Hell Ball

PWAD 39 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things245
Linedefs279
Sectors65
Monsters165
Items43
Raw model (for completeness)
{
  "meta": {
    "id": "ec3ca6de-4b9f-4b30-99f7-8a6b3a5eea1b",
    "sha1": "efbf5a3e193c905fb2b709e61b102a5e5757bf3e",
    "sha256": "02e3b9ae092bbaa76c8e782c4fe1000417a255afb994124b9488f557062bf075",
    "title": "Hell Ball",
    "authors": [
      "Jason Free"
    ],
    "filenames": [
      "hball.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 23:06:17",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Hell Ball",
      "description": "This is the third of eight level that I created a really longtime ago and never got around to adding more to (5-6 years ago).",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP03": "MAP03.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 23:06:17",
    "file": {
      "type": "PWAD",
      "size": 40349,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/efbf5a3e193c905fb2b709e61b102a5e5757bf3e/efbf5a3e193c905fb2b709e61b102a5e5757bf3e.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP03"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Hell Ball",
      "description": "Hell Ball is a single Doom II map featuring a stadium-style layout with 245 things and 65 sectors. The monster count is moderate at 165, with no indication of extreme difficulty or boss encounters. The level uses classic Doom II textures emphasizing hellish and stone motifs, including ash walls, blood drips, and firewalls, creating a hell-themed environment. Resources appear balanced without new graphics or sounds, supporting standard Doom II gameplay. The progression is mostly linear with a notable trap warning about dropping into a hole prematurely. The map is compatible with Doom II and was designed for single-player, cooperative, and deathmatch modes.",
      "authors": [
        "Jason Free"
      ],
      "tags": [
        "hell",
        "linear",
        "medium_maps",
        "moderate",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\n\nTitle:          Hell Ball\n\nFilename:       Hball.wad\n\nAuthor:         Jason Free\n\nE-Mail:         hockland@hotmail.com\n\nDescription:\tThis is the third of eight level that I created a\n\t\treally longtime ago and never got around to adding\n\t\tmore to (5-6 years ago).\n\n* Play Information *\n\nEpisode and Level #     : Doom2 Map 03\n\nSingle Player           : Yes\n\nCooperative Player      : Tested a really long time ago, and worked fine.\n\nDeathmatch              : Yes\n\nDifficulty Settings     : Yes\n\nNew Sounds              : No\n\nNew Graphics            : No\n\nNew Music               : No\n\nDemos Replaced          : None\n\n*Construction *\n\nBase                    : New level\n\nEditors used            : Deu2\n\nKnown Bugs              : Not that many that I know of. The first level\n\t\t\t  (dead) has a few in it. I was going to fix them\n\t\t\t  but the level looked better with them than\n\t\t\t  without so I left them in.\n\n* Copyright / Permissions *\n\nYou may not use any of these levels in a megawad or alter these and\nclaim them as your own.\n\nDescription of levels\n\nMap 03:\t\tHell Ball\n\nThis is a stadium type level. My one bit of advice to you on this level\nis to not drop down the hole until you`ve done everything else in the\nlevel, cause you`ll be stuck otherwise."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 245,
        "linedefs": 279,
        "sidedefs": 356,
        "vertices": 235,
        "sectors": 65,
        "segs": 376,
        "ssectors": 106,
        "nodes": 105,
        "textures": {
          "F_SKY1": 1,
          "CEIL5_1": 5,
          "GRAY4": 3,
          "FIREWALL": 6,
          "FLAT1": 2,
          "COMPSPAN": 2,
          "FLAT17": 4,
          "MFLR8_2": 1,
          "FLAT18": 3,
          "FLAT4": 3,
          "LITEBLU4": 1,
          "SW1GRAY": 1,
          "GRAY1": 1,
          "FLOOR0_5": 1,
          "FLOOR0_7": 3,
          "BRICK5": 1,
          "CEIL5_2": 51,
          "FLAT2": 2,
          "FLOOR0_1": 2,
          "GSTSATYR": 5,
          "BRICK3": 1,
          "GRAY5": 5,
          "FLAT23": 1,
          "BLODRIP1": 4,
          "BLODRIP4": 58,
          "BRONZE3": 19,
          "CRATOP1": 1,
          "FLOOR7_1": 37,
          "GRAY7": 32,
          "BIGDOOR5": 4,
          "FLOOR4_1": 2,
          "GSTFONT3": 4,
          "LAVA1": 1,
          "GSTONE2": 1,
          "BRICK6": 1,
          "BRICK4": 2,
          "BSTONE1": 35,
          "ICKWALL2": 1,
          "DOORSTOP": 14,
          "GRAY2": 15,
          "BLAKWAL1": 22,
          "FLOOR0_2": 2,
          "GRAYVINE": 1,
          "BRICK8": 1,
          "ASHWALL2": 65,
          "FLOOR3_3": 2,
          "MIDSPACE": 38,
          "FLOOR0_3": 3,
          "BLAKWAL2": 2,
          "BIGDOOR6": 4,
          "BSTONE2": 2,
          "BRICK7": 1,
          "FLAT3": 3
        }
      },
      "monsters": {
        "total": 165,
        "by_type": {
          "archvile": 1,
          "baron": 1,
          "cacodemon": 1,
          "chaingun_guy": 35,
          "cyberdemon": 1,
          "demon": 38,
          "imp": 11,
          "lost_soul": 10,
          "mancubus": 1,
          "revenant": 16,
          "shotgun_guy": 20,
          "spectre": 14,
          "spider_mastermind": 3,
          "zombieman": 13
        },
        "by_category": {
          "boss": 4,
          "hitscanner": 68,
          "melee": 52,
          "projectile": 41
        }
      },
      "items": {
        "total": 43,
        "by_type": {
          "ammo_box": 3,
          "bfg9000": 1,
          "cell_pack": 11,
          "chainsaw": 1,
          "medikit": 5,
          "plasma_rifle": 1,
          "rocket_box": 4,
          "rocket_launcher": 1,
          "shell_box": 10,
          "shotgun": 1,
          "soulsphere": 5
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 11,
          "rockets": 4,
          "shells": 10
        },
        "weapons_present": [
          "bfg9000",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 165,
        "hmp_monsters": 165,
        "htr_monsters": 165,
        "uv_items": 43,
        "hmp_items": 43,
        "htr_items": 43
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "33d4f4ca-5854-4405-b25e-f614c9ff728b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/efbf5a3e193c905fb2b709e61b102a5e5757bf3e/MAP03/images/0.webp",
          "type": null
        },
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          "id": "24cfbf5b-e040-49ad-bf17-88e2fd5790d1",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/efbf5a3e193c905fb2b709e61b102a5e5757bf3e/MAP03/pano/pano_0.webp",
          "type": "pano"
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  ]
}

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