satanrevenge-beta2.pk3

PK3 2.6 MiB 23 map(s)

Counts

endoom0
graphics2
lumps890
maps24
palettes0

Totals (across maps)

Things3786
Linedefs10631
Sectors2165
Monsters2307
Items710
Raw model (for completeness)
{
  "meta": {
    "id": "ee044a8e-faa7-4f69-b978-2eecd9a82937",
    "sha1": "c220dee732c14d1becd22fde95e5e1d8886d174f",
    "sha256": "f807f0f6e1aec3133d093522923f6d44a990d310480a196f92e9454dd93180c6",
    "filenames": [
      "satanrevenge-beta2.pk3"
    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2017-04-24 20:46:51",
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      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "DM1": "DM1.png",
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
        "MAP14": "MAP14.png",
        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png",
        "MAP17": "MAP17.png",
        "MAP18": "MAP18.png",
        "MAP19": "MAP19.png",
        "MAP20": "MAP20.png",
        "MAP21": "MAP21.png",
        "MAP31": "MAP31.png",
        "MAP32": "MAP32.png",
        "dm1": "dm1.png",
        "map01": "map01.png",
        "map02": "map02.png",
        "map03": "map03.png",
        "map04": "map04.png",
        "map05": "map05.png",
        "map06": "map06.png",
        "map07": "map07.png",
        "map08": "map08.png",
        "map09": "map09.png",
        "map10": "map10.png",
        "map11": "map11.png",
        "map12": "map12.png",
        "map13": "map13.png",
        "map14": "map14.png",
        "map15": "map15.png",
        "map16": "map16.png",
        "map17": "map17.png",
        "map18": "map18.png",
        "map19": "map19.png",
        "map20": "map20.png",
        "map21": "map21.png",
        "map31": "map31.png",
        "map32": "map32.png"
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      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
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    "added": "2017-04-24 20:46:51",
    "file": {
      "type": "PK3",
      "size": 2698872,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c220dee732c14d1becd22fde95e5e1d8886d174f/c220dee732c14d1becd22fde95e5e1d8886d174f.pk3.gz",
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    "content": {
      "maps": [
        "DM1",
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09",
        "MAP10",
        "MAP11",
        "MAP12",
        "MAP13",
        "MAP14",
        "MAP15",
        "MAP16",
        "MAP17",
        "MAP18",
        "MAP19",
        "MAP20",
        "MAP21",
        "MAP31",
        "MAP32"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 2,
        "lumps": 890,
        "maps": 24,
        "palettes": 0
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    },
    "text_files": [
      {
        "source": "pk3",
        "name": "Readme.txt",
        "contents": "===========================================================================\nArchive Maintainer      : Doomguy94\nAdvanced engine needed  : Zandronum 3.0\nPrimary purpose         : Single + coop play\n===========================================================================\nTitle                   : Satan's Revenge\nFilename                : satanrevenge-beta2.pk3\nRelease date            : 4/23/2017\nAuthor                  : Doomguy94\nEmail Address           : joshuahepworth94@gmail.com\nOther Files By Author   : DeathDifficultyv1.wad\n\nDescription             : After having defeat the Icon of Sin, Doomguy\n                          returns to his Earth to fix what was destroyed by\n                          the hellspawn. Little did he know, that there was\n                          an entity inside the Icon of Sin that had survived\n                          the destruction. A few weeks later hellspawn\n                          suddenly appeared on the UAC base on Earth.\n                          Doomguy, who was there in the base, knew what he\n                          had to do.....rip and tear the demons once again\n\nAdditional Credits to   : D_AV08 \"Huline Temple\" from \"Lands of Lore 2\"\n                          D_AV17 TNT MAP08: Metal theme\n                          D_AV25 \"You Suck\" from Rise of the Triad by Lee\n                          Jackson\n                          Wolfenstein3D monsters created by IDsoftware\n===========================================================================\n* What is included *\n\nNew levels              : 23\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : Added Bots\nOther files required    : skulltag_content-3.0-beta01.pk3\n\n* Play Information *\n\nGame                    : Doom 2\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Player starts only\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : Doom Builder 2, Slade\nMay Not Run With        : ZDoom\nTested With             : Zandronum 3.0\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons\nAttribution-NonCommercial-NoDerivatives 4.0 International License. To view a\ncopy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/\n\nYou are free to copy and redistribute the material in any medium or format.\nIf you do so, you must give appropriate credit, provide a link to the\nlicense, and indicate if changes were made. You may do so in any reasonable\nmanner, but not in any way that suggests the licensor endorses you or your\nuse. You may not use the material for commercial purposes. If you remix,\ntransform, or build upon the material, you may not distribute the modified\nmaterial.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites: http://allfearthesentinel.net/wads"
      },
      {
        "source": "pk3",
        "name": "BOTINFO.txt",
        "contents": "// -2 = VERYPOOR\n// -1 = POOR\n// 0 = LOW\n// 1 = MEDIUM\n// 2 = HIGH\n// 3 = EXCELLENT\n// 4 = SUPREME\n// 5 = GODLIKE\n// 6 = PERFECT\n\n{\n name = \"\\ccCole\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"shotgun\"\n\tcolor = \"99 99 99\"\n\tgender = \"male\"\n\tskin = \"base\"\n\tclass = \"fighter\"\n\trailcolor = silver\n\tchatfrequency = 50\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Cole.txt\"\n}\n\n{  name = \"\\cmJason\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"chaingun\"\n\tcolor = \"7F 80 3F\"\n\tgender = \"male\"\n\tskin = \"orion\"\n\tclass = \"Fighter\"\n\trailcolor = black\n\tchatfrequency = 20\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Jason.txt\"\n}\n\n{  name = \"\\cgZack\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"shotgun\"\n\tcolor = \"FF 0D 00\"\n\tgender = \"male\"\n\tskin = \"base\"\n\tclass = \"Mage\"\n\trailcolor = red\n\tchatfrequency = 70\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Zack.txt\"\n}\n\n{  name = \"\\caJack\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"rocketlauncher\"\n\tcolor = \"FF 00 11\"\n\tgender = \"male\"\n\tskin = \"base\"\n\tclass = \"Fighter\"\n\trailcolor = red\n\tchatfrequency = 45\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Jack.txt\"\n}\n\n{  name = \"\\cdRex\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"rocketlauncher\"\n\tcolor = \"22 ff 11\"\n\tgender = \"male\"\n\tskin = \"base\"\n\tclass = \"Fighter\"\n\trailcolor = green\n\tchatfrequency = 80\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Rex.txt\"\n}\n\n{  name = \"\\chLeo\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"Plasmarifle\"\n\tcolor = \"00 00 CD\"\n\tgender = \"male\"\n\tskin = \"base\"\n\tclass = \"Fighter\"\n\trailcolor = blue\n\tchatfrequency = 40\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Leo.txt\"\n}\n\n{  name = \"\\cgKate\"\n\taccuracy = 1\n\tintellect = 1\n\tevade = 1\n\tanticipation = 1\n\treactiontime = 1\n\tperception = 1\n\tfavoriteweapon = \"shotgun\"\n\tcolor = \"F0 80 80\"\n\tgender = \"female\"\n\tskin = \"crash\"\n\tclass = \"Fighter\"\n\trailcolor = red\n\tchatfrequency = 80\n\trevealed = true\n\tscript = \"humanbot\"\n\tchatlump = \"bots/chatfiles/Kate.txt\"\n}"
      },
      {
        "source": "pk3",
        "name": "MAPINFO.txt",
        "contents": "gameinfo\n{\n\ttitlepage = \"TITLEPIC\"\n\tcreditpage = \"CREDIT\"\n\ttitlemusic = \"$MUSIC_DM2TTL\"\n\ttitletime = 11\n\tadvisorytime = 0\n\tpagetime = 5\n\tchatsound = \"misc/chat\"\n\tfinalemusic = \"$MUSIC_READ_M\"\n\tfinaleflat = \"SLIME16\"\n\tfinalepage = \"CREDIT\"\n\tinfopage = \"HELP\", \"CREDIT\"\n\tquitsound = \"menu/quit2\"\n    playerclasses = \"Doomplayer\"\n\tborderflat = \"GRNROCK\"\n\tborder = DoomBorder\n\ttelefogheight = 0\n\tdefkickback = 100\n\tskyflatname = \"F_SKY1\"\n\ttranslator = \"xlat/doom.txt\"\n\t//mapinfo = \"mapinfo/doom2.txt\"\n\tdefaultbloodcolor = \"68 00 00\"\n\tdefaultbloodparticlecolor = \"ff 00 00\"\n\tbackpacktype = \"Backpack\"\n\tstatusbar = \"sbarinfo/doom.txt\"\n\tintermissionmusic = \"$MUSIC_DM2INT\"\n\tweaponslot = 1, \"Fist\", \"Chainsaw\"\n\tweaponslot = 2, \"Pistol\"\n\tweaponslot = 3, \"Shotgun\", \"SuperShotgun\"\n\tweaponslot = 4, \"Chaingun\", \"Minigun\"\t\t\t// [BB] Create default binding for the minigun.\n\tweaponslot = 5, \"RocketLauncher\", \"GrenadeLauncher\"\t// [BB] Create default binding for the grenade launcher.\n\tweaponslot = 6, \"PlasmaRifle\", \"Railgun\"\t// [BB] Create default binding for the railgun.\n\tweaponslot = 7, \"BFG9000\", \"BFG10K\"\t\t\t// [BB] Create default binding for the BFG10K.\n}\n\nskill baby\n{\n\tAutoUseHealth\n\tAmmoFactor = 2\n\tDamageFactor = 0.5\n\tEasyBossBrain\n\tSpawnFilter = Baby\n\tPicName = \"M_JKILL\"\n\tKey = \"i\"\n}\n\nskill easy\n{\n\tEasyBossBrain\n\tSpawnFilter = Easy\n\tPicName = \"M_ROUGH\"\n\tKey = \"h\"\n}\n\nskill normal\n{\n\tSpawnFilter = Normal\n\tPicName = \"M_HURT\"\n\tKey = \"h\"\n}\n\nskill hard\n{\n\tSpawnFilter = Hard\n\tPicName = \"M_ULTRA\"\n\tKey = \"u\"\n}\n\nskill nightmare\n{\n\tAmmoFactor = 2\n\tFastMonsters\n\tDisableCheats\n\tRespawnTime = 12\n\tSpawnFilter = Nightmare\n\tPicName = \"M_NMARE\"\n\tMustConfirm\n\tKey = \"n\"\n}\n\ncluster 12 //(MAP01 TO MAP03)\n{\n\tflat = \"RROCK05\"\n\tmusic = \"$MUSIC_READ_M\"\n\texittext = lookup, \"C8TEXT\"\n}\n\ncluster 13 //(MAP04 TO MAP07)\n{\n\tflat = \"RROCK01\"\n\tmusic = \"$MUSIC_READ_M\"\n\texittext = lookup, \"C11TEXT\"\n}\n\ncluster 14 //(MAP31)\n{\n\tflat = \"RROCK14\"\n\tmusic = \"$MUSIC_READ_M\"\n\tentertext = lookup, \"C9TEXT\"\n}\n\ncluster 15 //(MAP32)\n{\n\tflat = \"SLIME14\"\n\tmusic = \"$MUSIC_READ_M\"\n\tentertext = lookup, \"C10TEXT\"\n}\n\ncluster 16 //(MAP08 TO MAP10)\n{\n\tflat = \"RROCK02\"\n\tmusic = \"$MUSIC_READ_M\"\n\texittext = lookup, \"C12TEXT\"\n}\n\ncluster 17 //(MAP11 TO MAP14)\n{\n\tflat = \"RROCK11\"\n\tmusic = \"$MUSIC_READ_M\"\n\texittext = lookup, \"C13TEXT\"\n}\n\ncluster 18 //(MAP15 TO MAP19)\n{\n\tflat = \"RROCK20\"\n\tmusic = \"$MUSIC_READ_M\"\n\texittext = lookup, \"C14TEXT\"\n}\n\ncluster 19 //(MAP52 TO MAP62)\n{\n\tflat = \"RROCK\"\n\tmusic = \"$MUSIC_READ_M\"\n\texittext = lookup, \"C15TEXT\"\n}\n\nmap MAP01 \"The Base\"\n{\n   next = \"MAP02\"\n   sky1 = \"SKY1\", 0\n   cluster = 12\n   music = \"D_RUNNIN\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP02 \"Easy-Peasy\"\n{\n   next = \"MAP03\"\n   sky1 = \"SKY1\", 0\n   cluster = 12\n   music = \"D_COUNTD\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP03 \"Entryway Into Hell\"\n{\n   next = \"MAP04\"\n   sky1 = \"SKY1\", 0\n   cluster = 12\n   music = \"D_TENSE\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP04 \"Twin Guardians\"\n{\n\tlevelnum = 1\n\ttitlepatch = \"WILV00\"\n\tnext = \"MAP05\"\n\tsky1 = \"SKY3\"\n\tcluster = 13\n\tpar = 30\n\tmusic = \"D_IN_CIT\"\n}\n\n   map MAP05 \"Hell's Base\"\n{\n   next = \"MAP06\"\n   sky1 = \"SKY3\", 0\n   cluster = 13\n   music = \"D_DEAD\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP06 \"Pit of Despair\"\n{\n   next = \"MAP07\"\n   sky1 = \"SKY3\", 0\n   cluster = 13\n   music = \"d_romer2\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP07 \"Sacrifice\"\n{\n   next = \"MAP08\"\n   sky1 = \"SKY3\", 0\n   cluster = 13\n   music = \"d_DOOM\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP08 \"Outer Palace\"\n{\n   next = \"MAP09\"\n   sky1 = \"SKY3\", 0\n   cluster = 16\n   music = \"D_SHAWN\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   Map07Special\n   }\n\n   map MAP09 \"Inner Palace\"\n{\n   next = \"MAP10\"\n   sky1 = \"SKY3\", 0\n   cluster = 16\n   music = \"D_AMPIE\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP10 \"The Arena\"\n{\n   next = \"MAP11\"\n   sky1 = \"SKY3\", 0\n   cluster = 16\n   music = \"D_E1M8\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   NoInfighting\n   CyberdemonSpecial\n   SpecialAction_ExitLevel\n   }\n\n   map MAP11 \"Truth\"  //Satan's Castle\n{\n   next = \"MAP12\"\n   sky1 = \"SKY3\", 0\n   cluster = 17\n   music = \"D_E2M2\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP12 \"Inner Castle\"\n{\n   next = \"MAP13\"\n   sky1 = \"SKY3\", 0\n   cluster = 17\n   music = \"D_AV08\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n   map MAP13 \"Battle Against A Machine\"\n{\n   next = \"MAP14\"\n   sky1 = \"SKY3\", 0\n   cluster = 17\n   music = \"D_E3M8\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   NoInfighting\n   SpiderMastermindSpecial\n   SpecialAction_LowerFloor\n   }\n\n map MAP14 \"Spawning Pits\"\n{\n   next = \"MAP15\"\n   sky1 = \"SKY3\", 0\n   cluster = 17\n   music = \"MUS_E1M9\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n    map MAP15 \"Hell On Earth\"\n{\n   next = \"MAP16\"\n   secretnext = \"MAP31\"\n   sky1 = \"SKY2\", 0\n   cluster = 18\n   music = \"D_ADRIAN\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n    map MAP16 \"Maze of Doom\"\n{\n   next = \"MAP17\"\n   sky1 = \"SKY2\", 0\n   cluster = 18\n   music = \"D_E1M6\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n    map MAP17 \"Nuclear Plant\"\n{\n   next = \"MAP18\"\n   sky1 = \"SKY2\", 0\n   cluster = 18\n   music = \"d_betwee\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n    map MAP18 \"The Descent\"\n{\n   next = \"MAP19\"\n   sky1 = \"SKY2\", 0\n   cluster = 18\n   music = \"D_AV17\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n\tmap MAP19 \"Fight For The Earth\"\n   {\n   next = \"MAP20\"\n   sky1 = \"SKY2\", 0\n   cluster = 18\n   music = \"D_AV25\"\n   aircontrol = 0.5\n   BaronSpecial\n   SpecialAction_LowerFloor\n   forcenoskystretch\n   clipmidtextures\n   }\n\n  map MAP20 \"Mars Base\"\n   {\n   next = \"MAP21\"\n   sky1 = \"SKY1\", 0\n   cluster = 19\n   music = \"D_E1M2\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n  map MAP21 \"Packaging Warehouse\"\n   {\n   next = \"MAP01\" //\"MAP22\"\n   sky1 = \"SKY1\", 0\n   cluster = 19\n   music = \"D_E1M3\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }\n\n  map MAP31 \"Termination\"\n   {\n   next = \"MAP16\"\n   secretnext = \"MAP32\"\n   sky1 = \"SKY1\", 0\n   cluster = 14\n   music = \"D_MESSAG\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   SpiderMastermindSpecial\n   SpecialAction_LowerFloor\n   }\n\n  map MAP32 \"The SS\"\n   {\n   next = \"MAP16\"\n   sky1 = \"SKY1\", 0\n   cluster = 15\n   music = \"d_ultima\"\n   aircontrol = 0.5\n   forcenoskystretch\n   clipmidtextures\n   }"
      },
      {
        "source": "pk3",
        "name": "BOTS/Chatfiles/Cole.txt",
        "contents": "[IntroStrings]\n\"Alright guys, give it your all\"\n\n[FragStrings]\n\"Nice try\"\n\"You almost got me, $player_killed\"\n\"That looked like it hurt\"\n\"Huh? I actually got a frag!\"\n\"Sorry, $player_killed\"\n\n[KilledStrings]\n\"Ow! That hurt!\"\n\"Darn, so close!\"\n\"Nice job, but next time I will be ready\"\n\n[RoamingStrings]\n\"Guys? Where are you?\"\n\"This map is pretty big....\"\n\"/ME texts his friends\"\n\"I bet everyone left :<\"\n\n[LosingRoamingStrings]\n\"I am going to lose\"\n\"There go my chances of winning\"\n\"I suck\"\n\n[WinStrings]\n\"I Won!\"\n\"Yes, I knew I could do it!\"\n\"Nice try guys. Maybe next round.\"\n\n[LoseStrings]\n\"/ME Sighs sadly\"\n\"No! So close!\"\n\"Awwww, man\"\n\"Winning? me? yeah right :<\""
      },
      {
        "source": "pk3",
        "name": "BOTS/Chatfiles/Jason.txt",
        "contents": "[IntroStrings]\n\"Let's get this over with already\"\n\n[FragStrings]\n\"Damn pest\"\n\"$player_killed sucks at this game\"\n\"Stay away from me!\"\n\"Fuck off!\"\n\"This game is too easy\"\n\n[KilledStrings]\n\"Damn it\"\n\"You jerk!\"\n\"I hate this game!\"\n\n[RoamingStrings]\n\"Hmph\"\n\"Whatever\"\n\"/ME listens to his MP3 player\"\n\"What is the point of this game?\"\n\n[LosingRoamingStrings]\n\"Damn it, I better not lose!\"\n\"How am I not in 1st!?\"\n\"/me gives $player_random_notself the middle finger\"\n\n[WinStrings]\n\"I am the strongest!\"\n\"Hmph, you guys are so weak\"\n\"That should teach you to mess with me\"\n\n[LoseStrings]\n\"FUCK! FUCK! FUCK! FUCK!\"\n\"Hmph, Whatever\"\n\"This game is stupid anyways\"\n\"I hate everyone\""
      },
      {
        "source": "pk3",
        "name": "BOTS/Chatfiles/Zack.txt",
        "contents": "[IntroStrings]\n\"This looks like fun\"\n\n[FragStrings]\n\"Got you!\"\n\"Yes, another frag for me\"\n\"Bam, down goes $player_killed\"\n\"I knew I picked the right weapon!\"\n\"Sorry\"\n\n[KilledStrings]\n\"Ouch!\"\n\"That was no fair!\"\n\"That hurt!\"\n\n[RoamingStrings]\n\"Ummm...H-hello?\"\n\"I wonder what my brother is up to\"\n\"/me takes pictures on his cellphone\"\n\"This place is creepy :<\"\n\n[LosingRoamingStrings]\n\"Wait, I am not in first!?\"\n\"I need to think of a plan and fast\"\n\"/me sighs\"\n\n[WinStrings]\n\"Yay!\"\n\"I-I did it!?\"\n\"I can't wait to tell my friends about this\"\n\n[LoseStrings]\n\"/me sniffles\"\n\"Awwwwww!\"\n\"At least it is over...\"\n\"I hope I win next time\""
      },
      {
        "source": "pk3",
        "name": "BOTS/Chatfiles/Jack.txt",
        "contents": "[IntroStrings]\n\"Let's get to work\"\n\n[FragStrings]\n\"Another one down...\"\n\"Yeah!\"\n\"Another frag for me\"\n\"I knew my workout would help\"\n\"Yes!\"\n\n[KilledStrings]\n\"Darn!\"\n\"Ow, cramp!\"\n\"So close!\"\n\n[RoamingStrings]\n\"I need to go to the gym after this\"\n\"Where is everyone?\"\n\"/me flexes his biceps\"\n\"Remember to drink if you guys get tired.\"\n\n[RareRoamingStrings]\n\"/me starts lifiting dumbells\"\n\"I hope I beat $player_random_notself\"\n\n[LosingRoamingStrings]\n\"I will be upset if I lose\"\n\"I am losing!?\"\n\"I refuse to lose to $player_inlead!\"\n\n[WinStrings]\n\"I knew I was stronger than $player_random_notself!\"\n\"That is it for my workout today.\"\n\"Nice try guys, but I am stronger.\"\n\n[LoseStrings]\n\"Looks like I need to go back to the gym.\"\n\"That sucks...\"\n\"/me breathes heavily\"\n\"That wore me out.\""
      },
      {
        "source": "pk3",
        "name": "BOTS/Chatfiles/Rex.txt",
        "contents": "[IntroStrings]\n\"H-hello everyone\"\n\"Please go easy on me\"\n\n[FragStrings]\n\"Sorry, $player_killed\"\n\"That looked like it really hurt\"\n\"I only did that to protect myself\"\n\"I didn't want to do that\"\n\"D-did I do that?!\"\n\n[KilledStrings]\n\"Ow!\"\n\"Stop, please!\"\n\"Why does this this have to happen to me?\"\n\n[RoamingStrings]\n\"H-hello?\"\n\"I don't like this game.\"\n\"/me fiddles with his weapon\"\n\"Do you guys know where $player_random_notself is?\"\n\n[RareRoamingStrings]\n\"I wonder what $player_random_notself does in his free time.\"\n\"I hope I don't get too hurt.\"\n\n[LosingRoamingStrings]\n\"I am losing? I am used to it.\"\n\"...\"\n\"I bet $player_inlead is going to win.\"\n\n[WinStrings]\n\"I-I won!?\"\n\"Finally, it is over.\"\n\"Looks like I am stronger than I thought.\"\n\n[LoseStrings]\n\"I am a loser after all.\"\n\"I can't seem to win.\"\n\"/me looks down sadly.\"\n\"I will never win at anything.\""
      },
      {
        "source": "pk3",
        "name": "BOTS/Chatfiles/Leo.txt",
        "contents": "[IntroStrings]\n\"This will be over quickly\"\n\n[FragStrings]\n\"Move it, Loser!\"\n\"This is too easy\"\n\"I knew this weapon would be useful\"\n\"That is what you get when you mess with me!\"\n\"You are weak, $player_killed\"\n\n[KilledStrings]\n\"Damn it\"\n\"I am going to kill who ever fragged me!\"\n\"Lucky shot..\"\n\n[RoamingStrings]\n\"I knew you guys were too scared to fight me\"\n\"Just give up now and I won't hurt you\"\n\"You really think you can kill me?\"\n\"/ME loads his weapon\"\n\n[LosingRoamingStrings]\n\"Damn it, I am not in first!\"\n\"There is no way $player_inlead is better than me! \"\n\"I may not be in first, but this match is not over yet!\"\n\n[WinStrings]\n\"Hmph, I knew I would win\"\n\"You were stupid to think you would win\"\n\"I am better than all of you!\"\n\n[LoseStrings]\n\"How!?\"\n\"I will remember this!\"\n\"You were lucky...this time\"\n\"/ME glares at $player_random_notself\""
      },
      {
        "source": "pk3",
        "name": "ACTORS/wolf.txt",
        "contents": "ACTOR WolfRocket\n{\n\tPROJECTILE\n\tRadius 4\n\tSpeed 9\n\tExplosionRadius 32\n\tExplosionDamage 16\n\tSeeSound \"missile/fire\"\n\tDeathSound \"missile/hit\"\n\tStates\n\t{\n\tSpawn:\n\t\tMISL A 1\n\t\tMISL A 1 BRIGHT A_CustomMissile (\"WolfRocketSmoke\", -30, 0, 0)\n\t\tLoop\n\tDeath:\n\t\tBAL3 CDE 4 A_Explode\n\t\tStop\n\t}\n}\n\nACTOR NewFatShot : FatShot\n{\nRenderstyle Translucent\nAlpha 0.9\nDamageType \"FnuckingNazi\"\nSeeSound \"enemies/Flamethrower\"\nStates\n  {\n  Death:\n\tMANF CDEFGH 3 bright\n\tStop\n  }\n}\n\nACTOR Dog 90\n{\n  Health 30 //1\n  PainChance 180 //255\n  Speed 8 //5\n  Radius 20 //28\n  Height 40 //38\n  Mass 70 //10000\n\tMONSTER\n\t+FLOORClip\n\t+JUSTHIT\n\t+FULLVOLACTIVE\n\t+FULLVOLDEATH\n\t+LOOKALLAROUND\n\t+CANNOTPUSH\n\t+DONTGIB\n\t+NOTARGET\n\tSeeSound \"dog/sight\"\n\tAttackSound \"dog/attack\"\n\tDeathSound \"dog/death\"\n\tObituary \"$OB_DOG\"\n\tMeleeDamage 2\n\tBloodColor \"FF 00 00\"\n\tStates\n\t{\n\tSpawn:\n\t\tWDOG A 2 A_Wander\n\t\tWDOG A 2 A_Look\n\t\tWDOG B 2 A_Wander\n\t\tWDOG B 2 A_Look\n\t\tWDOG C 2 A_Wander\n\t\tWDOG C 2 A_Look\n\t\tWDOG D 2 A_Wander\n\t\tWDOG D 2 A_Look\n\t\tLoop\n\tSee:\n\t\tWDOG AAAABBBBCCCCDDDD 1 A_Chase\n\t\tLoop\n\tMelee:\n\t\tWDOG EE 3 A_FaceTarget\n\t\tWDOG FF 3 A_MeleeAttack\n\t\tWDOG GG 3\n\t\tWDOG AA 4\n\t\tGoto See\n\tPain:\n\t\tWDOG E 6\n\t\tGoto See\n\tDeath:\n\t\tWDOG H 5 A_Scream\n\t\tWDOG I 5\n\t\tWDOG J 5 //ACS_ExecuteAlways(700, 0, 100)\n\t\tWDOG K -1\n\t\tStop\n\t}\n}\n\nACTOR BrownNazi 92\n{\n\tHealth 50 //12\n\tRadius 26\n\tHeight 54\n\tDeathHeight 0\n\tSpeed 5 //3\n\tMass 10000\n\tPainchance 255\n\tMONSTER\n\t+FLOORClip\n\t+FULLVOLACTIVE\n\t+FULLVOLDEATH\n\t+DONTGIB\n\t+NOTARGET\n\tSeeSound \"brown/sight\"\n\tAttackSound \"shots/single\"\n\tDeathSound \"brown/death\"\n\tObituary \"$OB_BROWN\"\n\tBloodColor \"FF 00 00\"\n\tDamage 2\n\tDropitem \"Clip\"\n\tStates\n\t{\n\tSpawn:\n\t\tWBRN EEEEEE 4 A_Look\n\t\tLoop\n\tSee:\n\t\tWBRN AAAAAABBBBBBCCCCCDDDDDD 1 A_Chase\n\t\tLoop\n\tMissile:\n\t\tWBRN G 4 A_CposRefire\n\t\tWBRN H 4 A_FaceTarget\n\t\tWBRN I 8 BRIGHT A_BulletAttack\n\t\tWBRN HHGG 1\n\t\tWBRN AAAAAABBBBBB 1 A_Chase\n\t\tWBRN G 0 A_CposRefire\n\t\tLoop\n\tPain:\n\t\tWBRN F 6 A_Pain\n\t\tGoto See\n\tDeath:\n\t\tWBRN J 5 //ACS_ExecuteAlways (25, 0, 0)\n\t\tWBRN K 5 A_Scream\n\t\tWBRN L 5\n\t\tWBRN M 5 //ACS_ExecuteAlways(700, 0, 100)\n\t\tWBRN N -1\n\t\tStop\n\t}\n}\n\nACTOR MBrownNazi : BrownNazi 20202\n{\n\t+JUSTHIT\n\tStates\n\t{\n\tSpawn:\n\t\tWBRN A 3 A_Wander\n\t\tWBRN A 3 A_Look\n\t\tWBRN B 3 A_Wander\n\t\tWBRN B 3 A_Look\n\t\tWBRN C 3 A_Wander\n\t\tWBRN C 3 A_Look\n\t\tWBRN D 3 A_Wander\n\t\tWBRN D 3 A_Look\n\t\tLoop\n\t}\n}\n\nACTOR FakeHitler 91\n{\n  Health 400\n  Radius 20\n  Height 50\n  Mass 400\n  Speed 10\n  PainChance 128\n  Monster\n  +FLOAT\n  +NOGRAVITY\n  +NOBLOOD\n  +NOTARGET\n  +NOINFIGHTING\n  DamageFactor \"FnuckingNazi\", 0.0\n  SeeSound \"FakeHitlerSight\"\n  DeathSound \"FakeHitlerDeath\"\n  Obituary \"$OB_GHOST\"\n  States\n  {\n  Spawn:\n    FAKE AABBCCDD 2 A_Look\n    Loop\n  See:\n    FAKE A 1 A_JumpIfInventory(\"FakeHitlerToken\", 0, \"FastSee\")\n\tFAKE A 1\n    FAKE ABBCCDD 2 A_Chase\n    Loop\n  FastSee:\n    FAKE AA 2 A_FastChase\n\tFAKE BB 2 A_Chase\n\tFAKE CC 2 A_FastChase\n\tFAKE DD 2 A_Chase\n\tGoto See\n  Missile:\n\tFAKE A 0 BRIGHT A_JumpIfInventory (\"FakeHitlerToken\", 0, \"SpecialShot\")\n\tFAKE A 0 BRIGHT A_GiveInventory (\"FakeHitlerToken\", 1)\n    FAKE A 0 BRIGHT A_JumpIfCloser (320, \"SlowFire\")\n\tFAKE A 0 BRIGHT A_JumpIfCloser (640, \"FastFire\")\n\tFAKE A 4 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFastest\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n    Goto See\n  SlowFire:\n    FAKE A 4 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallSlow\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tGoto See\n  FastFire:\n    FAKE A 4 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tFAKE E 1 BRIGHT A_CustomMissile (\"FakeHitlerBallFast\", 30, 0, 0)\n\tFAKE A 2 BRIGHT A_FaceTarget\n\tFAKE A 0 BRIGHT A_CposRefire\n\tGoto See\n  SpecialShot:\n    FAKE A 2 BRIGHT A_TakeInventory (\"FakeHitlerToken\", 3)\n    FAKE A 0 BRIGHT A_Jump (128, \"SpecialShot2\")\n\tFAKE A 10 BRIGHT\n    FAKE A 2 BRIGHT A_FaceTarget\n\tFAKE E 2 BRIGHT A_CustomMissile (\"NewFatShot\", 30, 0, 0)\n\tFAKE A 2 BRIGHT\n\tGoto See\n  SpecialShot2:\n    FAKE A 3 BRIGHT\n\tFAKE A 3 BRIGHT A_FaceTarget\n\tFAKE E 2 BRIGHT A_CustomMissile (\"FakeHitlerBallSpecial\", 30, 0, 0)\n\tFAKE A 3 BRIGHT A_FaceTarget\n\tFAKE E 2 BRIGHT A_CustomMissile (\"FakeHitlerBallSpecial\", 30, 0, 0)\n\tFAKE A 3 BRIGHT A_FaceTarget\n\tFAKE E 2 BRIGHT A_CustomMissile (\"FakeHitlerBallSpecial\", 30, 0, 0)\n\tFAKE A 2 BRIGHT\n\tGoto See\n  Pain:\n    FAKE A 3\n    FAKE A 3 A_Pain\n    FAKE BCD 2\n    Goto See\n  Death:\n    FAKE F 8\n    FAKE G 8 A_Scream\n    FAKE HI 8\n    FAKE J 8 A_NoBlocking\n    FAKE K -1 A_SetFloorClip\n    Stop\n  Raise:\n    FAKE K 8 A_UnSetFloorClip\n    FAKE JIHGF 8\n    Goto See\n  }\n}\n\nACTOR FakeHitlerBallSlow\n{\n\tSpeed 5\n\tRadius 6\n\tHeight 8\n\tDamage 1\n\tSeeSound \"FakeHitlerAttack\"\n\tDeathSound \"caco/shotx\"\n\tDamageType \"FnuckingNazi\"\n\tRenderstyle Translucent\n\tAlpha 1\n\tPROJECTILE\n\t+RANDOMIZE\n\tStates\n\t{\n\tSpawn:\n\t\tFHFB AB 4 bright\n\t\tLoop\n\tDeath:\n\t\tWFLB C 8 bright\n\t\tWFLB D 6 bright\n\t\tWFLB E 4 bright\n\t\tStop\n\t}\n}\n\nACTOR FakeHitlerBallFast : FakeHitlerBallSlow { Speed 8 }\n\nACTOR FakeHitlerBallFastest : FakeHitlerBallSlow { Speed 12 }\n\nACTOR FakeHitlerBallSpecial : NewFatShot\n{\n  SeeSound \"FakeHitlerTripleShot\"\n  Radius 6\n  Height 8\n  Speed 25\n  Damage 3\n  Scale 0.3\n}\n\nACTOR FakeHitlerToken : Inventory\n{\n\tInventory.Amount 1\n\tInventory.MaxAmount 3\n}\n\nACTOR HansGrosse 93\n{\n\tHealth 450\n\tRadius 26\n\tHeight 54\n\tDeathHeight 0\n\tSpeed 5 //3\n\tMass 10000\n\tPainchance 0\n\tMONSTER\n\t+FLOORCLIP\n\t+BOSS\n\t+JUSTHIT\n\t+LOOKALLAROUND\n\t+MISSILEMORE\n\t//+MISSILEEVENMORE  <----- Jesus Christ, over kill much?\n\t+SHORTMISSILERANGE\n\t+DONTGIB\n\t+NOTARGET\n\tSeeSound \"boss/sight\"\n\tAttackSound \"boss/attack\"\n\tDeathSound \"boss/death\"\n\tObituary \"$OB_GROSSE\"\n\tBloodColor \"FF 00 00\"\n\tDamage 5\n\tStates\n\t{\n\tSpawn:\n\t\tWBOS A 5 A_Look\n\t\tLoop\n\tSee:\n\t\tWBOS AAAAAABBBBBBCCCCCCDDDDDD 1 A_Chase\n\t\tLoop\n\tMissile:\n\t\tWBOS E 8 A_FaceTarget\n\t\tWBOS E 2 A_CPosRefire\n\t\tWBOS FG 5 BRIGHT A_BulletAttack\n\t\tWBOS E 0 A_CPosRefire\n\t\tWBOS E 0 A_FaceTarget\n\t\tWBOS FG 5 BRIGHT A_BulletAttack\n\t\tWBOS E 0 A_CPosRefire\n\t\tWBOS E 0 A_FaceTarget\n\t\tWBOS FG 5 BRIGHT A_BulletAttack\n\t\tWBOS E 0 A_CPosRefire\n\t\tWBOS E 10 A_FaceTarget\n\t\tGoto See\n\tDeath:\n\t\tWBOS H 2 //ACS_ExecuteAlways (25, 0, 2)\n\t\tWBOS H 4 //ACS_ExecuteAlways(700, 0, 5000)\n\t\tWBOS IJ 6 A_Scream\n\t\tWBOS K -1\n\t\tStop\n\t}\n}"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 244,
        "linedefs": 722,
        "sidedefs": 920,
        "vertices": 605,
        "sectors": 151,
        "segs": 960,
        "ssectors": 241,
        "nodes": 240,
        "textures": {
          "MIDGRATE": 4,
          "BRICK12": 2,
          "SW1STON6": 4,
          "STARG1": 2,
          "STARTAN2": 304,
          "BIGDOOR6": 1,
          "CEIL3_3": 40,
          "GRAYBIG": 1,
          "FLAT5_4": 4,
          "BIGDOOR4": 6,
          "METAL7": 14,
          "SUPPORT3": 3,
          "SW1STRTN": 7,
          "BIGDOOR3": 2,
          "DOORRED": 2,
          "STARG2": 20,
          "FLOOR0_1": 130,
          "BIGDOOR2": 4,
          "ICKWALL3": 12,
          "BRICK10": 2,
          "FLAT5_5": 8,
          "STARTAN3": 2,
          "STEP5": 10,
          "ICKWALL1": 16,
          "STONE4": 19,
          "PIPE1": 2,
          "SW1PIPE": 1,
          "DOORBLU": 2,
          "SPCDOOR3": 2,
          "BRICK7": 12,
          "EXITSIGN": 4,
          "MIDSPACE": 6,
          "F_SKY1": 5,
          "SPCDOOR2": 8,
          "STARBR2": 106,
          "FWATER1": 2,
          "STONE6": 113,
          "DOORYEL": 2,
          "SPCDOOR1": 10,
          "STEP6": 11,
          "CEIL3_1": 94,
          "GRAY1": 8,
          "FLAT10": 18,
          "BRICK9": 23,
          "SUPPORT2": 8,
          "FLOOR0_2": 1,
          "METAL2": 10
        }
      },
      "monsters": {
        "total": 175,
        "by_type": {
          "chaingun_guy": 3,
          "demon": 41,
          "imp": 33,
          "lost_soul": 1,
          "shotgun_guy": 36,
          "zombieman": 61
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 100,
          "melee": 41,
          "projectile": 34
        }
      },
      "items": {
        "total": 31,
        "by_type": {
          "ammo_box": 8,
          "ammo_clip": 6,
          "chaingun": 1,
          "chainsaw": 1,
          "invisibility": 1,
          "shell_box": 5,
          "shells": 2,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 5
        },
        "ammo_by_category": {
          "bullets": 14,
          "cells": 0,
          "rockets": 0,
          "shells": 7
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 175,
        "hmp_monsters": 164,
        "htr_monsters": 102,
        "uv_items": 29,
        "hmp_items": 31,
        "htr_items": 30
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "51125803-9ac8-4e38-b0e5-7cf270b4c4e5",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c220dee732c14d1becd22fde95e5e1d8886d174f/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "c369bbb0-aa37-486e-95ac-7eafb8df4ea6",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c220dee732c14d1becd22fde95e5e1d8886d174f/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 73,
        "linedefs": 179,
        "sidedefs": 247,
        "vertices": 169,
        "sectors": 38,
        "segs": 273,
        "ssectors": 69,
        "nodes": 68,
        "textures": {
          "DOORRED": 2,
          "SUPPORT3": 1,
          "EXITSIGN": 2,
          "BROWN96": 71,
          "FLOOR0_5": 38,
          "ASHWALL6": 6,
          "DOORBLU": 2,
          "SW1BRCOM": 2,
          "SW1STRTN": 1,
          "DOORYEL": 1,
          "CEIL3_3": 38,
          "SW1METAL": 1,
          "ASHWALL2": 17,
          "ASHWALL7": 68,
          "BIGDOOR2": 4,
          "BRICK7": 1,
          "METAL1": 16,
          "SPCDOOR2": 4,
          "SW1BROWN": 1,
          "SUPPORT2": 1
        }
      },
      "monsters": {
        "total": 37,
        "by_type": {
          "chaingun_guy": 4,
          "demon": 3,
          "imp": 16,
          "mancubus": 1,
          "shotgun_guy": 8,
          "zombieman": 5
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 17,
          "melee": 3,
          "projectile": 17
        }
      },
      "items": {
        "total": 21,
        "by_type": {
          "ammo_box": 2,
          "chaingun": 1,
          "computer_area_map": 1,
          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 1,
          "shell_box": 1,
          "shells": 8,
          "shotgun": 1,
          "stimpack": 4
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 0,
          "rockets": 0,
          "shells": 9
        },
        "weapons_present": [
          "chaingun",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 35,
        "hmp_monsters": 35,
        "htr_monsters": 17,
        "uv_items": 21,
        "hmp_items": 21,
        "htr_items": 21
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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