots are in .PCX format ( taken with -devparm and f1 while\nplaying ) I recommend cshow to view them, as in all other viewers I tried,\n(dcview, graphics workshop, MS Paintbrush, and Neopaint) it images were\neither distorted or very tiny.\n The Pix File listing is as Follows:\n A-Map.PCX        -  The location of the computer map\n BFGhall.PCX      -  The entry way to the hall with the bfg,\n                     careful, unless you have a partner, you\n                     won't leave that hallway with the bfg!\n BigUgly.PCX      -  One of the many Monsters in the level, still\n                     alive and kicking.. ( Well, he'd kick if he\n                     had legs, and he won't be alive for long )\n Careful.PCX      -  The last room, showing the first of the switches.\n                     ( Hint, its neither of these 2 :) )\n DieFatBy.PCX     -  A dead Fat boy\n Doors.PCX        -  A Pair of secret doors\n Elevator.PCX     -  What I would've made into a true elevator if Doom was\n                     a True 3D game. For now it has to suffice as the\n                     illusion of one.\n GetUsed2.PCX     -  You'll get used to this room.. half the teleports\n                     lead here ( Hint, In deathmatch, don't stand on the\n                     landing pad very long.. )\n GoinDown.PCX     -  Another View of 'The Lift'\n Hello.PCX        -  Say hello, then goodbye, to the nice seargent.\n LiteHall.PCX     -  I am rather proud of the lighting in this room\n Mefirst.PCX      -  I wonder who'll get the shot off first? Me or him..\n                     The tittle of this pix tells the story of what happened\n MegaSphr.PCX     -  The location of the only MegaSphere in the game.\n Outtammo.PCX     -  Aw crap.. down to a shotgun.\n PoolFDth.PCX     -  A neat looking Pool, with a Neat looking reward\n Pretty.PCX       -  Simply a nice shot of the first room, with bodies\n                     laying everywhere.. kinda brings a tear to an old\n                     doomers eye... -Sniffle-\n Secret.PCX       -  You know where the room IS, but how do you GET to it?\n SwchBFG.PCX      -  The switch to open the hallway for the BFG\n TheHall.PCX      -  The longest hallway I've ever designed\n TheLift.PCX      -  One of the central Design features of this wad that\n                     stand out\n This1.PCX        -  The True exit switch\n\n* Copyright / Permissions *\n\nAuthors may not use this level as a base to build additional\nlevels. You may change it to suit your needs, but do not distribute edited\nversion.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:  ftp.cdrom.com and mirrors\n\nBBS's: DWANGO file support BBS"
      }
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    {
      "map": "MAP18",
      "title": "MAP18",
      "format": "doom",
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        "linedefs": 945,
        "sidedefs": 1390,
        "vertices": 851,
        "sectors": 217,
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        "ssectors": 556,
        "nodes": 555,
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          "MARBLE1": 16,
          "SPACEW3": 7,
          "SUPPORT2": 5,
          "DOORRED": 2,
          "METAL3": 2,
          "CEIL5_1": 1,
          "FWATER1": 14,
          "CEMENT4": 19,
          "SLIME15": 75,
          "METAL7": 11,
          "SW1MET2": 6,
          "LITEBLU4": 2,
          "SLADWALL": 1,
          "TLITE6_6": 6,
          "BRICK5": 31,
          "CEIL1_2": 9,
          "PIPEWAL1": 2,
          "SW1CMT": 5,
          "SW1SLAD": 1,
          "SW1COMP": 2,
          "TLITE6_5": 6,
          "CEMENT1": 186,
          "METAL4": 98,
          "CEMENT3": 9,
          "SPCDOOR4": 4,
          "METAL2": 242,
          "SUPPORT3": 16,
          "BIGDOOR2": 1,
          "CEMENT7": 172,
          "SLIME14": 77,
          "TEKBRON1": 4,
          "DEM1_5": 1,
          "FWATER2": 10,
          "SKY2": 1,
          "SLIME02": 2,
          "DOORTRAK": 31,
          "FLOOR4_1": 1,
          "CEMENT9": 59,
          "FLOOR3_3": 202,
          "DOOR3": 2,
          "F_SKY1": 17,
          "SLIME01": 10,
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      },
      "monsters": {
        "total": 48,
        "by_type": {
          "baron": 2,
          "cacodemon": 3,
          "chaingun_guy": 6,
          "demon": 2,
          "hell_knight": 1,
          "imp": 15,
          "mancubus": 2,
          "pain_elemental": 1,
          "shotgun_guy": 11,
          "spectre": 1,
          "zombieman": 4
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 21,
          "melee": 3,
          "projectile": 24
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        "by_type": {
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          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell_pack": 4,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "invisibility": 4,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 4,
          "megasphere": 1,
          "plasma_rifle": 2,
          "rocket": 7,
          "rocket_box": 4,
          "rocket_launcher": 3,
          "shell_box": 5,
          "soulsphere": 4,
          "stimpack": 2,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 4,
          "rockets": 11,
          "shells": 5
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
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      "mechanics": {
        "teleports": true,
        "keys": [
          "red"
        ],
        "secret_exit": false
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      "difficulty": {
        "uv_monsters": 46,
        "hmp_monsters": 34,
        "htr_monsters": 17,
        "uv_items": 55,
        "hmp_items": 50,
        "htr_items": 43
      },
      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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