Long Road, No Turns

PWAD 24 MiB 16 map(s)

Counts

endoom0
graphics2
lumps304
maps16
palettes0

Totals (across maps)

Things45312
Linedefs36158
Sectors4931
Monsters42802
Items1269
Raw model (for completeness)
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    "sha256": "a1e4a06ec5b8502711ccc3293f81e6396c591f49f19330e05934d8310f44f792",
    "title": "Long Road, No Turns",
    "authors": [
      "Benjogami"
    ],
    "filenames": [
      "longroad.wad"
    ],
    "additional": {
      "engines": [
        "BOOM"
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      "iwad": [],
      "filename": null,
      "added": "2019-05-28 04:41:25",
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      "name": "Long Road, No Turns",
      "description": "\"Long Road, No Turns\" is a complevel 9 map with 21,340 monsters on UV. Tested in PrBoom+, but it seems to run fine in GZDoom without mods and with dynamic lights off. Difficulty settings are implemented. MAP03 to MAP15 contain the individual sections of MAP01; I suggest using those if you want to play without saving or if you want to skip around and check out different sections. Expect that a casually-paced playthrough will take over 8 hours in-game time.",
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
        "MAP14": "MAP14.png",
        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png"
      },
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      "maps": [
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        "MAP02",
        "MAP03",
        "MAP04",
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        "MAP08",
        "MAP09",
        "MAP10",
        "MAP11",
        "MAP12",
        "MAP13",
        "MAP14",
        "MAP15",
        "MAP16"
      ],
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Boom\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Long Road, No Turns\nFilename                : longroad.wad\nRelease date            : 5/26/2019\nAuthor                  : Benjogami\nEmail Address           : [redacted]\nOther Files By Author   : totg.wad\n                          bandr.wad\n                          emergent.wad\n                          orifice.wad\n                          humanegg.wad\nMisc. Author Info       : Check my Doomworld profile for an up-to-date list\n                          of maps authored by me:\n                          https://www.doomworld.com/profile/18373-benjogami/?tab=field_core_pfield_1\n\nDescription             : \"Long Road, No Turns\" is a complevel 9 map with\n                          21,340 monsters on UV. Tested in PrBoom+, but it\n                          seems to run fine in GZDoom without mods and with\n                          dynamic lights off. Difficulty settings are\n                          implemented. MAP03 to MAP15 contain the individual\n                          sections of MAP01; I suggest using those if you\n                          want to play without saving or if you want to skip\n                          around and check out different sections. Expect\n                          that a casually-paced playthrough will take over 8\n                          hours in-game time.\n\nAdditional Credits to   : Thanks scifista42 for resur.wad, the entirety of\n                          which is incorporated into this wad.\n\n                          Thanks TimeOfDeath for infinite ammo Dehacked from\n                          nostril.wad.\n\n                          Thanks Krull and Dubzzz, whose feedback lead to\n                          some fine tuning.\n\n                          Midi is by me.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01 to MAP16\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Some portion of a couple weeks\nEditor(s) used          : GZDB, SLADE, FL Studio, GIMP, Bitmap Font Writer\nKnown Bugs              : N/A\nMay Not Run With        : Dunno\nTested With             : PrBoom+ complevel 9\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons\nAttribution-NonCommercial-ShareAlike 4.0 International License. To view a\ncopy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material. If you do so, you must\ngive appropriate credit, provide a link to the license, and indicate if\nchanges were made. You may do so in any reasonable manner, but not in any way\nthat suggests the licensor endorses you or your use. You may not use the\nmaterial for commercial purposes. If you remix, transform, or build upon the\nmaterial, you must distribute your contributions under the same license as\nthe original.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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