Raw model (for completeness)
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"contents": "===========================================================================\nArchive Maintainer : Two files were found missing\nUpdate to : CChest.zip in newstuff\nAdvanced engine needed : Boom/PrBoom or ZDoom\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : The Community Chest Project\nFilename : CCProj.Wad\nRelease date :\nAuthor : Dale E. Harris\nEmail Address : KHarris31@cfl.rr.com\nOther Files By Author : Too numerous to mention\nMisc. Author Info : Member of TeamTNT\nDescription : This is a compilation of levels from the Doom Community\nAdditional Credits to : Railgunner, The Ultimate Doomer, Thomas van der Velden,\n Alex Parsons, Bad Bob, Black Void, Magikal, Gene Bird,\n Kaiser, Use3D, Metabolist, Andy Leaver, Rex Claussen,\n Sphagne, Ravage, Torn, ArchVile46, Volteface, Mark Klem\n===========================================================================\n* What is included *\nNew levels : 32\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : N/A\n\n* Play Information *\nGame : DOOM2\nMap # : Map01 thru Map32\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts only (Not tested)\nOther game styles : N/A\nDifficulty Settings : Yes\n\n* Construction *\nBase : New from scratch\nBuild Time : Very Long Time!\nEditor(s) used : WadAuthor, Wintex 4.3, DCK 3.62, Deepsea, DoomED Deluxe 2.86\n Edmap 1.31, BSP 5.0, DEU 5.2, BSP 1.2x, Zennode 1.1.0\nKnown Bugs : What bugs? This team is good!\nMay Not Run With... : JDoom & Vavoom (They hate bridges)\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\n==========================================================================\n\nProject Information:\n\nI would like to thank the Doom Community for their help in getting this project off the\nground! You need either Boom/PrBoom or ZDoom to play it! I didn't do any of the maps,\ngraphics, music and anything else that might be included in this wad! I just coordinated\nthe effort, the following people get all the credit for their work on this project!\n\nProject Management: Cadman Map12, Map13: Use3D\nCC Logo on Tiltepic: Thomas van der Velden Map14: Metabolist\nMap01, Map20, Pics: The Ultimate Doomer Map16, Map17: Andy Leaver\nMap02, Map30: Thomas van der Velden Map18: Rex Claussen\nMap03, Map11: Alex Parsons Map21, Map23, Map27, Status Bar: Sphagne\nMap04, Map08, Map09: Bad Bob Map22, New Sky: Ravage\nMap05: Black Void Map24: Torn\nMap06, Map29: Magikal Map25: ArchVile46\nMap07, Map19, Map28, Map32: Gene Bird Map31, WebMaster: VolteFace\nMap10, Map15, Map26: Kaiser Music for Map25: Mark Klem"
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