Counts

endoom0
graphics0
lumps49
maps1
palettes0

Totals (across maps)

Things40
Linedefs746
Sectors128
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "ed1ed7f9-1233-42b3-8bcc-a86759472494",
    "sha1": "ec338b74bf0dbc383595ea1b95f3bbc8250bbebc",
    "sha256": "5cf23e3438b02b7eb08fcd5061082d2550d4dc7a18f9ba70ff9d41449fcc361a",
    "title": "GET OFF MY LAND 2: The Unofficial Sequel",
    "authors": [
      "Wills"
    ],
    "filenames": [
      "getoff2.wad"
    ],
    "additional": {
      "engines": [
        "ZANDRONUM",
        "ZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-12 14:12:13",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "GET OFF MY LAND 2: The Unofficial Sequel",
      "description": "This is an unoffical sequel to Richard Wilkins's map \"GET OFF MY LAND\". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name \"GET OFF MY LAND\" would be.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-12 14:12:13",
    "file": {
      "type": "PWAD",
      "size": 465849,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ec338b74bf0dbc383595ea1b95f3bbc8250bbebc/ec338b74bf0dbc383595ea1b95f3bbc8250bbebc.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 49,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZANDRONUM",
        "ZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "GET OFF MY LAND 2: The Unofficial Sequel",
      "description": "This WAD contains a single map designed primarily for multiplayer deathmatch on the DOOM2 IWAD using advanced engines like Zandronum or ZDoom. The gameplay emphasizes slower player movement and powerful shotguns that can kill in one or two hits, encouraging tactical use of cover and positioning. The map features a farm-themed environment with custom sounds, music, and graphics, reflecting a rural, outdoor setting. Progression is straightforward and focused on arena-style combat rather than exploration or key hunting. Resource balance favors intense combat encounters with limited player mobility, suitable for multiplayer skirmishes rather than single-player campaigns.",
      "authors": [
        "Wills"
      ],
      "tags": [
        "arena_combat",
        "deathmatch",
        "doom2",
        "farm_theme",
        "multiplayer",
        "powerful_shotguns",
        "single_map",
        "slow_movement",
        "zandronum_compatible",
        "zdoom_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "Archive Maintainer      :\nAdvanced engine needed  : Skulltag 0.97d3\nPrimary purpose         : Deathmatch/Team DM\n===========================================================================\nTitle                   : GET OFF MY LAND 2: The Unofficial Sequel\nFilename                : getoff2.wad\nRelease date            : June 3, 2009\nAuthor                  : Wills\nEmail Address           : willsh@aol.com\nOther Files By Author   : /idgames search, author \"Wills\". You probably won't like what you see.\n\nMisc. Author Info       : Needs to learn decorate better\n\nDescription             :  This is an unoffical sequel to Richard Wilkins's map \"GET OFF MY LAND\". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns on their front porches. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name \"GET OFF MY LAND\" would be like.\n\nGameplay's a little different than your usual Doom match. The shotguns you have are extra-powerful, meaning you can be killed in only one or two shots, and you move slower than usual. Taking cover, firing through windows, hiding, etc. are all very much encouraged.\n\nStory                   :  You and your hooligan friends have decided to tear it up on your uncle's old farm out in the middle of nowhere while he's at the New Orleans Crawfish Convention. There are probably a few firearms lying around - have a blast!\n\nAdditional Credits to   :\n\nRichard Wilkins, the guy who made Phobos (I stole a texture from him), Pascal vd Heiden, randy/i/ee/etc., the makers of the Doom 3 weapons wad\n===========================================================================\n* What is included *\n\nNew levels              : One\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : Yes\nOther files required    : Skulltag\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : Map01\nSingle Player           : Nope\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nOther game styles       : Other game modes in ST\nDifficulty Settings     : No\n\n* Construction *\n\nBase                    : Inspiration\nBuild Time              : A few days\nEditor(s) used          : Doombuilder, XWE\nKnown Bugs              : None\nMay Not Run With...     : Earlier versions of Skulltag, but I'm just guessing\n\n* Copyright / Permissions *\n\nDo whatever you want, just tell me and give me credit.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.doomworld.com/idgames\nFTP sites: Yeah right"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "Archive Maintainer      :\nAdvanced engine needed  : Skulltag .97d3\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : GET OFF MY LAND 2: The Unofficial Sequel\nFilename                : getoff2.wad\nRelease date            : June 3, 2009\nAuthor                  : Wills\nEmail Address           : willsh@aol.com\nOther Files By Author   : /idgames search, author \"Wills\". You probably won't like what you see.\n\nMisc. Author Info       : Needs to learn decorate better\n\nDescription             :  This is an unoffical sequel to Richard Wilkins's map \"GET OFF MY LAND\". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name \"GET OFF MY LAND\" would be.\n\nGameplay's a little different than your usual Doom match. The shotguns you have are extra-powerful, meaning you can be killed in only one or two shots, and you move a lot slower than usual. Taking cover, firing through windows, hiding, etc. are all very much encouraged.\n\nStory                   :  You and your hooligan friends have decided to tear it up on your uncle's old farm out in the middle of nowhere while he's at the New Orleans Crawfish Convention. There are probably a few firearms lying around - have a blast!\n\nAdditional Credits to   :\n\nRichard Wilkins, the guy who made Phobos (I stole a texture from him), Pascal vd Heiden, randy/i/ee/etc., the makers of the Doom 3 weapons wad\n===========================================================================\n* What is included *\n\nNew levels              : One\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : Yes\nOther files required    : Skulltag\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : Map01\nSingle Player           : Nope\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nOther game styles       : Other game modes in ST\nDifficulty Settings     : No\n\n* Construction *\n\nBase                    : Inspiration\nBuild Time              : A few days\nEditor(s) used          : Doombuilder, XWE\nKnown Bugs              : None\nMay Not Run With...     : Earlier versions of Skulltag, but I'm just guessing\n\n* Copyright / Permissions *\n\nDo whatever you want, just tell me and give me credit.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.doomworld.com/idgames\nFTP sites: Yeah right"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "Get off my land!",
      "format": "hexen",
      "stats": {
        "things": 40,
        "linedefs": 746,
        "sidedefs": 1280,
        "vertices": 782,
        "sectors": 128,
        "segs": 1563,
        "ssectors": 568,
        "nodes": 567,
        "textures": {
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          "STUCCO": 16,
          "RROCK09": 11,
          "DOOR1": 1,
          "METAL5": 1,
          "PANBOOK": 2,
          "ASHWALL2": 33,
          "STUCCO3": 2,
          "F_SKY1": 60,
          "REDWALL": 27,
          "METAL2": 13,
          "FLAT5_1": 2,
          "FLAT5_4": 19,
          "FLAT5_2": 23,
          "CEIL3_3": 15,
          "COMPBLUE": 24,
          "CONS1_5": 1,
          "SLIME05": 2,
          "SMALSTEP": 20,
          "WALLPAP2": 1,
          "WINDOW1": 18,
          "CRATOP1": 2,
          "PANBORD2": 12,
          "LITE5": 1,
          "FLAT20": 34,
          "COMPSPAN": 4,
          "STUCCO2": 1,
          "WOOD8": 337,
          "HOUWOOD": 117,
          "METAL": 36,
          "BARBWIRE": 36,
          "FLAT19": 24,
          "SHAWN2": 131,
          "STUCCO1": 41,
          "BRICK8": 14,
          "WOOD6": 6,
          "CEIL3_4": 1,
          "WALLPAPR": 17,
          "CABBOOK": 5,
          "STEP6": 4,
          "SPACEW3": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "bf69d4e4-9d88-47b2-8131-9f8dc7e685de",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ec338b74bf0dbc383595ea1b95f3bbc8250bbebc/MAP01/images/0.webp",
          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/ec338b74bf0dbc383595ea1b95f3bbc8250bbebc/MAP01/pano/pano_0.webp",
          "type": "pano"
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  ]
}

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