MEV2_i.WAD (DOOM I -- E1M2)

PWAD 143 KiB 1 map(s)

Counts

endoom0
graphics0
lumps111
maps1
palettes0

Totals (across maps)

Things48
Linedefs597
Sectors108
Monsters0
Items31
Raw model (for completeness)
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    "sha1": "e51512f78f9e578576076e24a4262040ba9ec273",
    "sha256": "df3a85c6ab6ffd96e3be72dd31e293c27a18018e2529863910d8a4e3193533dd",
    "title": "MEV2_i.WAD   (DOOM I  --  E1M2)",
    "authors": [
      "Michael E. Videki"
    ],
    "filenames": [
      "DOOMMEV2.WAD",
      "mev2_ii.wad",
      "mev2_ii.zip",
      "MEV2I.ZIP"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-04 19:22:19",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "MEV2_i.WAD   (DOOM I  --  E1M2)",
      "description": "This wad is designed for the BEST use with DEATHMATCH 2.0 (it's great, but not required...)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
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    },
    "added": "2013-11-04 19:22:19",
    "file": {
      "type": "PWAD",
      "size": 146810,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e51512f78f9e578576076e24a4262040ba9ec273/e51512f78f9e578576076e24a4262040ba9ec273.wad.gz",
      "corrupt": true,
      "corruptMessage": "96 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 111,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : MEV2_i.WAD   (DOOM I  --  E1M2)\n                          MEV2_ii.WAD  (DOOM II --  Map2)\nAuthor                  : Michael E. Videki\nEmail Address           : PeterPan@bert.cs.byu.edu\n\nDescription             : This wad is designed for the BEST use with\n                          DEATHMATCH 2.0 (it's great, but not required...)\n\n                          This is the 2nd DEATHMATCH WAD in the MEV series.\n                          (The DOOM II version is recommended, as it has\n                          the SSGun!  ...and is a bit more refined...zzz)\n\n                          This level was designed to have players follow\n                          a cyclical course, chasing after one another.\n                          Psychology plays a big part in playing this!\n                          There are several areas intentionally designed to\n                          allow easy ambushes, but also contain weaknesses\n                          so things aren't too unfair... ;)\n\nAdditional Credits to   : Adam Greenwood (basic concept), Tom Buchanan,\n                          John Heiney, Aaron McGavock, Justin Stoker -- who\n                          helped me iron out the errors, as well as rack\n                          up hundreds of frags!  (Hehe.)\n\nAdditional Notes        : If you have any comments, suggestions or ideas,\n                          feel free to email, as I'm always looking for\n                          that burst of inspiration to come to make the\n                          greatest DeathMatch levels around!\n\n===========================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M2 or MAP2\nSingle Player           : No (would be pretty boring...)\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes! I feel this is best to play with four people,\n                          (with the most action, interspaced with tension)\n                          but is equally playable with two or three.\nDifficulty Settings     : N/A (except for 2x the Ammo in Easiest setting)\nNew Sounds              : Yes - our recorded voices for a few events, which\n                          we happen to find humorous in our strange way!\nNew Graphics            : No\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : 15+ hours\nEditor(s) used          : DEU 5.21 & BSP 1.2 (for DOOM I)\n                          EdMap 1.22 (to convert to DOOM II)\nKnown Bugs              : None whatsoever!\n                          (Anything that happens to you is purely your own\n                           fault, or that of your opponents!  Moo ha ha!)\n\n* Copyright / Permissions *\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou may do whatever you want with this file. Please give credit to\nthe author if used to create other levels from this one. Thanks.\n(I'm always a supporter of better DOOM levels!)\n\n* Where to get this WAD *\n\nFTP sites: infant2.sphs.indiana.edu    (and mirror sites)"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
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        "linedefs": 597,
        "sidedefs": 812,
        "vertices": 575,
        "sectors": 108,
        "segs": 910,
        "ssectors": 294,
        "nodes": 293,
        "textures": {
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          "FLOOR0_3": 69,
          "GSTVINE1": 34,
          "FLOOR3_3": 1,
          "CEIL5_2": 24,
          "WOOD3": 48,
          "METAL": 2,
          "MIDBARS1": 4,
          "STONE3": 12,
          "GATE2": 1,
          "GSTONE1": 91,
          "STEP6": 13,
          "FLOOR5_2": 1,
          "ICKWALL3": 7,
          "SW1DIRT": 1,
          "FWATER1": 8,
          "NUKAGE1": 1,
          "DOOR3": 1,
          "FLAT5_2": 1,
          "SW1GRAY1": 6,
          "COMPSPAN": 15,
          "BROWN96": 63,
          "METAL7": 1,
          "SW1BRCOM": 1,
          "DOOR1": 1,
          "MFLR8_2": 10,
          "SW1GSTON": 1,
          "SHAWN2": 28,
          "STEPTOP": 8,
          "FLOOR7_2": 2,
          "STEP5": 5,
          "WOOD1": 15,
          "DOORTRAK": 2,
          "SW1GRAY": 1,
          "SW1BRIK": 1,
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          "FLOOR6_2": 4,
          "GRAY4": 153,
          "STONE2": 3,
          "GATE1": 10,
          "METAL1": 6,
          "NUKEDGE1": 2,
          "BLAKWAL2": 1,
          "STEP2": 32,
          "SW1WOOD": 2,
          "GATE4": 10,
          "CRATOP1": 1,
          "SW1COMM": 2,
          "ASHWALL4": 1,
          "STEP1": 30,
          "NUKEPOIS": 2,
          "SW2GRAY1": 3,
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          "BIGBRIK2": 14,
          "F_SKY1": 21,
          "ASHWALL2": 28,
          "CEIL4_3": 4,
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      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 2,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "cell": 1,
          "cell_pack": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "light_amp_goggles": 1,
          "medikit": 6,
          "plasma_rifle": 1,
          "rocket": 2,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 2,
          "shotgun": 3,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 3,
          "shells": 3
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 31,
        "hmp_items": 31,
        "htr_items": 31
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
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