Counts

endoom0
graphics2
lumps293
maps13
palettes0

Totals (across maps)

Things4225
Linedefs26161
Sectors1608
Monsters2609
Items1274
Raw model (for completeness)
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    "id": "ede63381-d918-4b75-a0de-c919e944c6ac",
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    "title": "AFTERDOOM 2: Deep Space Pirsuit (PRE-release)",
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    "added": "2014-12-21 16:36:00",
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      "type": "PWAD",
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      {
        "source": "idgames",
        "name": null,
        "contents": "==========================================================================\nThis text file is stored in the adsp.zip file as 'adsp.txt'\n==========================================================================\nYOU NEED BOTH THE adspp.zip AND THE adspexe.zip FILES TO PLAY THIS ADDON!\nIF YOU DONT THE adspexe.zip FILE, GO GET IT AT:\nhttp://www.geocities.com/jomgobar2/sneak_peek1.html\n==========================================================================\n==========================================================================\n   THIS IS A PRE-RELEASE.  THIS ADDON IS GUARANTEED TO WORK WITH DOOM2\n   V1.9 OR Team TNT's BOOM ENGINE.\n==========================================================================\nTitle           : AFTERDOOM 2: Deep Space Pirsuit (PRE-release)\nFilenames       : Adspp.zip AND Adspexe.zip (the zip files you NEED and\n                  SHOULD HAVE)\n                  Adsp.exe (The patched executable.  It is in the\n                  Adspexe.zip file)\n                  Adsp.txt (you're reading it)\n                  Adsp.deh (for those who use BOOM and can't use\n                  the exe file.)\n                  Adsp.wad\n                  Adspbat.bat (starts up AfterDOOM2.)\nAuthor: Virgil the Doom Poet\nDescription     : Another megawad from me.  Same features as Afterdoom,\n                  except the levels, graphics, and music\n                  are new and different (Well, DUUH!!!). You are not,\n                  I repeat NOT a Doom God if you cannot finish these levels\n                  on Ultra Violence, starting at each with only a pistol.\n                  **No original monsters are replaced, but...\n                  four tough bosses are added...**\nStory           : Alright, alright.  Here's the damn story :).\n                  After destroying Satan and Hell itself and being\n  revived and rejuvenated, you find yourself on earth\n  again. \"It's over, it's finally over...\" you think to\n                  yourself. You are DEAD wrong. (DEAD being the key word...)\n  As you watch the evening news, a story comes up that\n                  makes you choke on the food you were just eating.\n  The story tells that strange entities have suddenly\n  appeared near a UAC space shuttle launching station and\n  have stolen a space shuttle prototype that carries a\n                  200000 megaton thermonuclear warhead codenamed \"Daymon\".\n                  It alone has the\n  ability to vaporize the whole planet. Enraged, you hop\n  in your vehicle and careen down to the UAC station.\n                  \"The bastards! They're just like weeds!! And i'm their\n                  weed control..\" you think to yourself. Before\n                  the UAC station knows what hit them, you swipe one of\n  the smaller space shuttles and blast off for the huge,\n  monster-infested spaceship that was supposed to be home\n  to 100 thousand people. Now it's home to 100 thousand\n  hellspawn and you are the only one that can save earth\n  from their wrathful vengeance. As you near it,\n  something blows a hole through your mini space\n  shuttle's ceiling.  Quickly you grab a pistol and\n  attempt to find the extra ammo you took with you. Here\n  we go again...\nThanks to: Jason Hoffoss for making DMapEdit, Id software\n  for making such an awesome game editable (unlike\n  Quake, Unreal, and a whole bunch of other 3-D\n  shooters), Bill Neisius for making Dmgraph, and\n                  whoever made NWT (New Wad Tools), and Greg Lewis for\n                  creating Dehacked.  Oh, and Deutex for giving me the power\n                  to expand my textures without limits.  It f***ing rules!!!\n==========================================================================\n\n* Play Information *\n\nLevels #                : MAP01-MAP13\nSingle Player           : Yes!!\nCooperative 2-4 Player  : No.\nDeathmatch 2-4 Player   : Yes, for those that for some reason only play DM.\nDifficulty Settings     : Yes. (I recommend UV)\nNew Sounds              : Yes.  And YES they're good.\nNew Graphics            : Yes.\nDemos Replaced          : No, not yet.  Wait for the full version.\nLoading Procedure       : 1) copy the zip file into your doom2 directory\n                          2) obviously, unzip the zip file\n                          3) go to the MS-DOS Prompt and into your doom2\n  directory\n                          4) type \"adspbat\" and press enter\n**Or, if you use BOOM, add the wad files and the dehacked patch when\n  loading doom2 through the source port.  However, I REALLY recommend\n  that you use the normal DOS Doom2 instead and just run AfterDOOM2\n  through the batch file included.**\n\n==========================================================================\n\n* Construction *\n\nBase: New levels from scratch and sheer creativity\nEditor(s) used: DMapEdit, NWT, Mudi2mus, and Mus2midi\n  for music changes, Dmgraph for\n                          title graphics, & Ted12 for editing the text\n                          mode screen that comes up when you quit doom2.\nKnown Bugs              : Possible save buffer overruns in some levels.\n                          Don't save on a level that's huge. I know you guys\n                          can beat the levels without saving (saving is for\n                          whimps).  Besides, I do this on purpose to prevent\n                          too much saving and to encourage hardcore, nonstop\n                          gaming.\n==========================================================================\n* Copyright / Permissions *\n\nAuthors MAY NOT use these levels as a base to build additional\nlevels or make profit with them.\n\nYou MAY distribute this WAD (AND PLEASE DO), provided you include these\nfiles, with no modifications.  You may distribute these files in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include these\nfiles intact with no modifications and in their original form.\n\n==========================================================================\n\n*NOTES*\n\nIf you're stuck, read on.\n\n  1) Be very careful and alert when you open a door or press a switch. I\ndon't have a lot of traps, but if you press too much switches or open too\nmany doors without defeating all the monsters in the area first, you will\nfind yourself surrounded by them and will be torn to shreds.  (An\nexception is when you cannot find any ammo and have to go to the next\narea to find it.) Ammo shortage is almost never a problem in my levels, but\nhealth shortage can still kill you.  In the later levels, however, ammo\nshortage CAN become a problem... *devilish grin*\n  2) When you see corpses of players, be prepared for a trap...\n  3) These levels take time to complete.\nSave your game, just DON'T SAVE IT TOO OFTEN or you might stop having fun\nwith these levels.  Save it like 1-2 times a level if you are such\na wimp.  I myself never save unless I have no choice.\n  4) Weapons, ammo, and health aren't just for decoration.\nSome people think otherwise.  Don't take a box of shells when you are\ncarrying 99 shells (you would waste 19 valuable shells!).  Same goes for\nhealth and weapons.  Chainsaws and berserker packs are good weapons for\nmost monsters, even Barons of Hell (I like killing those with a berserker\npack:)).\n  5) So you listened to all I've had to say?  Good.  Here's a little hint\nto help you stay alive.  In AfterDOOM2 Deep Space Pirsuit, there are 4 NEW\nBOSSES to fight.  Each are harder than a cyberdemon and almost all have\nmore health than a cyberdemon.  And for some odd reason (grin)\nall the old doom2 monsters are present.  They have NOT been replaced...\nWatch out for the last and final of the four.  If he touches you, he can\nfreeze you in place and tear you apart with his claws.  One\nmore thing: all but one are REALLY fast.  Faster than rockets.  Wait for\nthem to start firing before you try to hit them.\n\n==========================================================================\n\n==========================================================================\n= * My website is at: *                                                  =\n=                                                                        =\n=http://www.geocities.com/jomgobar2     (has frames)                     =\n=                                                                        =\n=OR AT:                                                                  =\n=                                                                        =\n=http://www.geocities.com/Virgil_32_0   (gives you a choice of frames or =\n=                                                            non-frames) =\n=                                                                        =\n=========================================================================\n=                                                                        =\n=send comments (and abuse :)) to me at:                                  =\n=Virgil_32@hotmail.com                                                   =\n=                                                                        =\n=========================================================================="
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "==========================================================================\nYOU NEED BOTH THE adspp.zip AND THE adspexe.zip FILES TO PLAY THIS ADDON!\nIF YOU DONT THE adspexe.zip FILE, GO GET IT AT:\nhttp://www.geocities.com/jomgobar2/sneak_peek1.html\n==========================================================================\n==========================================================================\n   THIS IS A PRE-RELEASE.  THIS ADDON IS GUARANTEED TO WORK WITH DOOM2\n   V1.9 OR Team TNT's BOOM ENGINE.\n==========================================================================\nTitle           : AFTERDOOM 2: Deep Space Pirsuit (PRE-release)\nFilenames       : Adspp.zip AND Adspexe.zip (the zip files you NEED and\n                  SHOULD HAVE)\n                  Adsp.exe (The patched executable.  It is in the\n                  Adspexe.zip file)\n                  Adsp.txt (you're reading it)\n                  Adsp.deh (for those who use BOOM and can't use\n                  the exe file.)\n                  Adsp.wad\n                  Adspbat.bat (starts up AfterDOOM2.)\nAuthor\t\t: Virgil the Doom Poet\nDescription     : Another megawad from me.  Same features as Afterdoom,\n                  except the levels, graphics, and music\n                  are new and different (Well, DUUH!!!). You are not,\n                  I repeat NOT a Doom God if you cannot finish these levels\n                  on Ultra Violence, starting at each with only a pistol.\n                  **No original monsters are replaced, but...\n                  four tough bosses are added...**\nStory           : Alright, alright.  Here's the damn story :).\n                  After destroying Satan and Hell itself and being\n\t\t  revived and rejuvenated, you find yourself on earth\n\t\t  again. \"It's over, it's finally over...\" you think to\n                  yourself. You are DEAD wrong. (DEAD being the key word...)\n\t\t  As you watch the evening news, a story comes up that\n                  makes you choke on the food you were just eating.\n\t\t  The story tells that strange entities have suddenly\n\t\t  appeared near a UAC space shuttle launching station and\n\t\t  have stolen a space shuttle prototype that carries a\n                  200000 megaton thermonuclear warhead codenamed \"Daymon\".\n                  It alone has the\n\t\t  ability to vaporize the whole planet. Enraged, you hop\n\t\t  in your vehicle and careen down to the UAC station.\n                  \"The bastards! They're just like weeds!! And i'm their\n                  weed control..\" you think to yourself. Before\n                  the UAC station knows what hit them, you swipe one of\n\t\t  the smaller space shuttles and blast off for the huge,\n\t\t  monster-infested spaceship that was supposed to be home\n\t\t  to 100 thousand people. Now it's home to 100 thousand\n\t\t  hellspawn and you are the only one that can save earth\n\t\t  from their wrathful vengeance. As you near it,\n\t\t  something blows a hole through your mini space\n\t\t  shuttle's ceiling.  Quickly you grab a pistol and\n\t\t  attempt to find the extra ammo you took with you. Here\n\t\t  we go again...\nThanks to\t: Jason Hoffoss for making DMapEdit, Id software\n\t\t  for making such an awesome game editable (unlike\n\t\t  Quake, Unreal, and a whole bunch of other 3-D\n\t\t  shooters), Bill Neisius for making Dmgraph, and\n                  whoever made NWT (New Wad Tools), and Greg Lewis for\n                  creating Dehacked.  Oh, and Deutex for giving me the power\n                  to expand my textures without limits.  It f***ing rules!!!\n==========================================================================\n\n* Play Information *\n\nLevels #                : MAP01-MAP13\nSingle Player           : Yes!!\nCooperative 2-4 Player  : No.\nDeathmatch 2-4 Player   : Yes, for those that for some reason only play DM.\nDifficulty Settings     : Yes. (I recommend UV)\nNew Sounds              : Yes.  And YES they're good.\nNew Graphics            : Yes.\nDemos Replaced          : No, not yet.  Wait for the full version.\nLoading Procedure       : 1) copy the zip file into your doom2 directory\n                          2) obviously, unzip the zip file\n                          3) go to the MS-DOS Prompt and into your doom2\n\t\t\t  directory\n                          4) type \"adspbat\" and press enter\n**Or, if you use BOOM, add the wad files and the dehacked patch when\n  loading doom2 through the source port.  However, I REALLY recommend\n  that you use the normal DOS Doom2 instead and just run AfterDOOM2\n  through the batch file included.**\n\n==========================================================================\n\n* Construction *\n\nBase\t\t\t: New levels from scratch and sheer creativity\nEditor(s) used\t\t: DMapEdit, NWT, Mudi2mus, and Mus2midi\n\t\t\t  for music changes, Dmgraph for\n                          title graphics, & Ted12 for editing the text\n                          mode screen that comes up when you quit doom2.\nKnown Bugs              : Possible save buffer overruns in some levels.\n                          Don't save on a level that's huge. I know you guys\n                          can beat the levels without saving (saving is for\n                          whimps).  Besides, I do this on purpose to prevent\n                          too much saving and to encourage hardcore, nonstop\n                          gaming.\n==========================================================================\n* Copyright / Permissions *\n\nAuthors MAY NOT use these levels as a base to build additional\nlevels or make profit with them.\n\nYou MAY distribute this WAD (AND PLEASE DO), provided you include these\nfiles, with no modifications.  You may distribute these files in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include these\nfiles intact with no modifications and in their original form.\n\n==========================================================================\n\n*NOTES*\n\nIf you're stuck, read on.\n\n  1) Be very careful and alert when you open a door or press a switch. I\ndon't have a lot of traps, but if you press too much switches or open too\nmany doors without defeating all the monsters in the area first, you will\nfind yourself surrounded by them and will be torn to shreds.  (An\nexception is when you cannot find any ammo and have to go to the next\narea to find it.) Ammo shortage is almost never a problem in my levels, but\nhealth shortage can still kill you.  In the later levels, however, ammo\nshortage CAN become a problem... *devilish grin*\n  2) When you see corpses of players, be prepared for a trap...\n  3) These levels take time to complete.\nSave your game, just DON'T SAVE IT TOO OFTEN or you might stop having fun\nwith these levels.  Save it like 1-2 times a level if you are such\na wimp.  I myself never save unless I have no choice.\n  4) Weapons, ammo, and health aren't just for decoration.\nSome people think otherwise.  Don't take a box of shells when you are\ncarrying 99 shells (you would waste 19 valuable shells!).  Same goes for\nhealth and weapons.  Chainsaws and berserker packs are good weapons for\nmost monsters, even Barons of Hell (I like killing those with a berserker\npack:)).\n  5) So you listened to all I've had to say?  Good.  Here's a little hint\nto help you stay alive.  In AfterDOOM2 Deep Space Pirsuit, there are 4 NEW\nBOSSES to fight.  Each are harder than a cyberdemon and almost all have\nmore health than a cyberdemon.  And for some odd reason (grin)\nall the old doom2 monsters are present.  They have NOT been replaced...\nWatch out for the last and final of the four.  If he touches you, he can\nfreeze you in place and tear you apart with his claws.  One\nmore thing: all but one are REALLY fast.  Faster than rockets.  Wait for\nthem to start firing before you try to hit them.\n\n==========================================================================\n\n==========================================================================\n= * My website is at: *                                                  =\n=                                                                        =\n=http://www.geocities.com/jomgobar2     (has frames)                     =\n=                                                                        =\n=OR AT:                                                                  =\n=                                                                        =\n=http://www.geocities.com/Virgil_32_0   (gives you a choice of frames or =\n=                                                            non-frames) =\n=                                                                        =\n=========================================================================\n=                                                                        =\n=send comments (and abuse :)) to me at:                                  =\n=Virgil_32@hotmail.com                                                   =\n=                                                                        =\n=========================================================================="
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 50,
        "linedefs": 591,
        "sidedefs": 956,
        "vertices": 686,
        "sectors": 83,
        "segs": 1155,
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        "nodes": 363,
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          "ZZWOLF1": 8,
          "SHAWN2": 72,
          "ZZZFACE5": 7,
          "STEP4": 10,
          "SILVER3": 2,
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          "MIDSPACE": 8,
          "LITEBLU4": 4,
          "FWATER4": 1,
          "ZZWOLF9": 16,
          "LITEBLU1": 8,
          "SW1EXIT": 1,
          "DOORSTOP": 88,
          "STEPTOP": 4,
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          "METAL4": 2,
          "FMETAL4": 2,
          "DOORBLU": 2,
          "FLAT22": 1,
          "FLAT23": 99,
          "CEIL5_1": 14,
          "METAL": 76,
          "SILVER1": 70,
          "SILVER2": 6,
          "COMPTALL": 2,
          "CEIL3_5": 1,
          "COMPSTA1": 1,
          "FMETAL6": 17,
          "METAL2": 44,
          "ASHWALL6": 8,
          "F_SKY1": 29,
          "COMPBLUE": 4,
          "COMPWERD": 2,
          "STARTAN3": 12
        }
      },
      "monsters": {
        "total": 18,
        "by_type": {
          "baron": 2,
          "chaingun_guy": 2,
          "hell_knight": 2,
          "imp": 10,
          "shotgun_guy": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 4,
          "melee": 0,
          "projectile": 14
        }
      },
      "items": {
        "total": 18,
        "by_type": {
          "ammo_box": 2,
          "backpack": 1,
          "bfg9000": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 3,
          "shell_box": 1,
          "shells": 3,
          "shotgun": 1,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 0,
          "rockets": 0,
          "shells": 4
        },
        "weapons_present": [
          "bfg9000",
          "chainsaw",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 18,
        "hmp_monsters": 10,
        "htr_monsters": 5,
        "uv_items": 17,
        "hmp_items": 17,
        "htr_items": 18
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/3f9c5b0677254d8d72b996e8b9f8d9bbe28cb885/MAP01/images/0.webp",
          "type": null
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        {
          "id": "64c47cbd-935c-439e-9de0-d3d58f46ad14",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/3f9c5b0677254d8d72b996e8b9f8d9bbe28cb885/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
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    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 393,
        "linedefs": 1962,
        "sidedefs": 3034,
        "vertices": 2544,
        "sectors": 171,
        "segs": 4080,
        "ssectors": 1262,
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          "SHAWN1": 8,
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          "FIREMAG3": 1,
          "METAL3": 20,
          "ZZWOLF5": 8,
          "METAL2": 266,
          "DOORBLU": 4,
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          "FIREMAG2": 1,
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          "STARTAN3": 286,
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          "FLAT14": 9,
          "CONS1_5": 2,
          "MARBFACE": 186,
          "FLAT23": 50,
          "METAL5": 24,
          "MIDSPACE": 8,
          "ASHWALL6": 20,
          "BIGDOOR1": 2,
          "STEP4": 48,
          "SW2SKULL": 2,
          "ZZWOLF1": 96,
          "ZZWOLF7": 12,
          "CONS1_1": 2,
          "FIREMAG1": 7,
          "METAL4": 18,
          "FLOOR02": 2,
          "SILVER1": 155,
          "ZZWOLF3": 18,
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          "MARBFAC2": 182,
          "SUPPORT3": 175,
          "ZZZFACE1": 4,
          "MARBFAC3": 32,
          "ASHWALL2": 124,
          "SILVER2": 10,
          "SW1SKULL": 2,
          "TEKGREN5": 12,
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          "SUPPORT2": 17,
          "FMETAL6": 174,
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          "DOORRED": 2,
          "TEKGREN2": 9,
          "DOORYEL": 4,
          "TEKGREN3": 4,
          "CEIL5_1": 9,
          "DOORTRAK": 69
        }
      },
      "monsters": {
        "total": 267,
        "by_type": {
          "arachnotron": 4,
          "baron": 1,
          "cacodemon": 13,
          "chaingun_guy": 6,
          "cyberdemon": 1,
          "demon": 35,
          "hell_knight": 12,
          "imp": 130,
          "lost_soul": 5,
          "mancubus": 2,
          "pain_elemental": 2,
          "revenant": 13,
          "shotgun_guy": 36,
          "spectre": 7
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 42,
          "melee": 42,
          "projectile": 182
        }
      },
      "items": {
        "total": 89,
        "by_type": {
          "ammo_box": 4,
          "armor_bonus": 24,
          "backpack": 2,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 2,
          "cell_pack": 1,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 2,
          "invulnerability": 1,
          "medikit": 11,
          "megasphere": 2,
          "plasma_rifle": 1,
          "rocket_box": 4,
          "rocket_launcher": 1,
          "shell_box": 11,
          "shells": 7,
          "shotgun": 2,
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