Secretdoom: Hell's Memento 2

PK3 25 MiB 11 map(s)

Counts

endoom0
graphics0
lumps64
maps12
palettes0

Totals (across maps)

Things11307
Linedefs21585
Sectors5005
Monsters0
Items0
Raw model (for completeness)
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    "title": "Secretdoom: Hell's Memento 2",
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        "contents": "clearepisodes\n\nepisode MAP01\n{\nname = \"Hell's Memento 2\"\nkey = \"1\"\n}\n\nmap TITLEMAP \"Hell's Memento 2\"\n{\ncluster = 1\nmusic = \"$MUSIC_DM2TTL\"\n}\n\nmap ENDMAP \"The End\"\n{\ncluster = 1\nmusic = \"$MUSIC_DM2INT\"\n}\n\nmap MAP01 \"Den of Desecration\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 390\nNoJump\nNoCrouch\nEnterpic = \"INTER1\"\nExitpic = \"INTER1\"\nmusic = \"$MUSIC_RUNNIN\"\nnext = \"MAP02\"\n}\n\nmap MAP02 \"The Bay of Blood\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 450\nNoJump\nNoCrouch\nEnterpic = \"INTER2\"\nExitpic = \"INTER2\"\nmusic = \"$MUSIC_STALKS\"\nnext = \"MAP03\"\n}\n\nmap MAP03 \"Red\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 210\nNoJump\nNoCrouch\nEnterpic = \"INTER3\"\nExitpic = \"INTER3\"\nmusic = \"$MUSIC_COUNTD\"\nnext = \"MAP04\"\n}\n\nmap MAP04 \"The Fortress in the Underworld\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 720\nNoJump\nNoCrouch\nEnterpic = \"INTER4\"\nExitpic = \"INTER4\"\nmusic = \"$MUSIC_BETWEE\"\nnext = \"MAP05\"\n}\n\nmap MAP05 \"Facility of the Rocks\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 810\nNoJump\nNoCrouch\nEnterpic = \"INTER5\"\nExitpic = \"INTER5\"\nmusic = \"$MUSIC_DOOM\"\nnext = \"MAP06\"\nMap07Special\nsecretnext = \"MAP11\"\n}\n\nmap MAP06 \"Scourge\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 720\nNoJump\nNoCrouch\nEnterpic = \"INTER6\"\nExitpic = \"INTER6\"\nmusic = \"$MUSIC_THE_DA\"\nnext = \"MAP07\"\n\n}\n\nmap MAP07 \"Zombicide\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 360\nNoJump\nNoCrouch\nEnterpic = \"INTER7\"\nExitpic = \"INTER7\"\nmusic = \"$MUSIC_SHAWN\"\nnext = \"MAP08\"\n}\n\nmap MAP08 \"Quarantine Zone\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 600\nNoJump\nNoCrouch\nEnterpic = \"INTER8\"\nExitpic = \"INTER8\"\nmusic = \"$MUSIC_DDTBLU\"\nnext = \"MAP09\"\n}\n\nmap MAP09 \"Ick Pipeline\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 900\nNoJump\nNoCrouch\nEnterpic = \"INTER9\"\nExitpic = \"INTER9\"\nmusic = \"$MUSIC_IN_CIT\"\nnext = \"MAP10\"\n\n}\n\nmap MAP10 \"Village of the Vengeful\"\n{\ncluster = 1\nsky1 = SKY1, 0.0\npar = 2700\nNoJump\nNoCrouch\nEnterpic = \"INTER10\"\nExitpic = \"INTER10\"\nmusic = \"$MUSIC_DEAD\"\nnext = \"ENDMAP\"\n}\n\nmap MAP11 \"The Shadows of Hell\"\n{\ncluster = 1\npar = 1500\nNoJump\nNoCrouch\nEnterpic = \"INTER11\"\nExitpic = \"INTER11\"\nnext = \"MAP06\"\nmusic = \"$MUSIC_STLKS2\"\n}\n\ncluster 1\n{\n   flat = \"BSTONEQ4\"\n   music = \"$MUSIC_READ_M\"\n   exittext = lookup, \"C1TEXT\"\n}\n\ngameinfo\n{\ntitlepage = \"TITLEPIC\"\ncreditpage = \"CREDIT\"\ntitletime = 40000\n}"
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        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : GZDoom\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Secretdoom: Hell's Memento 2\nFilename                : HM.pk3\nRelease date            : 2/13/16\nAuthor                  : Cyberdemon531\nEmail Address           : [redacted]\nOther Files By Author   : \tSecretdoom: Disrepair\n\t\t\tSecretdoom: The Green Machine\n\t\t\tSecretdoom: Hell's Memento\n\t\t\tSecretdoom: Disrepair 2\n                          \t\tGZDoom Speedmapping Sessions\nMisc. Author Info       : Speed runner extraordinaire\n\nDescription             : After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.\n\nAdditional Credits to   : Realm667 for texture and\n                          monster additions. Zagfan590 for choice clips.\n\n===========================================================================\n* What is included *\n\nNew levels              : 11\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 1-11\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : idk lol\nEditor(s) used          : GZDoombuilder\nKnown Bugs              :\nMay Not Run With...     : Any non ZDoom port.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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